3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
19 v-if="!!curChallToAccept.fen"
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
29 @change="cadenceFocusIfOpened($event)"
33 data-checkbox="modalNewgame"
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
45 v-for="v in st.variants"
47 :selected="newchallenge.vid==v.id"
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 v-model="newchallenge.memorize"
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
82 v-for="p in Object.values(people)"
89 v-model="newchallenge.to"
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
94 @input="trySetNewchallDiag()"
96 v-model="newchallenge.fen"
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
102 @click="resetSocialColor()"
106 data-checkbox="modalPeople"
109 label.modal-close(for="modalPeople")
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
116 span {{ people[sid].name }}
117 button.player-action(
119 @click="watchGame(sid)"
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
131 @mychat="processChat"
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
190 @show-game="showGame"
192 div(v-show="gdisplay=='corr'")
194 :games="filterGames('corr')"
196 @show-game="showGame"
200 @click="loadMoreCorr()"
202 | {{ st.tr["Load more"] }}
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { ArrayFun } from "@/utils/array";
209 import { ajax } from "@/utils/ajax";
210 import params from "@/parameters";
211 import { getRandString, shuffle, randInt } from "@/utils/alea";
212 import { getDiagram } from "@/utils/printDiagram";
213 import Chat from "@/components/Chat.vue";
214 import GameList from "@/components/GameList.vue";
215 import ChallengeList from "@/components/ChallengeList.vue";
216 import { GameStorage } from "@/utils/gameStorage";
217 import { processModalClick } from "@/utils/modalClick";
228 cdisplay: "live", //or corr
230 // timestamp of last showed (oldest) corr game:
231 cursor: Number.MAX_SAFE_INTEGER,
232 // hasMore == TRUE: a priori there could be more games to load
240 vid: parseInt(localStorage.getItem("vid")) || 0,
241 to: "", //name of challenged player (if any)
242 cadence: localStorage.getItem("cadence") || "",
243 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
244 // VariantRules object, stored to not interfere with
245 // diagrams of targetted challenges:
248 diag: "", //visualizing FEN
249 memorize: false //put settings in localStorage
252 curChallToAccept: {from: {}},
253 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
256 // Related to (killing of) self multi-connects:
262 // st.variants changes only once, at loading from [] to [...]
263 "st.variants": function() {
264 // Set potential challenges and games variant names:
265 this.challenges.concat(this.games).forEach(o => {
266 if (!o.vname) o.vname = this.getVname(o.vid);
268 if (!this.newchallenge.V && this.newchallenge.vid > 0)
269 this.loadNewchallVariant();
271 $route: function(to, from) {
272 if (to.path != "/") this.cleanBeforeDestroy();
275 created: function() {
276 document.addEventListener('visibilitychange', this.visibilityChange);
277 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
278 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
279 this.loadNewchallVariant();
280 const my = this.st.user;
281 const tmpId = getRandString();
289 tmpId: { page: "/", focus: true }
293 const connectAndPoll = () => {
294 this.send("connect");
295 this.send("pollclientsandgamers");
297 // Initialize connection
298 this.connexionString =
300 "/?sid=" + this.st.user.sid +
301 "&id=" + this.st.user.id +
304 // Hall: path is "/" (TODO: could be hard-coded as well)
305 encodeURIComponent(this.$route.path);
306 this.conn = new WebSocket(this.connexionString);
307 this.conn.onopen = connectAndPoll;
308 this.conn.addEventListener("message", this.socketMessageListener);
309 this.conn.addEventListener("close", this.socketCloseListener);
311 mounted: function() {
312 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
313 document.getElementById(eltName)
314 .addEventListener("click", processModalClick);
316 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
317 b.addEventListener("click", () => {
318 this.newchallenge.cadence = b.innerHTML;
321 const dispCorr = this.$route.query["disp"];
323 dispCorr || localStorage.getItem("type-challenges") || "live";
325 dispCorr || localStorage.getItem("type-games") || "live";
326 this.setDisplay('c', showCtype);
327 this.setDisplay('g', showGtype);
328 // Ask server for current corr games (all but mines)
330 // Also ask for corr challenges (open + sent by/to me)
331 // List them all, because they are not supposed to be that many (TODO?)
