Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
910d631b BA |
3 | input#modalChat.modal( |
4 | type="checkbox" | |
5 | @click="resetChatColor()" | |
6 | ) | |
7 | div#chatWrap( | |
8 | role="dialog" | |
9 | data-checkbox="modalChat" | |
10 | ) | |
a1c48034 BA |
11 | #chat.card |
12 | label.modal-close(for="modalChat") | |
ed06d9e9 | 13 | #participants |
ac8f441c | 14 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
910d631b BA |
15 | span( |
16 | v-for="p in Object.values(people)" | |
efdfb4c7 | 17 | v-if="p.name" |
910d631b | 18 | ) |
ed06d9e9 | 19 | | {{ p.name }} |
efdfb4c7 | 20 | span.anonymous(v-if="Object.values(people).some(p => !p.name && p.id === 0)") |
ed06d9e9 | 21 | | + @nonymous |
910d631b BA |
22 | Chat( |
23 | :players="game.players" | |
24 | :pastChats="game.chats" | |
25 | :newChat="newChat" | |
26 | @mychat="processChat" | |
db1f1f9a | 27 | @chatcleared="clearChat" |
910d631b | 28 | ) |
7aa548e7 | 29 | .row |
050ae3b5 | 30 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
2f258c37 BA |
31 | span.variant-cadence {{ game.cadence }} |
32 | span.variant-name {{ game.vname }} | |
910d631b | 33 | button#chatBtn(onClick="window.doClick('modalChat')") Chat |
4f518610 | 34 | #actions(v-if="game.score=='*'") |
910d631b BA |
35 | button( |
36 | @click="clickDraw()" | |
37 | :class="{['draw-' + drawOffer]: true}" | |
38 | ) | |
602d6bef | 39 | | {{ st.tr["Draw"] }} |
910d631b BA |
40 | button( |
41 | v-if="!!game.mycolor" | |
42 | @click="abortGame()" | |
43 | ) | |
44 | | {{ st.tr["Abort"] }} | |
45 | button( | |
46 | v-if="!!game.mycolor" | |
47 | @click="resign()" | |
48 | ) | |
49 | | {{ st.tr["Resign"] }} | |
050ae3b5 BA |
50 | #playersInfo |
51 | p | |
5bcc9b31 BA |
52 | span.name(:class="{connected: isConnected(0)}") |
53 | | {{ game.players[0].name || "@nonymous" }} | |
57eb158f BA |
54 | span.time( |
55 | v-if="game.score=='*'" | |
56 | :class="{yourturn: !!vr && vr.turn == 'w'}" | |
57 | ) | |
58 | span.time-left {{ virtualClocks[0][0] }} | |
59 | span.time-separator(v-if="!!virtualClocks[0][1]") : | |
60 | span.time-right(v-if="!!virtualClocks[0][1]") {{ virtualClocks[0][1] }} | |
050ae3b5 | 61 | span.split-names - |
5bcc9b31 BA |
62 | span.name(:class="{connected: isConnected(1)}") |
63 | | {{ game.players[1].name || "@nonymous" }} | |
57eb158f BA |
64 | span.time( |
65 | v-if="game.score=='*'" | |
66 | :class="{yourturn: !!vr && vr.turn == 'b'}" | |
67 | ) | |
68 | span.time-left {{ virtualClocks[1][0] }} | |
69 | span.time-separator(v-if="!!virtualClocks[1][1]") : | |
70 | span.time-right(v-if="!!virtualClocks[1][1]") {{ virtualClocks[1][1] }} | |
910d631b | 71 | BaseGame( |
8477e53d | 72 | ref="basegame" |
910d631b | 73 | :game="game" |
910d631b BA |
74 | @newmove="processMove" |
75 | @gameover="gameOver" | |
76 | ) | |
a6088c90 BA |
77 | </template> |
78 | ||
79 | <script> | |
46284a2f | 80 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 81 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 82 | import { store } from "@/store"; |
967a2686 | 83 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 84 | import { ppt } from "@/utils/datetime"; |
23ecf008 | 85 | import { ajax } from "@/utils/ajax"; |
66d03f23 | 86 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 87 | import { getRandString } from "@/utils/alea"; |
dcd68c41 | 88 | import { processModalClick } from "@/utils/modalClick"; |
e71161fb BA |
89 | import { getFullNotation } from "@/utils/notation"; |
90 | import { playMove, getFilteredMove } from "@/utils/playUndo"; | |
77c50966 | 91 | import { getScoreMessage } from "@/utils/scoring"; |
1611a25f | 92 | import { ArrayFun } from "@/utils/array"; |
8418f0d7 | 93 | import params from "@/parameters"; |
a6088c90 | 94 | export default { |
6808d7a1 | 95 | name: "my-game", |
a6088c90 BA |
96 | components: { |
97 | BaseGame, | |
6808d7a1 | 98 | Chat |
a6088c90 | 99 | }, |
f7121527 | 100 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
101 | data: function() { |
102 | return { | |
103 | st: store.state, | |
6808d7a1 | 104 | gameRef: { |
1611a25f | 105 | // rid = remote (socket) ID |
4b0384fa BA |
106 | id: "", |
107 | rid: "" | |
108 | }, | |
6808d7a1 | 109 | game: { |
1611a25f | 110 | // Passed to BaseGame |
6808d7a1 | 111 | players: [{ name: "" }, { name: "" }], |
9a3049f3 | 112 | chats: [], |
6808d7a1 | 113 | rendered: false |
a0c41e7e | 114 | }, |
57eb158f | 115 | virtualClocks: [[0,0], [0,0]], //initialized with true game.clocks |
6dd02928 | 116 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
117 | drawOffer: "", |
118 | people: {}, //players + observers | |
1611a25f | 119 | onMygames: [], //opponents (or me) on "MyGames" page |
760adbce | 120 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 121 | repeat: {}, //detect position repetition |
ac8f441c | 122 | newChat: "", |
8418f0d7 | 123 | conn: null, |
f9c36b2d BA |
124 | roomInitialized: false, |
125 | // If newmove has wrong index: ask fullgame again: | |
57eb158f | 126 | askGameTime: 0, |
dcff8e82 | 127 | gameIsLoading: false, |
f9c36b2d BA |
128 | // If asklastate got no reply, ask again: |
129 | gotLastate: false, | |
e5c1d0fb | 130 | gotMoveIdx: -1, //last move index received |
f9c36b2d BA |
131 | // If newmove got no pingback, send again: |
