| 1 | <template lang="pug"> |
| 2 | main |
| 3 | .row |
| 4 | .col-sm-12 |
| 5 | .text-center |
| 6 | input#fen( |
| 7 | v-model="curFen" |
| 8 | @input="adjustFenSize(); tryGotoFen()" |
| 9 | ) |
| 10 | BaseGame( |
| 11 | :game="game" |
| 12 | @fenchange="setFen" |
| 13 | ) |
| 14 | </template> |
| 15 | |
| 16 | <script> |
| 17 | import BaseGame from "@/components/BaseGame.vue"; |
| 18 | import { store } from "@/store"; |
| 19 | export default { |
| 20 | name: "my-analyse", |
| 21 | components: { |
| 22 | BaseGame |
| 23 | }, |
| 24 | // gameRef: to find the game in (potentially remote) storage |
| 25 | data: function() { |
| 26 | return { |
| 27 | st: store.state, |
| 28 | gameRef: { |
| 29 | //given in URL (rid = remote ID) |
| 30 | vname: "", |
| 31 | fen: "" |
| 32 | }, |
| 33 | game: { |
| 34 | players: [{ name: "Analyse" }, { name: "Analyse" }], |
| 35 | mode: "analyze" |
| 36 | }, |
| 37 | curFen: "" |
| 38 | }; |
| 39 | }, |
| 40 | // NOTE: no watcher for $route change, because if fenStart doesn't change |
| 41 | // then it doesn't trigger BaseGame.re_init() and the result is weird. |
| 42 | created: function() { |
| 43 | this.gameRef.vname = this.$route.params["vname"]; |
| 44 | const routeFen = this.$route.query["fen"]; |
| 45 | if (!routeFen) this.alertAndQuit("Missing FEN"); |
| 46 | else { |
| 47 | this.gameRef.fen = routeFen.replace(/_/g, " "); |
| 48 | // orientation is optional: taken from FEN if missing |
| 49 | const orientation = this.$route.query["side"]; |
| 50 | this.initialize(orientation); |
| 51 | } |
| 52 | }, |
| 53 | methods: { |
| 54 | alertAndQuit: function(text, wrongVname) { |
| 55 | // Soon after component creation, st.tr might be uninitialized. |
| 56 | // Set a timeout to let a chance for the message to show translated. |
| 57 | const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname); |
| 58 | setTimeout(() => { |
| 59 | alert(this.st.tr[text] || text); |
| 60 | this.$router.replace(newUrl); |
| 61 | }, 500); |
| 62 | }, |
| 63 | initialize: async function(orientation) { |
| 64 | // Obtain VariantRules object |
| 65 | await import("@/variants/" + this.gameRef.vname + ".js") |
| 66 | .then((vModule) => { |
| 67 | window.V = vModule.VariantRules; |
| 68 | if (!V.CanAnalyze) |
| 69 | // Late check, in case the user tried to enter URL by hand |
| 70 | this.alertAndQuit("Analysis disabled for this variant"); |
| 71 | else this.loadGame(orientation); |
| 72 | }) |
| 73 | .catch((err) => { this.alertAndQuit("Mispelled variant name", true); }); |
| 74 | }, |
| 75 | loadGame: function(orientation) { |
| 76 | // NOTE: no need to set score (~unused) |
| 77 | this.game.vname = this.gameRef.vname; |
| 78 | this.game.fen = this.gameRef.fen; |
| 79 | this.curFen = this.game.fen; |
| 80 | this.adjustFenSize(); |
| 81 | this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn; |
| 82 | this.$set(this.game, "fenStart", this.gameRef.fen); |
| 83 | }, |
| 84 | // Triggered by "fenchange" emitted in BaseGame: |
| 85 | setFen: function(fen) { |
| 86 | this.curFen = fen; |
| 87 | this.adjustFenSize(); |
| 88 | }, |
| 89 | adjustFenSize: function() { |
| 90 | let fenInput = document.getElementById("fen"); |
| 91 | fenInput.style.width = this.curFen.length + "ch"; |
| 92 | }, |
| 93 | tryGotoFen: function() { |
| 94 | if (V.IsGoodFen(this.curFen)) |
| 95 | { |
| 96 | this.gameRef.fen = this.curFen; |
| 97 | this.loadGame(); |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | }; |
| 102 | </script> |