336 data: { uid: this.st.user.id },
337 success: (response) => {
339 response.challenges.length > 0 &&
340 this.challenges.length == 0 &&
341 this.cdisplay == "live"
344 .getElementById("btnCcorr")
345 .classList.add("somethingnew");
347 // Gather all senders names, and then retrieve full identity:
348 // (TODO [perf]: some might be online...)
350 response.challenges.forEach(c => {
351 if (c.uid != this.st.user.id) names[c.uid] = "";
352 else if (!!c.target && c.target != this.st.user.id)
353 names[c.target] = "";
355 const addChallenges = () => {
356 names[this.st.user.id] = this.st.user.name; //in case of
357 this.challenges = this.challenges.concat(
358 response.challenges.map(c => {
359 const from = { name: names[c.uid], id: c.uid }; //or just name
360 const type = this.classifyObject(c);
361 const vname = this.getVname(c.vid);
362 return Object.assign(
368 to: c.target ? names[c.target] : ""
375 if (Object.keys(names).length > 0) {
380 data: { ids: Object.keys(names).join(",") },
381 success: (response2) => {
382 response2.users.forEach(u => {
383 names[u.id] = u.name;
389 } else addChallenges();
394 beforeDestroy: function() {
395 this.cleanBeforeDestroy();
398 cleanBeforeDestroy: function() {
399 document.removeEventListener('visibilitychange', this.visibilityChange);
400 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
401 this.conn.removeEventListener("message", this.socketMessageListener);
402 this.conn.removeEventListener("close", this.socketCloseListener);
403 this.send("disconnect");
406 getRandomnessClass: function(pc) {
408 ["random-" + pc.randomness]: true
411 openModalPeople: function() {
412 window.doClick("modalPeople");
413 document.getElementById("inputChat").focus();
415 anonymousCount: function() {
417 Object.values(this.people).forEach(p => {
418 // Do not cound people who did not send their identity yet:
419 count += (!p.name && p.id === 0) ? 1 : 0;
423 visibilityChange: function() {
424 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
426 document.visibilityState == "visible"
431 partialResetNewchallenge: function() {
432 // Reset potential target and custom FEN:
433 this.newchallenge.to = "";
434 this.newchallenge.fen = "";
435 this.newchallenge.diag = "";
436 this.newchallenge.memorize = false;
438 showNewchallengeForm: function() {
439 this.partialResetNewchallenge();
440 window.doClick("modalNewgame");
442 addPresetChall: function(chall) {
443 // Add only if not already existing:
444 if (this.presetChalls.some(c =>
445 c.vid == chall.vid &&
446 c.cadence == chall.cadence &&
447 c.randomness == chall.randomness
451 const L = this.presetChalls.length;
452 this.presetChalls.push({
455 vname: chall.vname, //redundant, but easier
456 cadence: chall.cadence,
457 randomness: chall.randomness
459 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
461 removePresetChall: function(e, pchall) {
463 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
464 this.presetChalls.splice(pchallIdx, 1);
465 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
467 tchallButtonsMargin: function() {
468 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
471 changeChallTarget: function() {
472 if (!this.newchallenge.to) {
473 // Reset potential FEN + diagram
474 this.newchallenge.fen = "";
475 this.newchallenge.diag = "";
478 cadenceFocusIfOpened: function() {
479 if (event.target.checked)
480 document.getElementById("cadence").focus();
482 send: function(code, obj) {
484 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
487 getVname: function(vid) {
488 const variant = this.st.variants.find(v => v.id == vid);
489 // this.st.variants might be uninitialized (variant == null)
490 return variant ? variant.name : "";
492 filterChallenges: function(type) {
493 return this.challenges.filter(c => c.type == type);
495 filterGames: function(type) {
496 return this.games.filter(g => g.type == type);
498 classifyObject: function(o) {
499 // o: challenge or game
500 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
502 setDisplay: function(letter, type, e) {
503 this[letter + "display"] = type;
504 localStorage.setItem(