132 | opponentGotMove: false, | |
51d87b52 BA |
133 | connexionString: "", |
134 | // Related to (killing of) self multi-connects: | |
135 | newConnect: {}, | |
6808d7a1 | 136 | killed: {} |
a6088c90 BA |
137 | }; |
138 | }, | |
139 | watch: { | |
6808d7a1 | 140 | $route: function(to) { |
5f131484 BA |
141 | this.gameRef.id = to.params["id"]; |
142 | this.gameRef.rid = to.query["rid"]; | |
143 | this.loadGame(); | |
6808d7a1 | 144 | } |
92a523d1 | 145 | }, |
71468011 | 146 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 147 | created: function() { |
5f131484 BA |
148 | // Always add myself to players' list |
149 | const my = this.st.user; | |
6808d7a1 | 150 | this.$set(this.people, my.sid, { id: my.id, name: my.name }); |
dc284d90 BA |
151 | this.gameRef.id = this.$route.params["id"]; |
152 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
8418f0d7 | 153 | // Initialize connection |
6808d7a1 BA |
154 | this.connexionString = |
155 | params.socketUrl + | |
156 | "/?sid=" + | |
157 | this.st.user.sid + | |
158 | "&tmpId=" + | |
159 | getRandString() + | |
160 | "&page=" + | |
161 | encodeURIComponent(this.$route.path); | |
51d87b52 | 162 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 163 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 164 | this.conn.onclose = this.socketCloseListener; |
760adbce | 165 | // Socket init required before loading remote game: |
6808d7a1 BA |
166 | const socketInit = callback => { |
167 | if (!!this.conn && this.conn.readyState == 1) | |
8477e53d | 168 | // 1 == OPEN state |
760adbce | 169 | callback(); |
1611a25f | 170 | else |
8477e53d | 171 | // Socket not ready yet (initial loading) |
7f36b53a BA |
172 | // NOTE: it's important to call callback without arguments, |
173 | // otherwise first arg is Websocket object and loadGame fails. | |
1611a25f | 174 | this.conn.onopen = () => callback(); |
760adbce | 175 | }; |
6808d7a1 | 176 | if (!this.gameRef.rid) |
8477e53d | 177 | // Game stored locally or on server |
760adbce | 178 | this.loadGame(null, () => socketInit(this.roomInit)); |
1611a25f | 179 | else |
8477e53d | 180 | // Game stored remotely: need socket to retrieve it |
760adbce BA |
181 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. |
182 | // --> It will be given when receiving "fullgame" socket event. | |
760adbce | 183 | socketInit(this.loadGame); |
cdb34c93 | 184 | }, |
dcd68c41 | 185 | mounted: function() { |
6808d7a1 BA |
186 | document |
187 | .getElementById("chatWrap") | |
188 | .addEventListener("click", processModalClick); | |
dcd68c41 | 189 | }, |
8418f0d7 | 190 | beforeDestroy: function() { |
71468011 | 191 | this.send("disconnect"); |
8418f0d7 | 192 | }, |
cdb34c93 | 193 | methods: { |
760adbce | 194 | roomInit: function() { |
f9c36b2d BA |
195 | if (!this.roomInitialized) { |
196 | // Notify the room only now that I connected, because | |
197 | // messages might be lost otherwise (if game loading is slow) | |
198 | this.send("connect"); | |
199 | this.send("pollclients"); | |
200 | // We may ask fullgame several times if some moves are lost, | |
201 | // but room should be init only once: | |
202 | this.roomInitialized = true; | |
203 | } | |
71468011 BA |
204 | }, |
205 | send: function(code, obj) { | |
f9c36b2d | 206 | if (!!this.conn) |
6808d7a1 | 207 | this.conn.send(JSON.stringify(Object.assign({ code: code }, obj))); |
5f131484 | 208 | }, |
050ae3b5 | 209 | isConnected: function(index) { |
29ced362 BA |
210 | const player = this.game.players[index]; |
211 | // Is it me ? | |
212 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 213 | return true; |
29ced362 | 214 | // Try to find a match in people: |
6808d7a1 | 215 | return ( |
1611a25f BA |
216 | ( |
217 | player.sid && | |
218 | Object.keys(this.people).some(sid => sid == player.sid) | |
219 | ) | |
220 | || | |
221 | ( | |
222 | player.uid && | |
223 | Object.values(this.people).some(p => p.id == player.uid) | |
224 | ) | |
6808d7a1 | 225 | ); |
050ae3b5 | 226 | }, |
db1f1f9a BA |
227 | resetChatColor: function() { |
228 | // TODO: this is called twice, once on opening an once on closing | |
229 | document.getElementById("chatBtn").classList.remove("somethingnew"); | |
230 | }, | |
231 | processChat: function(chat) { | |
232 | this.send("newchat", { data: chat }); | |
233 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) | |
234 | if (this.game.type == "corr" && this.st.user.id > 0) | |
235 | GameStorage.update(this.gameRef.id, { chat: chat }); | |
236 | }, | |
237 | clearChat: function() { | |
238 | // Nothing more to do if game is live (chats not recorded) | |
23ecf008 | 239 | if (this.game.type == "corr") { |
f9c36b2d | 240 | if (!!this.game.mycolor) |
23ecf008 | 241 | ajax("/chats", "DELETE", {gid: this.game.id}); |
dcff8e82 | 242 | this.$set(this.game, "chats", []); |
db1f1f9a BA |
243 | } |
244 | }, | |
1611a25f BA |
245 | // Notify turn after a new move (to opponent and me on MyGames page) |
246 | notifyTurn: function(sid) { | |
247 | const player = this.people[sid]; | |
248 | const colorIdx = this.game.players.findIndex( | |
249 | p => p.sid == sid || p.id == player.id); | |
250 | const color = ["w","b"][colorIdx]; | |
dcff8e82 | 251 | const movesCount = this.game.moves.length; |
