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829f6574 | 1 | import { ChessRules } from "@/base_rules"; |
5fde3a01 | 2 | import { randInt } from "@/utils/alea"; |
829f6574 BA |
3 | |
4 | export const VariantRules = class MarseilleRules extends ChessRules | |
4f7723a1 | 5 | { |
6e62b1c7 BA |
6 | static IsGoodEnpassant(enpassant) |
7 | { | |
8 | if (enpassant != "-") | |
9 | { | |
10 | const squares = enpassant.split(","); | |
11 | if (squares.length > 2) | |
12 | return false; | |
13 | for (let sq of squares) | |
14 | { | |
15 | const ep = V.SquareToCoords(sq); | |
16 | if (isNaN(ep.x) || !V.OnBoard(ep)) | |
17 | return false; | |
18 | } | |
19 | } | |
20 | return true; | |
21 | } | |
22 | ||
23 | getTurnFen() | |
24 | { | |
6e62b1c7 BA |
25 | return this.turn + this.subTurn; |
26 | } | |
27 | ||
28 | // There may be 2 enPassant squares (if 2 pawns jump 2 squares in same turn) | |
29 | getEnpassantFen() | |
30 | { | |
31 | const L = this.epSquares.length; | |
32 | if (this.epSquares[L-1].every(epsq => epsq === undefined)) | |
33 | return "-"; //no en-passant | |
34 | let res = ""; | |
35 | this.epSquares[L-1].forEach(epsq => { | |
36 | if (!!epsq) | |
37 | res += V.CoordsToSquare(epsq) + ","; | |
38 | }); | |
39 | return res.slice(0,-1); //remove last comma | |
40 | } | |
41 | ||
42 | setOtherVariables(fen) | |
43 | { | |
44 | const parsedFen = V.ParseFen(fen); | |
45 | this.setFlags(parsedFen.flags); | |
46 | if (parsedFen.enpassant == "-") | |
51882959 | 47 | this.epSquares = [ [undefined] ]; |
6e62b1c7 BA |
48 | else |
49 | { | |
50 | let res = []; | |
51 | const squares = parsedFen.enpassant.split(","); | |
52 | for (let sq of squares) | |
53 | res.push(V.SquareToCoords(sq)); | |
6e62b1c7 BA |
54 | this.epSquares = [ res ]; |
55 | } | |
56 | this.scanKingsRooks(fen); | |
57 | // Extract subTurn from turn indicator: "w" (first move), or | |
58 | // "w1" or "w2" white subturn 1 or 2, and same for black | |
59 | const fullTurn = V.ParseFen(fen).turn; | |
6e62b1c7 | 60 | this.turn = fullTurn[0]; |
7d9e99bc | 61 | this.subTurn = (fullTurn[1] || 0); //"w0" = special code for first move in game |
6e62b1c7 BA |
62 | } |
63 | ||
64 | getPotentialPawnMoves([x,y]) | |
65 | { | |
66 | const color = this.turn; | |
67 | let moves = []; | |
68 | const [sizeX,sizeY] = [V.size.x,V.size.y]; | |
69 | const shiftX = (color == "w" ? -1 : 1); | |
70 | const firstRank = (color == 'w' ? sizeX-1 : 0); | |
71 | const startRank = (color == "w" ? sizeX-2 : 1); | |
72 | const lastRank = (color == "w" ? 0 : sizeX-1); | |
69f3d801 BA |
73 | const finalPieces = x + shiftX == lastRank |
74 | ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] | |
75 | : [V.PAWN]; | |
6e62b1c7 | 76 | |
69f3d801 BA |
77 | // One square forward |
78 | if (this.board[x+shiftX][y] == V.EMPTY) | |
6e62b1c7 | 79 | { |
69f3d801 | 80 | for (let piece of finalPieces) |
6e62b1c7 | 81 | { |
69f3d801 | 82 | moves.push(this.getBasicMove([x,y], [x+shiftX,y], |
edcd679a | 83 | {c:color,p:piece})); |