505 "type-" + (letter == "c" ? "challenges" : "games"),
510 : document.getElementById("btn" + letter.toUpperCase() + type);
511 elt.classList.add("active");
512 elt.classList.remove("somethingnew"); //in case of
513 if (!!elt.previousElementSibling)
514 elt.previousElementSibling.classList.remove("active");
515 else elt.nextElementSibling.classList.remove("active");
517 isGamer: function(sid) {
518 return Object.values(this.people[sid].tmpIds)
519 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
521 isFocusedOnHall: function(sid) {
523 // This is meant to challenge people, thus the next 2 conditions:
524 this.st.user.id > 0 &&
525 sid != this.st.user.sid &&
526 Object.values(this.people[sid].tmpIds).some(v => v.focus && v.page == "/")
529 challenge: function(sid) {
530 this.partialResetNewchallenge();
531 // Available, in Hall
532 this.newchallenge.to = this.people[sid].name;
533 // TODO: also store target sid to not re-search for it
534 document.getElementById("modalPeople").checked = false;
535 window.doClick("modalNewgame");
537 watchGame: function(sid) {
538 // In some game, maybe playing maybe not: show a random one
540 Object.values(this.people[sid].tmpIds).forEach(v => {
542 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
543 if (!!matchGid) gids.push(matchGid[0]);
546 const gid = gids[Math.floor(Math.random() * gids.length)];
547 const game = this.games.find(g => g.id == gid);
548 if (!!game) this.showGame(game);
549 else this.$router.push("/game/" + gid); //game vs. me
551 showGame: function(g) {
552 // NOTE: we are an observer, since only games I don't play are shown here
553 // ==> Moves sent by connected remote player(s) if live game
554 this.$router.push("/game/" + g.id);
556 resetSocialColor: function() {
557 // TODO: this is called twice, once on opening an once on closing
558 document.getElementById("peopleBtn").classList.remove("somethingnew");
560 processChat: function(chat) {
561 this.send("newchat", { data: chat });
563 getOppsid: function(c) {
564 let oppsid = c.from.sid; //may not be defined if corr + offline opp
566 oppsid = Object.keys(this.people).find(
567 sid => this.people[sid].id == c.from.id
573 socketMessageListener: function(msg) {
574 if (!this.conn) return;
575 const data = JSON.parse(msg.data);
577 case "pollclientsandgamers": {
578 // TODO: shuffling and random filtering on server,
579 // if the room is really crowded.
580 Object.keys(data.sockIds).forEach(sid => {
581 // TODO: test sid != user.sid was already done on server
582 if (sid != this.st.user.sid) {
583 // Pick a target tmpId (+page) at random:
584 const pt = Object.values(data.sockIds[sid]);
585 const randPage = pt[randInt(pt.length)].page;
594 if (!this.people[sid])
595 // Do not set name or id: identity unknown yet
596 this.people[sid] = { tmpIds: data.sockIds[sid] };
598 Object.assign(this.people[s.sid].tmpIds, data.sockIds[sid]);
599 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
601 this.send("askchallenges", { target: sid });
602 Object.values(data.sockIds[sid]).forEach(v => {
604 v.page.indexOf("/game/") >= 0 &&
605 !v.page.match(/\/[0-9]+$/)
607 // Peer is in Game: ask only if live game
608 this.send("askgame", { target: sid, page: v.page });
616 const page = data.page || "/";
617 if (data.code == "connect") {
618 // Ask challenges only on first connexion:
619 if (!this.people[data.from])
620 this.send("askchallenges", { target: data.from[0] });
622 // Ask game only if live:
623 else if (!page.match(/\/[0-9]+$/))
624 this.send("askgame", { target: data.from[0], page: page });
625 if (!this.people[data.from]) {
631 [data.from[1]]: { page: page, focus: true }
635 this.newConnect[data.from] = true; //for self multi-connects tests
636 this.send("askidentity", { target: data.from[0], page: page });
638 this.people[data.from[0]].tmpIds[data.from[1]] =
639 { page: page, focus: true };
640 this.$forceUpdate(); //TODO: shouldn't be required
645 case "gdisconnect": {
646 // If the user reloads the page twice very quickly (experienced with Firefox),
647 // the first reload won't have time to connect but will trigger a "close" event anyway.