1611a25f | 252 | const yourTurn = |
dcff8e82 BA |
253 | (color == "w" && movesCount % 2 == 0) || |
254 | (color == "b" && movesCount % 2 == 1); | |
1611a25f BA |
255 | this.send("turnchange", { target: sid, yourTurn: yourTurn }); |
256 | }, | |
d6f08e56 BA |
257 | askGameAgain: function() { |
258 | this.gameIsLoading = true; | |
57eb158f BA |
259 | const doAskGame = () => { |
260 | if (!this.gameRef.rid) | |
261 | // This is my game: just reload. | |
262 | this.loadGame(); | |
263 | else { | |
264 | // Just ask fullgame again (once!), this is much simpler. | |
265 | // If this fails, the user could just reload page :/ | |
266 | let self = this; | |
267 | (function askIfPeerConnected() { | |
268 | if (!!self.people[self.gameRef.rid]) | |
269 | self.send("askfullgame", { target: self.gameRef.rid }); | |
270 | else setTimeout(askIfPeerConnected, 1000); | |
271 | })(); | |
272 | } | |
273 | }; | |
274 | // Delay of at least 2s between two game requests | |
275 | const now = Date.now(); | |
276 | const delay = Math.max(2000 - (now - this.askGameTime), 0); | |
277 | this.askGameTime = now; | |
278 | setTimeout(doAskGame, delay); | |
d6f08e56 | 279 | }, |
cdb34c93 | 280 | socketMessageListener: function(msg) { |
6808d7a1 | 281 | if (!this.conn) return; |
a6088c90 | 282 | const data = JSON.parse(msg.data); |
6808d7a1 | 283 | switch (data.code) { |
5f131484 | 284 | case "pollclients": |
5f131484 | 285 | data.sockIds.forEach(sid => { |
dcff8e82 | 286 | if (sid != this.st.user.sid) |
6808d7a1 | 287 | this.send("askidentity", { target: sid }); |
5f131484 BA |
288 | }); |
289 | break; | |
71468011 | 290 | case "connect": |
efdfb4c7 | 291 | if (!this.people[data.from]) { |
51d87b52 | 292 | this.newConnect[data.from] = true; //for self multi-connects tests |
6808d7a1 | 293 | this.send("askidentity", { target: data.from }); |
51d87b52 | 294 | } |
71468011 BA |
295 | break; |
296 | case "disconnect": | |
297 | this.$delete(this.people, data.from); | |
298 | break; | |
efdfb4c7 | 299 | case "mconnect": { |
1611a25f BA |
300 | // TODO: from MyGames page : send mconnect message with the list of gid (live and corr) |
301 | // Either me (another tab) or opponent | |
302 | const sid = data.from; | |
303 | if (!this.onMygames.some(s => s == sid)) | |
304 | { | |
305 | this.onMygames.push(sid); | |
306 | this.notifyTurn(sid); //TODO: this may require server ID (so, notify after receiving identity) | |
307 | } | |
308 | break; | |
309 | if (!this.people[sid]) | |
310 | this.send("askidentity", { target: sid }); | |
311 | } | |
312 | case "mdisconnect": | |
313 | ArrayFun.remove(this.onMygames, sid => sid == data.from); | |
314 | break; | |
51d87b52 BA |
315 | case "killed": |
316 | // I logged in elsewhere: | |
51d87b52 | 317 | this.conn = null; |
09d37571 | 318 | alert(this.st.tr["New connexion detected: tab now offline"]); |
51d87b52 | 319 | break; |
6808d7a1 | 320 | case "askidentity": { |
efdfb4c7 | 321 | // Request for identification |
51d87b52 BA |
322 | const me = { |
323 | // Decompose to avoid revealing email | |
324 | name: this.st.user.name, | |
325 | sid: this.st.user.sid, | |
6808d7a1 | 326 | id: this.st.user.id |
51d87b52 | 327 | }; |
6808d7a1 | 328 | this.send("identity", { data: me, target: data.from }); |
5f131484 | 329 | break; |
51d87b52 | 330 | } |
6808d7a1 | 331 | case "identity": { |
71468011 | 332 | const user = data.data; |
efdfb4c7 | 333 | this.$set(this.people, user.sid, { name: user.name, id: user.id }); |
f9c36b2d BA |
334 | // If I multi-connect, kill current connexion if no mark (I'm older) |
335 | if (this.newConnect[user.sid]) { | |
6808d7a1 | 336 | if ( |
6808d7a1 BA |
337 | user.id > 0 && |
338 | user.id == this.st.user.id && | |
f9c36b2d BA |
339 | user.sid != this.st.user.sid && |
340 | !this.killed[this.st.user.sid] | |
6808d7a1 | 341 | ) { |
6808d7a1 | 342 | this.send("killme", { sid: this.st.user.sid }); |
51d87b52 | 343 | this.killed[this.st.user.sid] = true; |
51d87b52 | 344 | } |
f9c36b2d | 345 | delete this.newConnect[user.sid]; |
a0c41e7e | 346 | } |
dcff8e82 BA |
347 | if (!this.killed[this.st.user.sid]) { |
348 | // Ask potentially missed last state, if opponent and I play | |
349 | if ( | |
350 | !!this.game.mycolor && | |
351 | this.game.type == "live" && | |
352 | this.game.score == "*" && | |
353 | this.game.players.some(p => p.sid == user.sid) | |
354 | ) { | |
355 | let self = this; | |
356 | (function askLastate() { | |
357 | self.send("asklastate", { target: user.sid }); | |
358 | setTimeout( | |
359 | () => { | |
360 | // Ask until we got a reply (or opponent disconnect): | |
361 | if (!self.gotLastate && !!self.people[user.sid]) | |
362 | askLastate(); | |
363 | }, | |
57eb158f | 364 | 1000 |
dcff8e82 BA |
365 | ); |
366 | })(); | |
367 | } | |
368 | } | |
a0c41e7e | 369 | break; |
71468011 BA |
370 | } |
371 | case "askgame": | |
372 | // Send current (live) game if not asked by any of the players | |
6808d7a1 BA |
373 | if ( |
374 | this.game.type == "live" && | |
375 | this.game.players.every(p => p.sid != data.from[0]) | |
376 | ) { | |
71468011 BA |
377 | const myGame = { |
378 | id: this.game.id, | |
379 | fen: this.game.fen, | |
380 | players: this.game.players, | |
381 | vid: this.game.vid, | |
