| 1 | <template lang="pug"> |
| 2 | main |
| 3 | .row |
| 4 | .col-sm-12 |
| 5 | .text-center |
| 6 | input#fen( |
| 7 | v-model="curFen" |
| 8 | @input="adjustFenSize(); tryGotoFen()" |
| 9 | ) |
| 10 | BaseGame( |
| 11 | ref="basegame" |
| 12 | :game="game" |
| 13 | @fenchange="setFen" |
| 14 | ) |
| 15 | </template> |
| 16 | |
| 17 | <script> |
| 18 | import BaseGame from "@/components/BaseGame.vue"; |
| 19 | import { store } from "@/store"; |
| 20 | export default { |
| 21 | name: "my-analyse", |
| 22 | components: { |
| 23 | BaseGame |
| 24 | }, |
| 25 | // gameRef: to find the game in (potentially remote) storage |
| 26 | data: function() { |
| 27 | return { |
| 28 | st: store.state, |
| 29 | gameRef: { |
| 30 | //given in URL (rid = remote ID) |
| 31 | vname: "", |
| 32 | fen: "" |
| 33 | }, |
| 34 | game: { |
| 35 | players: [{ name: "Analyse" }, { name: "Analyse" }], |
| 36 | mode: "analyze" |
| 37 | }, |
| 38 | curFen: "" |
| 39 | }; |
| 40 | }, |
| 41 | watch: { |
| 42 | $route: function() { |
| 43 | this.initFromUrl(); |
| 44 | } |
| 45 | }, |
| 46 | created: function() { |
| 47 | this.initFromUrl(); |
| 48 | }, |
| 49 | methods: { |
| 50 | alertAndQuit: function(text, wrongVname) { |
| 51 | // Soon after component creation, st.tr might be uninitialized. |
| 52 | // Set a timeout to let a chance for the message to show translated. |
| 53 | const newUrl = "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname); |
| 54 | setTimeout(() => { |
| 55 | alert(this.st.tr[text] || text); |
| 56 | this.$router.replace(newUrl); |
| 57 | }, 500); |
| 58 | }, |
| 59 | initFromUrl: function() { |
| 60 | this.gameRef.vname = this.$route.params["vname"]; |
| 61 | const routeFen = this.$route.query["fen"]; |
| 62 | if (!routeFen) this.alertAndQuit("Missing FEN"); |
| 63 | else { |
| 64 | this.gameRef.fen = routeFen.replace(/_/g, " "); |
| 65 | // orientation is optional: taken from FEN if missing |
| 66 | const orientation = this.$route.query["side"]; |
| 67 | this.initialize(orientation); |
| 68 | } |
| 69 | }, |
| 70 | initialize: async function(orientation) { |
| 71 | // Obtain VariantRules object |
| 72 | await import("@/variants/" + this.gameRef.vname + ".js") |
| 73 | .then((vModule) => { |
| 74 | window.V = vModule[this.gameRef.vname + "Rules"]; |
| 75 | if (!V.CanAnalyze) |
| 76 | // Late check, in case the user tried to enter URL by hand |
| 77 | this.alertAndQuit("Analysis disabled for this variant"); |
| 78 | else this.loadGame(orientation); |
| 79 | }) |
| 80 | .catch((err) => { this.alertAndQuit("Mispelled variant name", true); }); |
| 81 | }, |
| 82 | loadGame: function(orientation) { |
| 83 | this.game.vname = this.gameRef.vname; |
| 84 | this.game.fenStart = this.gameRef.fen; |
| 85 | this.game.fen = this.gameRef.fen; |
| 86 | this.game.score = "*"; //never change |
| 87 | this.curFen = this.game.fen; |
| 88 | this.adjustFenSize(); |
| 89 | this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn; |
| 90 | this.$refs["basegame"].re_setVariables(this.game); |
| 91 | }, |
| 92 | // Triggered by "fenchange" emitted in BaseGame: |
| 93 | setFen: function(fen) { |
| 94 | this.curFen = fen; |
| 95 | this.adjustFenSize(); |
| 96 | }, |
| 97 | adjustFenSize: function() { |
| 98 | let fenInput = document.getElementById("fen"); |
| 99 | fenInput.style.width = (this.curFen.length+3) + "ch"; |
| 100 | }, |
| 101 | tryGotoFen: function() { |
| 102 | if (V.IsGoodFen(this.curFen)) { |
| 103 | this.gameRef.fen = this.curFen; |
| 104 | this.loadGame(); |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | }; |
| 109 | </script> |
| 110 | |
| 111 | <style lang="sass" scoped=true> |
| 112 | input#fen |
| 113 | // Use a Monospace font for input FEN width adjustment |
| 114 | font-family: "Fira Code" |
| 115 | </style> |