648 // ==> Next check is required.
649 if (!this.people[data.from[0]]) return;
650 delete this.people[data.from[0]].tmpIds[data.from[1]];
651 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
652 this.$delete(this.people, data.from[0]);
653 else this.$forceUpdate(); //TODO: shouldn't be required
654 if (data.code == "disconnect") {
655 // Remove the live challenges sent by this player:
658 c => c.type == "live" && c.from.sid == data.from[0],
662 // Remove the matching live game if now unreachable
663 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
664 // Corr games are always reachable:
665 if (!gid.match(/^[0-9]+$/)) {
666 // Live games are reachable as long as someone is on the game page
667 if (Object.values(this.people).every(p =>
668 Object.values(p.tmpIds).every(v => v.page != data.page))
670 ArrayFun.remove(this.games, g => g.id == gid);
677 let player = this.people[data.from[0]];
678 // If user reload a page, focus may arrive earlier than connect
680 player.tmpIds[data.from[1]].focus = true;
681 this.$forceUpdate(); //TODO: shouldn't be required
686 let player = this.people[data.from[0]];
688 player.tmpIds[data.from[1]].focus = false;
689 this.$forceUpdate(); //TODO: shouldn't be required
694 // I logged in elsewhere:
695 this.conn.removeEventListener("message", this.socketMessageListener);
696 this.conn.removeEventListener("close", this.socketCloseListener);
698 alert(this.st.tr["New connexion detected: tab now offline"]);
700 case "askidentity": {
701 // Request for identification
703 // Decompose to avoid revealing email
704 name: this.st.user.name,
705 sid: this.st.user.sid,
708 this.send("identity", { data: me, target: data.from });
712 const user = data.data;
713 let player = this.people[user.sid];
714 // player.tmpIds is already set
716 player.name = user.name;
717 // TODO: this.$set(people, ...) fails. So forceUpdate.
718 // But this shouldn't be like that!
720 // If I multi-connect, kill current connexion if no mark (I'm older)
721 if (this.newConnect[user.sid]) {
724 user.id == this.st.user.id &&
725 user.sid != this.st.user.sid &&
726 !this.killed[this.st.user.sid]
728 this.send("killme", { sid: this.st.user.sid });
729 this.killed[this.st.user.sid] = true;
731 delete this.newConnect[user.sid];
735 case "askchallenges": {
736 // Send my current live challenges (if any)
737 const myChallenges = this.challenges
739 c.from.sid == this.st.user.sid && c.type == "live"
742 // NOTE: in principle, should only send targeted challenge to the target.
743 // But we may not know yet the identity of the target (just name),
744 // so cannot decide if data.from is the target or not.
747 from: this.st.user.sid,
749 randomness: c.randomness,
756 if (myChallenges.length > 0)
757 this.send("challenges", { data: myChallenges, target: data.from });
760 case "challenges": //after "askchallenges"
761 data.data.forEach(this.addChallenge);
764 this.addChallenge(data.data);
766 case "refusechallenge": {
767 const cid = data.data;
768 ArrayFun.remove(this.challenges, c => c.id == cid);
769 alert(this.st.tr["Challenge declined"]);
772 case "deletechallenge_s": {
773 // NOTE: the challenge(s) may be already removed
774 const cref = data.data;
775 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
776 else if (!!cref.sids) {
777 cref.sids.forEach(s => {
780 c => c.type == "live" && c.from.sid == s,
787 case "game": // Individual request
789 const game = data.data;
790 // Ignore games where I play (will go in MyGames page),
791 // and also games that I already received.