382 | cadence: this.game.cadence, | |
383 | score: this.game.score, | |
6808d7a1 | 384 | rid: this.st.user.sid //useful in Hall if I'm an observer |
71468011 | 385 | }; |
6808d7a1 | 386 | this.send("game", { data: myGame, target: data.from }); |
71468011 BA |
387 | } |
388 | break; | |
389 | case "askfullgame": | |
6808d7a1 | 390 | this.send("fullgame", { data: this.game, target: data.from }); |
71468011 BA |
391 | break; |
392 | case "fullgame": | |
393 | // Callback "roomInit" to poll clients only after game is loaded | |
dcff8e82 | 394 | this.loadGame(data.data, this.roomInit); |
71468011 | 395 | break; |
a0c41e7e | 396 | case "asklastate": |
dcff8e82 | 397 | // Sending informative last state if I played a move or score != "*" |
6808d7a1 BA |
398 | if ( |
399 | (this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) || | |
400 | this.game.score != "*" || | |
401 | this.drawOffer == "sent" | |
402 | ) { | |
f41ce580 | 403 | // Send our "last state" informations to opponent |
411d23cd | 404 | const L = this.game.moves.length; |
6808d7a1 | 405 | const myIdx = ["w", "b"].indexOf(this.game.mycolor); |
71468011 | 406 | const myLastate = { |
6808d7a1 | 407 | lastMove: L > 0 ? this.game.moves[L - 1] : undefined, |
dcff8e82 | 408 | addTime: L > 0 ? this.game.addTimes[L - 1] : undefined, |
71468011 BA |
409 | // Since we played a move (or abort or resign), |
410 | // only drawOffer=="sent" is possible | |
411 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 412 | score: this.game.score, |
71468011 | 413 | movesCount: L, |
6808d7a1 | 414 | initime: this.game.initime[1 - myIdx] //relevant only if I played |
5fd5fb22 | 415 | }; |
6808d7a1 | 416 | this.send("lastate", { data: myLastate, target: data.from }); |
dcff8e82 BA |
417 | } else { |
418 | this.send("lastate", { data: {nothing: true}, target: data.from }); | |
5fd5fb22 | 419 | } |
c6788ecf | 420 | break; |
dcff8e82 BA |
421 | case "lastate": { |
422 | // Got opponent infos about last move | |
423 | this.gotLastate = true; | |
424 | if (!data.data.nothing) { | |
425 | this.lastate = data.data; | |
426 | if (this.game.rendered) | |
427 | // Game is rendered (Board component) | |
428 | this.processLastate(); | |
429 | // Else: will be processed when game is ready | |
430 | } | |
71468011 | 431 | break; |
dcff8e82 | 432 | } |
6808d7a1 | 433 | case "newmove": { |
dcff8e82 BA |
434 | const movePlus = data.data; |
435 | const movesCount = this.game.moves.length; | |
436 | if (movePlus.index > movesCount) { | |
437 | // This can only happen if I'm an observer and missed a move. | |
57eb158f BA |
438 | if (this.gotMoveIdx < movePlus.index) |
439 | this.gotMoveIdx = movePlus.index; | |
d6f08e56 BA |
440 | if (!this.gameIsLoading) this.askGameAgain(); |
441 | } | |
442 | else { | |
f9c36b2d | 443 | if ( |
dcff8e82 BA |
444 | movePlus.index < movesCount || |
445 | this.gotMoveIdx >= movePlus.index | |
f9c36b2d BA |
446 | ) { |
447 | // Opponent re-send but we already have the move: | |
448 | // (maybe he didn't receive our pingback...) | |
dcff8e82 | 449 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
f9c36b2d | 450 | } else { |
dcff8e82 BA |
451 | this.gotMoveIdx = movePlus.index; |
452 | const receiveMyMove = (movePlus.color == this.game.mycolor); | |
f9c36b2d BA |
453 | if (!receiveMyMove && !!this.game.mycolor) |
454 | // Notify opponent that I got the move: | |
dcff8e82 BA |
455 | this.send("gotmove", {data: movePlus.index, target: data.from}); |
456 | if (movePlus.cancelDrawOffer) { | |
f9c36b2d BA |
457 | // Opponent refuses draw |
458 | this.drawOffer = ""; | |
459 | // NOTE for corr games: drawOffer reset by player in turn | |
460 | if ( | |
461 | this.game.type == "live" && | |
462 | !!this.game.mycolor && | |
463 | !receiveMyMove | |
464 | ) { | |
465 | GameStorage.update(this.gameRef.id, { drawOffer: "" }); | |
466 | } | |
467 | } | |
57eb158f BA |
468 | this.$refs["basegame"].play(movePlus.move, "received", null, true); |
469 | this.processMove( | |
dcff8e82 | 470 | movePlus.move, |
f9c36b2d | 471 | { |
dcff8e82 | 472 | addTime: movePlus.addTime, |
f9c36b2d BA |
473 | receiveMyMove: receiveMyMove |
474 | } | |
475 | ); | |
476 | } | |
633959bf | 477 | } |
a6088c90 | 478 | break; |
71468011 | 479 | } |
f9c36b2d BA |
480 | case "gotmove": { |
481 | this.opponentGotMove = true; | |
482 | break; | |
483 | } | |
93d1d7a7 | 484 | case "resign": |
8477e53d BA |
485 | const score = data.side == "b" ? "1-0" : "0-1"; |
486 | const side = data.side == "w" ? "White" : "Black"; | |
487 | this.gameOver(score, side + " surrender"); | |
93d1d7a7 | 488 | break; |
93d1d7a7 | 489 | case "abort": |
8477e53d | 490 | this.gameOver("?", "Stop"); |
93d1d7a7 | 491 | break; |
2cc10cdb | 492 | case "draw": |
71468011 | 493 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
494 | break; |
495 | case "drawoffer": | |
41c80bb6 BA |
496 | // NOTE: observers don't know who offered draw |
497 | this.drawOffer = "received"; | |
6d9f4315 | 498 | break; |
71468011 | 499 | case "newchat": |
bd76b456 | 500 | this.newChat = data.data; |
71468011 | 501 | if (!document.getElementById("modalChat").checked) |
2f258c37 | 502 | document.getElementById("chatBtn").classList.add("somethingnew"); |
a6088c90 BA |
503 | break; |