6e62b1c7 | 84 | } |
69f3d801 BA |
85 | // Next condition because pawns on 1st rank can generally jump |
86 | if ([startRank,firstRank].includes(x) | |
87 | && this.board[x+2*shiftX][y] == V.EMPTY) | |
6e62b1c7 | 88 | { |
69f3d801 BA |
89 | // Two squares jump |
90 | moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); | |
91 | } | |
92 | } | |
93 | // Captures | |
94 | for (let shiftY of [-1,1]) | |
95 | { | |
96 | if (y + shiftY >= 0 && y + shiftY < sizeY | |
97 | && this.board[x+shiftX][y+shiftY] != V.EMPTY | |
98 | && this.canTake([x,y], [x+shiftX,y+shiftY])) | |
99 | { | |
100 | for (let piece of finalPieces) | |
6e62b1c7 | 101 | { |
69f3d801 | 102 | moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], |
edcd679a | 103 | {c:color,p:piece})); |
6e62b1c7 BA |
104 | } |
105 | } | |
106 | } | |
107 | ||
108 | // En passant: always OK if subturn 1, | |
109 | // OK on subturn 2 only if enPassant was played at subturn 1 | |
110 | // (and if there are two e.p. squares available). | |
111 | const Lep = this.epSquares.length; | |
112 | const epSquares = this.epSquares[Lep-1]; //always at least one element | |
113 | let epSqs = []; | |
114 | epSquares.forEach(sq => { | |
115 | if (!!sq) | |
116 | epSqs.push(sq); | |
117 | }); | |
118 | if (epSqs.length == 0) | |
119 | return moves; | |
26b8e4f7 | 120 | const oppCol = V.GetOppCol(color); |
6e62b1c7 BA |
121 | for (let sq of epSqs) |
122 | { | |
123 | if (this.subTurn == 1 || (epSqs.length == 2 && | |
124 | // Was this en-passant capture already played at subturn 1 ? | |
69f3d801 | 125 | // (Or maybe the opponent filled the en-passant square with a piece) |
6e62b1c7 BA |
126 | this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY)) |
127 | { | |
edcd679a BA |
128 | if (sq.x == x+shiftX && Math.abs(sq.y - y) == 1 |
129 | // Add condition "enemy pawn must be present" | |
130 | && this.getPiece(x,sq.y) == V.PAWN && this.getColor(x,sq.y) == oppCol) | |
6e62b1c7 BA |
131 | { |
132 | let epMove = this.getBasicMove([x,y], [sq.x,sq.y]); | |
133 | epMove.vanish.push({ | |
134 | x: x, | |
135 | y: sq.y, | |
136 | p: 'p', | |
edcd679a | 137 | c: oppCol |
6e62b1c7 BA |
138 | }); |
139 | moves.push(epMove); | |
140 | } | |
141 | } | |
142 | } | |
143 | ||
144 | return moves; | |
145 | } | |
146 | ||
7d9e99bc | 147 | play(move) |
6e62b1c7 | 148 | { |
6e62b1c7 | 149 | move.flags = JSON.stringify(this.aggregateFlags()); |
829f6574 | 150 | move.turn = this.turn + this.subTurn; |
6e62b1c7 | 151 | V.PlayOnBoard(this.board, move); |
51882959 | 152 | const epSq = this.getEpSquare(move); |
7d9e99bc | 153 | if (this.subTurn == 0) //first move in game |
51882959 | 154 | { |
6e62b1c7 | 155 | this.turn = "b"; |
829f6574 | 156 | this.subTurn = 1; |
51882959 BA |
157 | this.epSquares.push([epSq]); |
158 | } | |
6e62b1c7 | 159 | // Does this move give check on subturn 1? If yes, skip subturn 2 |
26b8e4f7 | 160 | else if (this.subTurn==1 && this.underCheck(V.GetOppCol(this.turn))) |
6e62b1c7 | 161 | { |