793 game.players.every(p =>
794 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
795 this.games.findIndex(g => g.id == game.id) == -1
798 newGame.type = this.classifyObject(game);
799 newGame.vname = this.getVname(game.vid);
801 // New game from Hall
803 this.games.push(newGame);
805 (newGame.type == "live" && this.gdisplay == "corr") ||
806 (newGame.type == "corr" && this.gdisplay == "live")
809 .getElementById("btnG" + newGame.type)
810 .classList.add("somethingnew");
816 let g = this.games.find(g => g.id == data.gid);
817 if (!!g) g.score = data.score;
821 // New game just started, I'm involved
822 const gameInfo = data.data;
823 if (this.classifyObject(gameInfo) == "live")
824 this.startNewGame(gameInfo);
827 this.st.tr["New correspondance game:"] + " " +
828 "<a href='#/game/" + gameInfo.id + "'>" +
829 "#/game/" + gameInfo.id + "</a>";
830 document.getElementById("modalInfo").checked = true;
835 this.$refs["chatcomp"].newChat(data.data);
836 if (!document.getElementById("modalPeople").checked)
837 document.getElementById("peopleBtn").classList.add("somethingnew");
841 socketCloseListener: function() {
842 if (!this.conn) return;
843 this.conn = new WebSocket(this.connexionString);
844 this.conn.addEventListener("message", this.socketMessageListener);
845 this.conn.addEventListener("close", this.socketCloseListener);
847 loadMoreCorr: function() {
853 uid: this.st.user.id,
857 const L = res.games.length;
860 this.cursor == Number.MAX_SAFE_INTEGER &&
861 this.games.length == 0 &&
862 this.gdisplay == "live"
864 // First loading: show indicators
866 .getElementById("btnGcorr")
867 .classList.add("somethingnew");
869 this.cursor = res.games[L - 1].created;
870 let moreGames = res.games.map(g => {
871 const vname = this.getVname(g.vid);
872 return Object.assign(
881 this.games = this.games.concat(moreGames);
882 } else this.hasMore = false;
887 // Challenge lifecycle:
888 addChallenge: function(chall) {
889 // NOTE about next condition: see "askchallenges" case.
892 (this.people[chall.from].id > 0 &&
893 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
895 let newChall = Object.assign({}, chall);
896 newChall.type = this.classifyObject(chall);
897 newChall.randomness = chall.randomness;
898 newChall.added = Date.now();
899 let fromValues = Object.assign({}, this.people[chall.from]);
900 delete fromValues["pages"]; //irrelevant in this context
901 newChall.from = Object.assign({ sid: chall.from }, fromValues);
902 newChall.vname = this.getVname(newChall.vid);
903 this.challenges.push(newChall);
905 (newChall.type == "live" && this.cdisplay == "corr") ||
906 (newChall.type == "corr" && this.cdisplay == "live")
909 .getElementById("btnC" + newChall.type)
910 .classList.add("somethingnew");
914 loadNewchallVariant: async function(cb) {
915 const vname = this.getVname(this.newchallenge.vid);
916 await import("@/variants/" + vname + ".js")
918 window.V = vModule[vname + "Rules"];
919 this.newchallenge.V = window.V;
920 this.newchallenge.vname = vname;
924 trySetNewchallDiag: function() {
925 if (!this.newchallenge.fen) {
926 this.newchallenge.diag = "";
929 // If vid > 0 then the variant is loaded (function above):
930 window.V = this.newchallenge.V;
932 this.newchallenge.vid > 0 &&
933 !!this.newchallenge.fen &&
934 V.IsGoodFen(this.newchallenge.fen)
936 const parsedFen = V.ParseFen(this.newchallenge.fen);
937 this.newchallenge.diag = getDiagram({
938 position: parsedFen.position,
939 orientation: parsedFen.turn
941 } else this.newchallenge.diag = "";
943 newChallFromPreset(pchall) {
944 this.partialResetNewchallenge();
945 this.newchallenge.vid = pchall.vid;
946 this.newchallenge.cadence = pchall.cadence;
947 this.newchallenge.randomness = pchall.randomness;
948 this.loadNewchallVariant(this.issueNewChallenge);
950 issueNewChallenge: async function() {
951 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
952 this.newchallenge.cadence += "+0"; //assume minutes, no increment
953 const ctype = this.classifyObject(this.newchallenge);
954 // TODO: cadence still unchecked so ctype could be wrong...