504 | } | |
cdb34c93 | 505 | }, |
51d87b52 BA |
506 | socketCloseListener: function() { |
507 | this.conn = new WebSocket(this.connexionString); | |
6808d7a1 BA |
508 | this.conn.addEventListener("message", this.socketMessageListener); |
509 | this.conn.addEventListener("close", this.socketCloseListener); | |
51d87b52 | 510 | }, |
760adbce BA |
511 | // lastate was received, but maybe game wasn't ready yet: |
512 | processLastate: function() { | |
513 | const data = this.lastate; | |
514 | this.lastate = undefined; //security... | |
515 | const L = this.game.moves.length; | |
6808d7a1 | 516 | if (data.movesCount > L) { |
760adbce | 517 | // Just got last move from him |
8477e53d | 518 | this.$refs["basegame"].play( |
dcff8e82 | 519 | data.lastMove, |
e71161fb BA |
520 | "received", |
521 | null, | |
dcff8e82 BA |
522 | {addTime: data.addTime, initime: data.initime} |
523 | ); | |
a0c41e7e | 524 | } |
6808d7a1 BA |
525 | if (data.drawSent) this.drawOffer = "received"; |
526 | if (data.score != "*") { | |
a0c41e7e | 527 | this.drawOffer = ""; |
6808d7a1 | 528 | if (this.game.score == "*") this.gameOver(data.score); |
760adbce BA |
529 | } |
530 | }, | |
dcd68c41 | 531 | clickDraw: function() { |
6808d7a1 BA |
532 | if (!this.game.mycolor) return; //I'm just spectator |
533 | if (["received", "threerep"].includes(this.drawOffer)) { | |
534 | if (!confirm(this.st.tr["Accept draw?"])) return; | |
535 | const message = | |
536 | this.drawOffer == "received" | |
537 | ? "Mutual agreement" | |
538 | : "Three repetitions"; | |
539 | this.send("draw", { data: message }); | |
77c50966 | 540 | this.gameOver("1/2", message); |
6808d7a1 | 541 | } else if (this.drawOffer == "") { |
e71161fb | 542 | // No effect if drawOffer == "sent" |
f9c36b2d | 543 | if (!!this.game.mycolor != this.vr.turn) { |
6808d7a1 | 544 | alert(this.st.tr["Draw offer only in your turn"]); |
6fba6e0c | 545 | return; |
6808d7a1 BA |
546 | } |
547 | if (!confirm(this.st.tr["Offer draw?"])) return; | |
760adbce | 548 | this.drawOffer = "sent"; |
71468011 | 549 | this.send("drawoffer"); |
6808d7a1 | 550 | GameStorage.update(this.gameRef.id, { drawOffer: this.game.mycolor }); |
a6088c90 BA |
551 | } |
552 | }, | |
7f3484bd | 553 | abortGame: function() { |
6808d7a1 | 554 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) return; |
8477e53d | 555 | this.gameOver("?", "Stop"); |
71468011 | 556 | this.send("abort"); |
a6088c90 | 557 | }, |
6808d7a1 | 558 | resign: function() { |
77c50966 | 559 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 560 | return; |
6808d7a1 | 561 | this.send("resign", { data: this.game.mycolor }); |
8477e53d BA |
562 | const score = this.game.mycolor == "w" ? "0-1" : "1-0"; |
563 | const side = this.game.mycolor == "w" ? "White" : "Black"; | |
564 | this.gameOver(score, side + " surrender"); | |
a6088c90 | 565 | }, |
967a2686 BA |
566 | // 3 cases for loading a game: |
567 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
568 | // - from server (one correspondance game I play[ed] or not) |
569 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 570 | loadGame: function(game, callback) { |
6808d7a1 | 571 | const afterRetrieval = async game => { |
f41ce580 BA |
572 | const vModule = await import("@/variants/" + game.vname + ".js"); |
573 | window.V = vModule.VariantRules; | |
574 | this.vr = new V(game.fen); | |
6808d7a1 | 575 | const gtype = game.cadence.indexOf("d") >= 0 ? "corr" : "live"; |
71468011 | 576 | const tc = extractTime(game.cadence); |
9ef63965 BA |
577 | const myIdx = game.players.findIndex(p => { |
578 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
579 | }); | |
6808d7a1 BA |
580 | const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers |
581 | if (!game.chats) game.chats = []; //live games don't have chat history | |
582 | if (gtype == "corr") { | |
583 | if (game.players[0].color == "b") { | |
f41ce580 | 584 | // Adopt the same convention for live and corr games: [0] = white |
6808d7a1 BA |
585 | [game.players[0], game.players[1]] = [ |
586 | game.players[1], | |
587 | game.players[0] | |
588 | ]; | |
f41ce580 | 589 | } |
7f3484bd | 590 | // NOTE: clocks in seconds, initime in milliseconds |
6808d7a1 | 591 | game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of |
e71161fb | 592 | const L = game.moves.length; |
6808d7a1 | 593 | if (game.score == "*") { |
e71161fb | 594 | // Set clocks + initime |
92240cf0 | 595 | game.clocks = [tc.mainTime, tc.mainTime]; |
b7cbbda1 | 596 | game.initime = [0, 0]; |
92240cf0 BA |
597 | if (L >= 1) { |
598 | const gameLastupdate = game.moves[L-1].played; | |
599 | game.initime[L % 2] = gameLastupdate; | |
c3d16e78 BA |
600 | if (L >= 2) { |
601 | game.clocks[L % 2] = | |
602 | tc.mainTime - (Date.now() - gameLastupdate) / 1000; | |
603 | } | |
5f131484 | 604 | } |
92a523d1 | 605 | } |
9ef63965 | 606 | // Sort chat messages from newest to oldest |
6808d7a1 BA |
607 | game.chats.sort((c1, c2) => { |
608 | return c2.added - c1.added; | |
609 | }); | |
0d329b05 | 610 | if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { |
8477e53d | 611 | // Did a chat message arrive after my last move? |
9ef63965 | 612 | let dtLastMove = 0; |
e71161fb BA |
613 | if (L == 1 && myIdx == 0) |
