Draft Hiddenqueen, Grasshopper and Knightmate chess (rules unwritten)
[vchess.git] / client / src / variants / Wildebeest.js
1 import { ChessRules } from "@/base_rules";
2 import { ArrayFun } from "@/utils/array";
3 import { sample, randInt } from "@/utils/alea";
4
5 export const VariantRules = class WildebeestRules extends ChessRules {
6 static get size() {
7 return { x: 10, y: 11 };
8 }
9
10 static get CAMEL() {
11 return "c";
12 }
13 static get WILDEBEEST() {
14 return "w";
15 }
16
17 static get PIECES() {
18 return ChessRules.PIECES.concat([V.CAMEL, V.WILDEBEEST]);
19 }
20
21 static get steps() {
22 return Object.assign(
23 ChessRules.steps, //add camel moves:
24 {
25 c: [
26 [-3, -1],
27 [-3, 1],
28 [-1, -3],
29 [-1, 3],
30 [1, -3],
31 [1, 3],
32 [3, -1],
33 [3, 1]
34 ]
35 }
36 );
37 }
38
39 static IsGoodEnpassant(enpassant) {
40 if (enpassant != "-") {
41 const squares = enpassant.split(",");
42 if (squares.length > 2) return false;
43 for (let sq of squares) {
44 const ep = V.SquareToCoords(sq);
45 if (isNaN(ep.x) || !V.OnBoard(ep)) return false;
46 }
47 }
48 return true;
49 }
50
51 getPpath(b) {
52 return ([V.CAMEL, V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b;
53 }
54
55 // There may be 2 enPassant squares (if pawn jump 3 squares)
56 getEnpassantFen() {
57 const L = this.epSquares.length;
58 if (!this.epSquares[L - 1]) return "-"; //no en-passant
59 let res = "";
60 this.epSquares[L - 1].forEach(sq => {
61 res += V.CoordsToSquare(sq) + ",";
62 });
63 return res.slice(0, -1); //remove last comma
64 }
65
66 // En-passant after 2-sq or 3-sq jumps
67 getEpSquare(moveOrSquare) {
68 if (!moveOrSquare) return undefined;
69 if (typeof moveOrSquare === "string") {
70 const square = moveOrSquare;
71 if (square == "-") return undefined;
72 let res = [];
73 square.split(",").forEach(sq => {
74 res.push(V.SquareToCoords(sq));
75 });
76 return res;
77 }
78 // Argument is a move:
79 const move = moveOrSquare;
80 const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x];
81 if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) {
82 const step = (ex - sx) / Math.abs(ex - sx);
83 let res = [
84 {
85 x: sx + step,
86 y: sy
87 }
88 ];
89 if (sx + 2 * step != ex) {
90 //3-squares move
91 res.push({
92 x: sx + 2 * step,
93 y: sy
94 });
95 }
96 return res;
97 }
98 return undefined; //default
99 }
100
101 getPotentialMovesFrom([x, y]) {
102 switch (this.getPiece(x, y)) {
103 case V.CAMEL:
104 return this.getPotentialCamelMoves([x, y]);
105 case V.WILDEBEEST:
106 return this.getPotentialWildebeestMoves([x, y]);
107 default:
108 return super.getPotentialMovesFrom([x, y]);
109 }
110 }
111
112 // Pawns jump 2 or 3 squares, and promote to queen or wildebeest
113 getPotentialPawnMoves([x, y]) {
114 const color = this.turn;
115 let moves = [];
116 const [sizeX, sizeY] = [V.size.x, V.size.y];
117 const shiftX = color == "w" ? -1 : 1;
118 const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2];
119 const lastRank = color == "w" ? 0 : sizeX - 1;
120 const finalPieces = x + shiftX == lastRank
121 ? [V.WILDEBEEST, V.QUEEN]
122 : [V.PAWN];
123
124 if (this.board[x + shiftX][y] == V.EMPTY) {
125 // One square forward
126 for (let piece of finalPieces)
127 moves.push(
128 this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece })
129 );
130 if (startRanks.includes(x)) {
131 if (this.board[x + 2 * shiftX][y] == V.EMPTY) {
132 // Two squares jump
133 moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
134 if (x == startRanks[0] && this.board[x + 3 * shiftX][y] == V.EMPTY) {
135 // Three squares jump
136 moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y]));
137 }
138 }
139 }
140 }
141 // Captures
142 for (let shiftY of [-1, 1]) {
143 if (
144 y + shiftY >= 0 &&
145 y + shiftY < sizeY &&
146 this.board[x + shiftX][y + shiftY] != V.EMPTY &&
147 this.canTake([x, y], [x + shiftX, y + shiftY])
148 ) {
149 for (let piece of finalPieces) {
150 moves.push(
151 this.getBasicMove([x, y], [x + shiftX, y + shiftY], {
152 c: color,