956 if (!this.newchallenge.vid)
957 error = this.st.tr["Please select a variant"];
958 else if (ctype == "corr" && this.st.user.id <= 0)
959 error = this.st.tr["Please log in to play correspondance games"];
960 else if (!!this.newchallenge.to) {
961 if (this.newchallenge.to == this.st.user.name)
962 error = this.st.tr["Self-challenge is forbidden"];
965 Object.values(this.people).every(p => p.name != this.newchallenge.to)
967 error = this.newchallenge.to + " " + this.st.tr["is not online"];
974 window.V = this.newchallenge.V;
975 error = checkChallenge(this.newchallenge);
980 // NOTE: "from" information is not required here
981 let chall = Object.assign({}, this.newchallenge);
982 // Add only if not already issued (not counting target or FEN):
983 if (this.challenges.some(c =>
984 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
985 c.vid == chall.vid &&
986 c.cadence == chall.cadence &&
987 c.randomness == chall.randomness
989 alert(this.st.tr["Challenge already exists"]);
992 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
994 delete chall["diag"];
995 const finishAddChallenge = cid => {
996 chall.id = cid || "c" + getRandString();
997 const MAX_ALLOWED_CHALLS = 3;
998 // Remove oldest challenge if 3 found: only 3 at a time of a given type
999 let countMyChalls = 0;
1000 let challToDelIdx = 0;
1001 let oldestAdded = Number.MAX_SAFE_INTEGER;
1002 for (let i=0; i<this.challenges.length; i++) {
1003 const c = this.challenges[i];
1006 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1009 if (c.added < oldestAdded) {
1011 oldestAdded = c.added;
1015 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1017 "deletechallenge_s",
1018 { data: { cid: this.challenges[challToDelIdx].id } }
1020 if (ctype == "corr") {
1024 { data: { id: this.challenges[challToDelIdx].id } }
1027 this.challenges.splice(challToDelIdx, 1);
1029 this.send("newchallenge", {
1030 data: Object.assign({ from: this.st.user.sid }, chall)
1032 // Add new challenge:
1034 sid: this.st.user.sid,
1035 id: this.st.user.id,
1036 name: this.st.user.name
1038 chall.added = Date.now();
1039 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1041 chall.vname = this.newchallenge.vname;
1042 this.challenges.push(chall);
1043 // Remember cadence + vid for quicker further challenges:
1044 localStorage.setItem("cadence", chall.cadence);
1045 localStorage.setItem("vid", chall.vid);
1046 localStorage.setItem("challRandomness", chall.randomness);
1047 document.getElementById("modalNewgame").checked = false;
1048 // Show the challenge if not on current display
1050 (ctype == "live" && this.cdisplay == "corr") ||
1051 (ctype == "corr" && this.cdisplay == "live")
1053 this.setDisplay('c', ctype);
1056 if (ctype == "live") {
1057 // Live challenges have a random ID
1058 finishAddChallenge(null);
1060 // Correspondance game: send challenge to server
1065 data: { chall: chall },
1066 success: (response) => {
1067 finishAddChallenge(response.id);
1073 // Callback function after a diagram was showed to accept
1074 // or refuse targetted challenge:
1075 decisionChallenge: function(accepted) {
1076 this.curChallToAccept.accepted = accepted;
1077 this.finishProcessingChallenge(this.curChallToAccept);
1078 document.getElementById("modalAccept").checked = false;
1080 finishProcessingChallenge: function(c) {
1083 sid: this.st.user.sid,
1084 id: this.st.user.id,
1085 name: this.st.user.name
1088 if (c.type == "live")
1089 // Remove all live challenges of both players
1090 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1092 // Corr challenge: just remove the challenge
1093 this.send("deletechallenge_s", { data: { cid: c.id } });
1095 const oppsid = this.getOppsid(c);
1097 this.send("refusechallenge", { data: c.id, target: oppsid });
1098 if (c.type == "corr") {
1102 { data: { id: c.id } }
1105 this.send("deletechallenge_s", { data: { cid: c.id } });