614 | dtLastMove = game.moves[0].played; | |
615 | else if (L >= 2) { | |
616 | if (L % 2 == 0) { | |
617 | // It's now white turn | |
618 | dtLastMove = game.moves[L-1-(1-myIdx)].played; | |
619 | } else { | |
620 | // Black turn: | |
621 | dtLastMove = game.moves[L-1-myIdx].played; | |
9ef63965 BA |
622 | } |
623 | } | |
624 | if (dtLastMove < game.chats[0].added) | |
625 | document.getElementById("chatBtn").classList.add("somethingnew"); | |
626 | } | |
627 | // Now that we used idx and played, re-format moves as for live games | |
8477e53d | 628 | game.moves = game.moves.map(m => m.squares); |
c0b27606 | 629 | } |
6808d7a1 | 630 | if (gtype == "live" && game.clocks[0] < 0) { |
8477e53d | 631 | // Game is unstarted |
66d03f23 | 632 | game.clocks = [tc.mainTime, tc.mainTime]; |
6808d7a1 | 633 | if (game.score == "*") { |
b7cbbda1 | 634 | game.initime[0] = Date.now(); |
6808d7a1 | 635 | if (myIdx >= 0) { |
b7cbbda1 | 636 | // I play in this live game; corr games don't have clocks+initime |
6808d7a1 | 637 | GameStorage.update(game.id, { |
b7cbbda1 | 638 | clocks: game.clocks, |
6808d7a1 | 639 | initime: game.initime |
b7cbbda1 BA |
640 | }); |
641 | } | |
22efa391 | 642 | } |
66d03f23 | 643 | } |
6808d7a1 BA |
644 | if (game.drawOffer) { |
645 | if (game.drawOffer == "t") | |
8477e53d | 646 | // Three repetitions |
77c50966 | 647 | this.drawOffer = "threerep"; |
6808d7a1 | 648 | else { |
8477e53d | 649 | // Draw offered by any of the players: |
6808d7a1 | 650 | if (myIdx < 0) this.drawOffer = "received"; |
6808d7a1 | 651 | else { |
77c50966 | 652 | // I play in this game: |
6808d7a1 BA |
653 | if ( |
654 | (game.drawOffer == "w" && myIdx == 0) || | |
655 | (game.drawOffer == "b" && myIdx == 1) | |
656 | ) | |
77c50966 | 657 | this.drawOffer = "sent"; |
6808d7a1 | 658 | else this.drawOffer = "received"; |
77c50966 BA |
659 | } |
660 | } | |
661 | } | |
725da57f BA |
662 | this.repeat = {}; //reset: scan past moves' FEN: |
663 | let repIdx = 0; | |
725da57f | 664 | let vr_tmp = new V(game.fenStart); |
725da57f BA |
665 | let curTurn = "n"; |
666 | game.moves.forEach(m => { | |
e71161fb BA |
667 | playMove(m, vr_tmp); |
668 | const fenIdx = vr_tmp.getFen().replace(/ /g, "_"); | |
669 | this.repeat[fenIdx] = this.repeat[fenIdx] | |
670 | ? this.repeat[fenIdx] + 1 | |
725da57f BA |
671 | : 1; |
672 | }); | |
725da57f | 673 | if (this.repeat[repIdx] >= 3) this.drawOffer = "threerep"; |
6808d7a1 | 674 | this.game = Object.assign( |
cf742aaf | 675 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 676 | { |
c0b27606 | 677 | type: gtype, |
66d03f23 | 678 | increment: tc.increment, |
9ef63965 | 679 | mycolor: mycolor, |
5f131484 BA |
680 | // opponent sid not strictly required (or available), but easier |
681 | // at least oppsid or oppid is available anyway: | |
6808d7a1 | 682 | oppsid: myIdx < 0 ? undefined : game.players[1 - myIdx].sid, |
725da57f | 683 | oppid: myIdx < 0 ? undefined : game.players[1 - myIdx].uid, |
dcff8e82 | 684 | addTimes: [], //used for live games |
e71161fb BA |
685 | }, |
686 | game, | |
4b0384fa | 687 | ); |
dcff8e82 BA |
688 | if (this.gameIsLoading) |
689 | // Re-load game because we missed some moves: | |
57eb158f | 690 | // artificially reset BaseGame (required if moves arrived in wrong order) |
dcff8e82 | 691 | this.$refs["basegame"].re_setVariables(); |
9ef63965 | 692 | this.re_setClocks(); |
a0c41e7e BA |
693 | this.$nextTick(() => { |
694 | this.game.rendered = true; | |
695 | // Did lastate arrive before game was rendered? | |
6808d7a1 | 696 | if (this.lastate) this.processLastate(); |
a0c41e7e | 697 | }); |
d6f08e56 BA |
698 | if (this.gameIsLoading) { |
699 | this.gameIsLoading = false; | |
700 | if (this.gotMoveIdx >= game.moves.length) | |
701 | // Some moves arrived meanwhile... | |
702 | this.askGameAgain(); | |
703 | } | |
dcff8e82 | 704 | if (!!callback) callback(); |
967a2686 | 705 | }; |
f9c36b2d | 706 | if (!!game) { |
6808d7a1 BA |
707 | afterRetrieval(game); |
708 | return; | |
967a2686 | 709 | } |
6808d7a1 BA |
710 | if (this.gameRef.rid) { |
711 | // Remote live game: forgetting about callback func... (TODO: design) | |
712 | this.send("askfullgame", { target: this.gameRef.rid }); | |
713 | } else { | |
f41ce580 | 714 | // Local or corr game |
8477e53d | 715 | // NOTE: afterRetrieval() is never called if game not found |
11667c79 | 716 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 717 | } |
a6088c90 | 718 | }, |
9ef63965 | 719 | re_setClocks: function() { |
dcff8e82 | 720 | if (this.game.moves.length < 2 || this.game.score != "*") { |
9ef63965 | 721 | // 1st move not completed yet, or game over: freeze time |
57eb158f | 722 | this.virtualClocks = this.game.clocks.map(s => ppt(s).split(':')); |
9ef63965 BA |
723 | return; |
724 | } | |
725 | const currentTurn = this.vr.turn; | |
8477e53d | 726 | const currentMovesCount = this.game.moves.length; |
6808d7a1 BA |
727 | const colorIdx = ["w", "b"].indexOf(currentTurn); |
728 | let countdown = | |
729 | this.game.clocks[colorIdx] - | |
730 | (Date.now() - this.game.initime[colorIdx]) / 1000; | |
731 | this.virtualClocks = [0, 1].map(i => { | |
732 | const removeTime = | |
733 | i == colorIdx ? (Date.now() - this.game.initime[colorIdx]) / 1000 : 0; | |
