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31e9e40a BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | ||
241bf8f2 | 3 | export const VariantRules = class SuctionRules extends ChessRules { |
3a2a7b5f BA |
4 | static get HasFlags() { |
5 | return false; | |
6 | } | |
7 | ||
241bf8f2 BA |
8 | setOtherVariables(fen) { |
9 | super.setOtherVariables(fen); | |
3a2a7b5f | 10 | // Local stack of "captures" |
241bf8f2 | 11 | this.cmoves = []; |
3a2a7b5f | 12 | const cmove = V.ParseFen(fen).cmove; |
241bf8f2 BA |
13 | if (cmove == "-") this.cmoves.push(null); |
14 | else { | |
15 | this.cmoves.push({ | |
16 | start: ChessRules.SquareToCoords(cmove.substr(0, 2)), | |
17 | end: ChessRules.SquareToCoords(cmove.substr(2)) | |
18 | }); | |
19 | } | |
20 | } | |
21 | ||
3a2a7b5f BA |
22 | static ParseFen(fen) { |
23 | return Object.assign({}, ChessRules.ParseFen(fen), { | |
24 | cmove: fen.split(" ")[4] | |
25 | }); | |
26 | } | |
27 | ||
241bf8f2 BA |
28 | static IsGoodFen(fen) { |
29 | if (!ChessRules.IsGoodFen(fen)) return false; | |
30 | const fenParts = fen.split(" "); | |
31 | if (fenParts.length != 6) return false; | |
32 | if (fenParts[5] != "-" && !fenParts[5].match(/^([a-h][1-8]){2}$/)) | |
33 | return false; | |
34 | return true; | |
35 | } | |
36 | ||
37 | getCmove(move) { | |
38 | if (move.vanish.length == 2) | |
39 | return { start: move.start, end: move.end }; | |
40 | return null; | |
41 | } | |
42 | ||
31e9e40a BA |
43 | getBasicMove([sx, sy], [ex, ey]) { |
44 | const startColor = this.getColor(sx, sy); | |
45 | const startPiece = this.getPiece(sx, sy); | |
46 | let mv = new Move({ | |
47 | appear: [ | |
48 | new PiPo({ | |
49 | x: ex, | |
50 | y: ey, | |
51 | c: startColor, | |
52 | p: startPiece | |
53 | }) | |
54 | ], | |
55 | vanish: [ | |
56 | new PiPo({ | |
57 | x: sx, | |
58 | y: sy, | |
59 | c: startColor, | |
60 | p: startPiece | |
61 | }) | |
62 | ] | |
63 | }); | |
64 | ||
65 | if (this.board[ex][ey] != V.EMPTY) { | |
66 | const endColor = this.getColor(ex, ey); | |
67 | const endPiece = this.getPiece(ex, ey); | |
68 | mv.vanish.push( | |
69 | new PiPo({ | |
70 | x: ex, | |
71 | y: ey, | |
72 | c: endColor, | |
73 | p: endPiece | |
74 | }) | |
75 | ); | |
76 | mv.appear.push( | |
77 | new PiPo({ | |
78 | x: sx, | |
79 | y: sy, | |
80 | c: endColor, | |
81 | p: endPiece | |
82 | }) | |
83 | ); | |
84 | } | |
85 | return mv; | |
86 | } | |
87 | ||
88 | getPotentialPawnMoves([x, y]) { | |
89 | const color = this.turn; | |
90 | let moves = []; | |
91 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
92 | const shiftX = color == "w" ? -1 : 1; | |
93 | const startRank = color == "w" ? sizeX - 2 : 1; | |
94 | const firstRank = color == "w" ? sizeX - 1 : 0; | |
95 | ||
96 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
97 | // One square forward | |
98 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
99 | moves.push( | |
100 | this.getBasicMove([x, y], [x + shiftX, y], { | |
101 | c: color, | |
102 | p: "p" | |
103 | }) | |
104 | ); | |
105 | if ( | |
106 | [startRank,firstRank].includes(x) && | |
107 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
108 | ) { | |
109 | // Two squares jump | |
110 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
111 | } | |
112 | } | |
113 | // Swaps | |
114 | for (let shiftY of [-1, 1]) { | |
115 | if ( | |
116 | y + shiftY >= 0 && | |
117 | y + shiftY < sizeY && | |
118 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
119 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
120 | ) { | |
121 | moves.push( | |
122 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
123 | c: color, | |
124 | p: "p" | |
125 | }) | |
126 | ); | |
127 | } | |
128 | } | |
129 | } | |
130 | ||
131 | // En passant | |
132 | const Lep = this.epSquares.length; | |
133 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
134 | if ( | |
135 | !!epSquare && | |
136 | epSquare.x == x + shiftX && | |