1108 // TODO: if several players click same challenge at the same time: problem
1109 clickChallenge: async function(c) {
1111 c.from.sid == this.st.user.sid || //live
1112 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1114 if (c.type == "corr" && this.st.user.id <= 0) {
1115 alert(this.st.tr["Please log in to accept corr challenges"]);
1119 await import("@/variants/" + c.vname + ".js")
1120 .then((vModule) => {
1121 window.V = vModule[c.vname + "Rules"];
1123 // c.to == this.st.user.name (connected)
1125 const parsedFen = V.ParseFen(c.fen);
1126 c.mycolor = V.GetOppCol(parsedFen.turn);
1127 this.tchallDiag = getDiagram({
1128 position: parsedFen.position,
1129 orientation: c.mycolor
1132 this.curChallToAccept = c;
1133 document.getElementById("modalAccept").checked = true;
1135 else this.finishProcessingChallenge(c);
1140 if (c.type == "corr") {
1144 { data: { id: c.id } }
1147 this.send("deletechallenge_s", { data: { cid: c.id } });
1149 // In all cases, the challenge is consumed:
1150 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1152 // NOTE: when launching game, the challenge is already being deleted
1153 launchGame: function(c) {
1154 // White player index 0, black player index 1:
1157 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1158 : shuffle([c.from, c.seat]);
1159 // These game informations will be shared
1161 id: getRandString(),
1162 fen: c.fen || V.GenRandInitFen(c.randomness),
1163 randomness: c.randomness, //for rematch
1168 const notifyNewgame = () => {
1169 const oppsid = this.getOppsid(c);
1171 // Opponent is online
1172 this.send("startgame", { data: gameInfo, target: oppsid });
1173 // If new corr game, notify Hall (except opponent and me)
1174 if (c.type == "corr") {
1179 excluded: [this.st.user.sid, oppsid]
1183 // Notify MyGames page:
1188 targets: gameInfo.players
1191 // NOTE: no need to send the game to the room, since I'll connect
1192 // on game just after, the main Hall will be notified.
1194 if (c.type == "live") {
1196 this.startNewGame(gameInfo);
1198 // corr: game only on server
1203 // cid is useful to delete the challenge:
1208 success: (response) => {
1209 gameInfo.id = response.id;
1211 this.$router.push("/game/" + response.id);
1217 // NOTE: for live games only (corr games start on the server)
1218 startNewGame: function(gameInfo) {
1219 const game = Object.assign(
1223 // (other) Game infos: constant
1224 fenStart: gameInfo.fen,
1225 vname: this.getVname(gameInfo.vid),
1226 created: Date.now(),
1227 // Game state (including FEN): will be updated
1229 clocks: [-1, -1], //-1 = unstarted
1235 GameStorage.add(game, (err) => {
1236 // If an error occurred, game is not added: a tab already
1237 // added the game. Maybe a focused one, maybe not.
1238 // We know for sure that it emitted the gong start sound.
1239 // ==> Do not play it again.
1240 if (!err && this.st.settings.sound)
1241 new Audio("/sounds/newgame.flac").play().catch(() => {});
1242 this.$router.push("/game/" + gameInfo.id);
1245 document.hidden ? 500 + 1000 * Math.random() : 0
1252 <style lang="sass" scoped>
1260 #newgameDiv > .card, #acceptDiv > .card
1264 div#peopleWrap > .card
1267 @media screen and (min-width: 1281px)
1268 div#peopleWrap > .card
1271 @media screen and (max-width: 1280px)
1272 div#peopleWrap > .card
1275 @media screen and (max-width: 767px)
1276 div#peopleWrap > .card
1289 @media screen and (max-width: 767px)
1304 button.player-action
1308 background-color: #c5fefe !important
1311 background-color: #f9faee
1314 background-color: lightgreen
1316 background-color: red
1319 // margin-top set dynamically (depends if diagram showed or not)
1330 // width: 100% required for Firefox
1338 @media screen and (max-width: 767px)
1344 background-color: #FF5733
1346 background-color: #2B63B4
1348 background-color: #33B42B
1350 @media screen and (max-width: 767px)
1359 background-color: lightgrey