57eb158f | 734 | return ppt(this.game.clocks[i] - removeTime).split(':'); |
9ef63965 BA |
735 | }); |
736 | let clockUpdate = setInterval(() => { | |
6808d7a1 BA |
737 | if ( |
738 | countdown < 0 || | |
8477e53d | 739 | this.game.moves.length > currentMovesCount || |
6808d7a1 BA |
740 | this.game.score != "*" |
741 | ) { | |
9ef63965 BA |
742 | clearInterval(clockUpdate); |
743 | if (countdown < 0) | |
6808d7a1 | 744 | this.gameOver( |
8477e53d | 745 | currentTurn == "w" ? "0-1" : "1-0", |
00c07ba3 | 746 | "Time" |
6808d7a1 BA |
747 | ); |
748 | } else | |
749 | this.$set( | |
750 | this.virtualClocks, | |
751 | colorIdx, | |
57eb158f | 752 | ppt(Math.max(0, --countdown)).split(':') |
6808d7a1 | 753 | ); |
9ef63965 BA |
754 | }, 1000); |
755 | }, | |
57eb158f | 756 | // Update variables and storage after a move: |
e71161fb | 757 | processMove: function(move, data) { |
e5c1d0fb | 758 | if (!data) data = {}; |
e71161fb BA |
759 | const moveCol = this.vr.turn; |
760 | const doProcessMove = () => { | |
761 | const colorIdx = ["w", "b"].indexOf(moveCol); | |
762 | const nextIdx = 1 - colorIdx; | |
dcff8e82 BA |
763 | const origMovescount = this.game.moves.length; |
764 | let addTime = | |
765 | this.game.type == "live" | |
766 | ? (data.addTime || 0) | |
767 | : undefined; | |
f9c36b2d | 768 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { |
e71161fb BA |
769 | if (this.drawOffer == "received") |
770 | // I refuse draw | |
771 | this.drawOffer = ""; | |
dcff8e82 | 772 | if (this.game.type == "live" && origMovescount >= 2) { |
e71161fb BA |
773 | const elapsed = Date.now() - this.game.initime[colorIdx]; |
774 | // elapsed time is measured in milliseconds | |
775 | addTime = this.game.increment - elapsed / 1000; | |
776 | } | |
dce792f6 | 777 | } |
dcff8e82 | 778 | // Update current game object: |
e71161fb | 779 | playMove(move, this.vr); |
f9c36b2d | 780 | // TODO: notifyTurn: "changeturn" message |
dcff8e82 | 781 | this.game.moves.push(move); |
e71161fb | 782 | // (add)Time indication: useful in case of lastate infos requested |
dcff8e82 BA |
783 | if (this.game.type == "live") |
784 | this.game.addTimes.push(addTime); | |
e71161fb | 785 | this.game.fen = this.vr.getFen(); |
92240cf0 BA |
786 | if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; |
787 | // In corr games, just reset clock to mainTime: | |
788 | else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; | |
e71161fb | 789 | // data.initime is set only when I receive a "lastate" move from opponent |
e5c1d0fb | 790 | this.game.initime[nextIdx] = data.initime || Date.now(); |
e71161fb BA |
791 | this.re_setClocks(); |
792 | // If repetition detected, consider that a draw offer was received: | |
f9c36b2d BA |
793 | const fenObj = this.vr.getFenForRepeat(); |
794 | this.repeat[fenObj] = this.repeat[fenObj] ? this.repeat[fenObj] + 1 : 1; | |
795 | if (this.repeat[fenObj] >= 3) this.drawOffer = "threerep"; | |
e71161fb BA |
796 | else if (this.drawOffer == "threerep") this.drawOffer = ""; |
797 | // Since corr games are stored at only one location, update should be | |
798 | // done only by one player for each move: | |
dcff8e82 BA |
799 | if (!!this.game.mycolor && !data.receiveMyMove) { |
800 | // NOTE: 'var' to see that variable outside this block | |
801 | var filtered_move = getFilteredMove(move); | |
802 | } | |
e71161fb | 803 | if ( |
f9c36b2d BA |
804 | !!this.game.mycolor && |
805 | !data.receiveMyMove && | |
e71161fb BA |
806 | (this.game.type == "live" || moveCol == this.game.mycolor) |
807 | ) { | |
808 | let drawCode = ""; | |
809 | switch (this.drawOffer) { | |
810 | case "threerep": | |
811 | drawCode = "t"; | |
812 | break; | |
813 | case "sent": | |
814 | drawCode = this.game.mycolor; | |
815 | break; | |
816 | case "received": | |
817 | drawCode = V.GetOppCol(this.game.mycolor); | |
818 | break; | |
819 | } | |
820 | if (this.game.type == "corr") { | |
821 | GameStorage.update(this.gameRef.id, { | |
822 | fen: this.game.fen, | |
823 | move: { | |
824 | squares: filtered_move, | |
825 | played: Date.now(), | |
dcff8e82 | 826 | idx: origMovescount |
e71161fb BA |
827 | }, |
828 | // Code "n" for "None" to force reset (otherwise it's ignored) | |
829 | drawOffer: drawCode || "n" | |
830 | }); | |
831 | } | |
57eb158f BA |
832 | else { |
833 | const updateStorage = () => { | |
834 | GameStorage.update(this.gameRef.id, { | |
835 | fen: this.game.fen, | |
836 | move: filtered_move, | |
837 | moveIdx: origMovescount, | |
838 | clocks: this.game.clocks, | |
839 | initime: this.game.initime, | |
840 | drawOffer: drawCode | |
841 | }); | |
842 | }; | |
843 | // The active tab can update storage immediately | |
844 | if (!document.hidden) updateStorage(); | |
845 | // Small random delay otherwise | |
846 | else setTimeout(updateStorage, 500 + 1000 * Math.random()); | |
e71161fb | 847 | } |
e69f159d | 848 | } |
dcff8e82 BA |
849 | // Send move ("newmove" event) to people in the room (if our turn) |
850 | if (moveCol == this.game.mycolor && !data.receiveMyMove) { | |
851 | const sendMove = { | |
852 | move: filtered_move, | |
853 | index: origMovescount, | |
854 | // color is required to check if this is my move (if several tabs opened) | |
855 | color: moveCol, | |