153 p: piece
154 })
155 );
156 }
157 }
158 }
159
160 // En passant
161 const Lep = this.epSquares.length;
162 const epSquare = this.epSquares[Lep - 1];
163 if (epSquare) {
164 for (let epsq of epSquare) {
165 // TODO: some redundant checks
166 if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) {
167 var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]);
168 // WARNING: the captured pawn may be diagonally behind us,
169 // if it's a 3-squares jump and we take on 1st passing square
170 const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX;
171 enpassantMove.vanish.push({
172 x: px,
173 y: epsq.y,
174 p: "p",
175 c: this.getColor(px, epsq.y)
176 });
177 moves.push(enpassantMove);
178 }
179 }
180 }
181
182 return moves;
183 }
184
185 // TODO: wildebeest castle
186
187 getPotentialCamelMoves(sq) {
188 return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep");
189 }
190
191 getPotentialWildebeestMoves(sq) {
192 return this.getSlideNJumpMoves(
193 sq,
194 V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
195 "oneStep"
196 );
197 }
198
199 isAttacked(sq, colors) {
200 return (
201 super.isAttacked(sq, colors) ||
202 this.isAttackedByCamel(sq, colors) ||
203 this.isAttackedByWildebeest(sq, colors)
204 );
205 }
206
207 isAttackedByCamel(sq, colors) {
208 return this.isAttackedBySlideNJump(
209 sq,
210 colors,
211 V.CAMEL,
212 V.steps[V.CAMEL],
213 "oneStep"
214 );
215 }
216
217 isAttackedByWildebeest(sq, colors) {
218 return this.isAttackedBySlideNJump(
219 sq,
220 colors,
221 V.WILDEBEEST,
222 V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]),
223 "oneStep"
224 );
225 }
226
227 getCurrentScore() {
228 if (this.atLeastOneMove())
229 // game not over
230 return "*";
231
232 // No valid move: game is lost (stalemate is a win)
233 return this.turn == "w" ? "0-1" : "1-0";
234 }
235
236 static get VALUES() {
237 return Object.assign(
238 { c: 3, w: 7 }, //experimental
239 ChessRules.VALUES
240 );
241 }
242
243 static get SEARCH_DEPTH() {
244 return 2;
245 }
246
247 static GenRandInitFen() {
248 let pieces = { w: new Array(10), b: new Array(10) };
249 for (let c of ["w", "b"]) {
250 let positions = ArrayFun.range(11);
251
252 // Get random squares for bishops + camels (different colors)
253 let randIndexes = sample(ArrayFun.range(6), 2).map(i => {
254 return 2 * i;
255 });
256 let bishop1Pos = positions[randIndexes[0]];
257 let camel1Pos = positions[randIndexes[1]];
258 // The second bishop (camel) must be on a square of different color
259 let randIndexes_tmp = sample(ArrayFun.range(5), 2).map(i => {
260 return 2 * i + 1;
261 });
262 let bishop2Pos = positions[randIndexes_tmp[0]];
263 let camel2Pos = positions[randIndexes_tmp[1]];
264 for (let idx of randIndexes.concat(randIndexes_tmp).sort((a, b) => {
265 return b - a;
266 })) {
267 //largest indices first
268 positions.splice(idx, 1);
269 }
270
271 let randIndex = randInt(7);
272 let knight1Pos = positions[randIndex];
273 positions.splice(randIndex, 1);
274 randIndex = randInt(6);
275 let knight2Pos = positions[randIndex];
276 positions.splice(randIndex, 1);
277
278 randIndex = randInt(5);
279 let queenPos = positions[randIndex];
280 positions.splice(randIndex, 1);
281
282 // Random square for wildebeest
283 randIndex = randInt(4);
284 let wildebeestPos = positions[randIndex];
285 positions.splice(randIndex, 1);
286
287 let rook1Pos = positions[0];
288 let kingPos = positions[1];
289 let rook2Pos = positions[2];
290
291 pieces[c][rook1Pos] = "r";
292 pieces[c][knight1Pos] = "n";
293 pieces[c][bishop1Pos] = "b";
294 pieces[c][queenPos] = "q";
295 pieces[c][camel1Pos] = "c";
296 pieces[c][camel2Pos] = "c";
297 pieces[c][wildebeestPos] = "w";
298 pieces[c][kingPos] = "k";
299 pieces[c][bishop2Pos] = "b";
300 pieces[c][knight2Pos] = "n";
301 pieces[c][rook2Pos] = "r";
302 }
303 return (
304 pieces["b"].join("") +
305 "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" +
306 pieces["w"].join("").toUpperCase() +
307 " w 0 1111 -"
308 );
309 }
310 };