137 | Math.abs(epSquare.y - y) == 1 | |
138 | ) { | |
139 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
140 | const oppCol = V.GetOppCol(color); | |
141 | enpassantMove.vanish.push({ | |
142 | x: x, | |
143 | y: epSquare.y, | |
144 | p: "p", | |
145 | c: oppCol | |
146 | }); | |
147 | enpassantMove.appear.push({ | |
148 | x: x, | |
149 | y: y, | |
150 | p: "p", | |
151 | c: oppCol | |
152 | }); | |
153 | moves.push(enpassantMove); | |
154 | } | |
155 | ||
156 | return moves; | |
157 | } | |
158 | ||
159 | getPotentialKingMoves() { | |
160 | return []; | |
161 | } | |
162 | ||
241bf8f2 BA |
163 | // Does m2 un-do m1 ? (to disallow undoing captures) |
164 | oppositeMoves(m1, m2) { | |
165 | return ( | |
166 | m1 && | |
167 | m2.vanish.length == 2 && | |
168 | m1.start.x == m2.start.x && | |
169 | m1.end.x == m2.end.x && | |
170 | m1.start.y == m2.start.y && | |
171 | m1.end.y == m2.end.y | |
172 | ); | |
173 | } | |
174 | ||
175 | filterValid(moves) { | |
176 | if (moves.length == 0) return []; | |
177 | const color = this.turn; | |
178 | return moves.filter(m => { | |
179 | const L = this.cmoves.length; //at least 1: init from FEN | |
180 | return !this.oppositeMoves(this.cmoves[L - 1], m); | |
181 | }); | |
182 | } | |
183 | ||
7ba4a5bc | 184 | static GenRandInitFen(randomness) { |
241bf8f2 | 185 | // Add empty cmove: |
3a2a7b5f | 186 | return ChessRules.GenRandInitFen(randomness).slice(0, -6) + "- -"; |
31e9e40a BA |
187 | } |
188 | ||
241bf8f2 BA |
189 | getFen() { |
190 | const L = this.cmoves.length; | |
191 | const cmoveFen = !this.cmoves[L - 1] | |
192 | ? "-" | |
193 | : ChessRules.CoordsToSquare(this.cmoves[L - 1].start) + | |
194 | ChessRules.CoordsToSquare(this.cmoves[L - 1].end); | |
195 | return super.getFen() + " " + cmoveFen; | |
196 | } | |
197 | ||
3a2a7b5f BA |
198 | postPlay(move) { |
199 | super.postPlay(move); | |
200 | if (move.vanish.length == 2) { | |
201 | // Was opponent king swapped? | |
202 | if (move.vanish[1].p == V.KING) | |
203 | this.kingPos[this.turn] = [move.appear[1].x, move.appear[1].y]; | |
204 | } | |
241bf8f2 | 205 | this.cmoves.push(this.getCmove(move)); |
241bf8f2 BA |
206 | } |
207 | ||
3a2a7b5f BA |
208 | postUndo(move) { |
209 | super.postUndo(move); | |
210 | if (move.appear.length == 2) { | |
211 | if (move.appear[1].p == V.KING) | |
212 | this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y]; | |
213 | } | |
241bf8f2 | 214 | this.cmoves.pop(); |
241bf8f2 BA |
215 | } |
216 | ||
217 | atLeastOneMove() { | |
218 | return true; | |
31e9e40a BA |
219 | } |
220 | ||
221 | getCheckSquares() { | |
222 | return []; | |
223 | } | |
224 | ||
225 | getCurrentScore() { | |
226 | const color = this.turn; | |
227 | const kp = this.kingPos[color]; | |
228 | if (color == "w" && kp[0] == 0) | |
229 | return "0-1"; | |
230 | if (color == "b" && kp[0] == V.size.x - 1) | |
231 | return "1-0"; | |
232 | // King is not on the opposite edge: game not over | |
233 | return "*"; | |
234 | } | |
235 | ||
236 | evalPosition() { | |
237 | // Very simple criterion for now: kings position | |
238 | return this.kingPos["w"][0] + this.kingPos["b"][0]; | |
239 | } | |
71ef1664 BA |
240 | |
241 | getNotation(move) { | |
242 | // Translate final square | |
243 | const finalSquare = V.CoordsToSquare(move.end); | |
244 | ||
245 | const piece = this.getPiece(move.start.x, move.start.y); | |
246 | if (piece == V.PAWN) { | |
247 | // Pawn move | |
248 | let notation = ""; | |
249 | if (move.vanish.length == 2) { | |
250 | // Capture | |
251 | const startColumn = V.CoordToColumn(move.start.y); | |
252 | notation = startColumn + "x" + finalSquare; | |
253 | } | |
254 | else notation = finalSquare; | |
255 | return notation; | |
256 | } | |
257 | // Piece movement | |
258 | return ( | |
259 | piece.toUpperCase() + | |
260 | (move.vanish.length == 2 ? "x" : "") + | |
261 | finalSquare | |
262 | ); | |
263 | } | |
31e9e40a | 264 | }; |