856 | addTime: addTime, //undefined for corr games | |
857 | cancelDrawOffer: this.drawOffer == "" | |
858 | }; | |
859 | this.opponentGotMove = false; | |
860 | this.send("newmove", {data: sendMove}); | |
861 | // If the opponent doesn't reply gotmove soon enough, re-send move: | |
57eb158f BA |
862 | let retrySendmove = setInterval( |
863 | () => { | |
864 | if (this.opponentGotMove) { | |
865 | clearInterval(retrySendmove); | |
866 | return; | |
867 | } | |
868 | let oppsid = this.game.players[nextIdx].sid; | |
869 | if (!oppsid) { | |
870 | oppsid = Object.keys(this.people).find( | |
871 | sid => this.people[sid].id == this.game.players[nextIdx].uid | |
872 | ); | |
873 | } | |
874 | if (!oppsid || !this.people[oppsid]) | |
875 | // Opponent is disconnected: he'll ask last state | |
876 | clearInterval(retrySendmove); | |
877 | else this.send("newmove", {data: sendMove, target: oppsid}); | |
878 | }, | |
879 | 1000 | |
880 | ); | |
dcff8e82 | 881 | } |
e71161fb | 882 | }; |
f9c36b2d BA |
883 | if ( |
884 | this.game.type == "corr" && | |
885 | moveCol == this.game.mycolor && | |
886 | !data.receiveMyMove | |
887 | ) { | |
e71161fb | 888 | setTimeout(() => { |
f9c36b2d BA |
889 | // TODO: remplacer cette confirm box par qqch de plus discret |
890 | // (et de même pour challenge accepté / refusé) | |
e71161fb BA |
891 | if ( |
892 | !confirm( | |
893 | this.st.tr["Move played:"] + | |
894 | " " + | |
895 | getFullNotation(move) + | |
896 | "\n" + | |
897 | this.st.tr["Are you sure?"] | |
898 | ) | |
899 | ) { | |
900 | this.$refs["basegame"].cancelLastMove(); | |
901 | return; | |
902 | } | |
903 | doProcessMove(); | |
904 | // Let small time to finish drawing current move attempt: | |
905 | }, 500); | |
6d68309a | 906 | } |
e71161fb | 907 | else doProcessMove(); |
b4fb1612 | 908 | }, |
430a2038 | 909 | gameOver: function(score, scoreMsg) { |
430a2038 | 910 | this.game.score = score; |
8477e53d | 911 | this.$set(this.game, "scoreMsg", scoreMsg || getScoreMessage(score)); |
ab6f48ea BA |
912 | const myIdx = this.game.players.findIndex(p => { |
913 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
914 | }); | |
6808d7a1 | 915 | if (myIdx >= 0) { |
8477e53d | 916 | // OK, I play in this game |
6808d7a1 BA |
917 | GameStorage.update(this.gameRef.id, { |
918 | score: score, | |
919 | scoreMsg: scoreMsg | |
920 | }); | |
48ab808f | 921 | // Notify the score to main Hall. TODO: only one player (currently double send) |
6808d7a1 | 922 | this.send("result", { gid: this.game.id, score: score }); |
dcd68c41 | 923 | } |
6808d7a1 BA |
924 | } |
925 | } | |
a6088c90 BA |
926 | }; |
927 | </script> | |
7e1a1fe9 | 928 | |
41c80bb6 | 929 | <style lang="sass" scoped> |
72ccbd67 | 930 | .connected |
050ae3b5 | 931 | background-color: lightgreen |
72ccbd67 | 932 | |
ed06d9e9 BA |
933 | #participants |
934 | margin-left: 5px | |
935 | ||
936 | .anonymous | |
937 | color: grey | |
938 | font-style: italic | |
939 | ||
ec905cbc BA |
940 | #playersInfo > p |
941 | margin: 0 | |
942 | ||
430a2038 BA |
943 | @media screen and (min-width: 768px) |
944 | #actions | |
945 | width: 300px | |
946 | @media screen and (max-width: 767px) | |
947 | .game | |
948 | width: 100% | |
72ccbd67 | 949 | |
430a2038 | 950 | #actions |
cf94b843 | 951 | display: inline-block |
1d6d7b1d | 952 | margin: 0 |
430a2038 BA |
953 | button |
954 | display: inline-block | |
430a2038 | 955 | margin: 0 |
a1c48034 | 956 | |
050ae3b5 BA |
957 | @media screen and (max-width: 767px) |
958 | #aboveBoard | |
959 | text-align: center | |
885d93a7 BA |
960 | @media screen and (min-width: 768px) |
961 | #aboveBoard | |
962 | margin-left: 30% | |
050ae3b5 | 963 | |
2f258c37 BA |
964 | .variant-cadence |
965 | padding-right: 10px | |
966 | ||
967 | .variant-name | |
8c5f5390 | 968 | font-weight: bold |
77c50966 | 969 | padding-right: 10px |
77c50966 | 970 | |
57eb158f | 971 | span.name |
050ae3b5 | 972 | font-size: 1.5rem |
57eb158f | 973 | padding: 0 3px |
050ae3b5 | 974 | |
57eb158f | 975 | span.time |
050ae3b5 BA |
976 | font-size: 2rem |
977 | display: inline-block | |
57eb158f BA |
978 | .time-left |
979 | margin-left: 10px | |
980 | .time-right | |
981 | margin-left: 5px | |
982 | .time-separator | |
983 | margin-left: 5px | |
984 | position: relative | |
985 | top: -1px | |
986 | ||
987 | span.yourturn | |
988 | color: #831B1B | |
989 | .time-separator | |
990 | animation: blink-animation 2s steps(3, start) infinite | |
991 | @keyframes blink-animation | |
992 | to | |
993 | visibility: hidden | |
050ae3b5 BA |
994 | |
995 | .split-names | |
996 | display: inline-block | |
997 | margin: 0 15px | |
998 | ||
430a2038 | 999 | #chat |
a1c48034 | 1000 | padding-top: 20px |
a154d45e | 1001 | max-width: 767px |
430a2038 | 1002 | border: none; |
cf94b843 BA |
1003 | |
1004 | #chatBtn | |
1005 | margin: 0 10px 0 0 | |
dcd68c41 BA |
1006 | |
1007 | .draw-sent, .draw-sent:hover | |
1008 | background-color: lightyellow | |
1009 | ||
1010 | .draw-received, .draw-received:hover | |
1011 | background-color: lightgreen | |
1012 | ||
1013 | .draw-threerep, .draw-threerep:hover | |
1014 | background-color: #e4d1fc | |
2f258c37 BA |
1015 | |
1016 | .somethingnew | |
1017 | background-color: #c5fefe | |
7e1a1fe9 | 1018 | </style> |