26b8e4f7 | 162 | this.turn = V.GetOppCol(this.turn); |
51882959 | 163 | this.epSquares.push([epSq]); |
6e62b1c7 BA |
164 | move.checkOnSubturn1 = true; |
165 | } | |
166 | else | |
167 | { | |
168 | if (this.subTurn == 2) | |
51882959 | 169 | { |
26b8e4f7 | 170 | this.turn = V.GetOppCol(this.turn); |
51882959 BA |
171 | let lastEpsq = this.epSquares[this.epSquares.length-1]; |
172 | lastEpsq.push(epSq); | |
173 | } | |
174 | else | |
175 | this.epSquares.push([epSq]); | |
6e62b1c7 BA |
176 | this.subTurn = 3 - this.subTurn; |
177 | } | |
6e62b1c7 | 178 | this.updateVariables(move); |
6e62b1c7 BA |
179 | } |
180 | ||
181 | undo(move) | |
182 | { | |
183 | this.disaggregateFlags(JSON.parse(move.flags)); | |
6e62b1c7 | 184 | V.UndoOnBoard(this.board, move); |
7d9e99bc | 185 | if (move.turn[1] == '0' || move.checkOnSubturn1 || this.subTurn == 2) |
51882959 | 186 | this.epSquares.pop(); |
7d9e99bc | 187 | else //this.subTurn == 1 |
6e62b1c7 | 188 | { |
7d9e99bc BA |
189 | let lastEpsq = this.epSquares[this.epSquares.length-1]; |
190 | lastEpsq.pop(); | |
6e62b1c7 | 191 | } |
7d9e99bc BA |
192 | this.turn = move.turn[0]; |
193 | this.subTurn = parseInt(move.turn[1]); | |
6e62b1c7 | 194 | this.unupdateVariables(move); |
6e62b1c7 BA |
195 | } |
196 | ||
197 | // NOTE: GenRandInitFen() is OK, | |
198 | // since at first move turn indicator is just "w" | |
199 | ||
0596f5e7 BA |
200 | static get VALUES() |
201 | { | |
202 | return { | |
203 | 'p': 1, | |
204 | 'r': 5, | |
205 | 'n': 3, | |
206 | 'b': 3, | |
207 | 'q': 7, //slightly less than in orthodox game | |
208 | 'k': 1000 | |
209 | }; | |
210 | } | |
211 | ||
6e62b1c7 BA |
212 | // No alpha-beta here, just adapted min-max at depth 2(+1) |
213 | getComputerMove() | |
214 | { | |
78bab51e BA |
215 | if (this.subTurn == 2) |
216 | return null; //TODO: imperfect interface setup | |
217 | ||
6e62b1c7 BA |
218 | const maxeval = V.INFINITY; |
219 | const color = this.turn; | |
26b8e4f7 | 220 | const oppCol = V.GetOppCol(this.turn); |
51882959 | 221 | |
6e62b1c7 BA |
222 | // Search best (half) move for opponent turn |
223 | const getBestMoveEval = () => { | |
51882959 | 224 | const turnBefore = this.turn + this.subTurn; |
5fde3a01 BA |
225 | let score = this.getCurrentScore(); |
226 | if (score != "*") | |
6e62b1c7 | 227 | { |
6e62b1c7 BA |
228 | if (score == "1/2") |
229 | return 0; | |
230 | return maxeval * (score == "1-0" ? 1 : -1); | |
231 | } | |
5fde3a01 | 232 | let moves = this.getAllValidMoves(); |
6e62b1c7 BA |
233 | let res = (oppCol == "w" ? -maxeval : maxeval); |
234 | for (let m of moves) | |
235 | { | |
236 | this.play(m); | |
5fde3a01 | 237 | score = this.getCurrentScore(); |
51882959 BA |
238 | // Now turn is oppCol,2 if m doesn't give check |
239 | // Otherwise it's color,1. In both cases the next test makes sense | |
5fde3a01 | 240 | if (score != "*") |
6e62b1c7 | 241 | { |
6e62b1c7 BA |
242 | if (score == "1/2") |
243 | res = (oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0)); | |
244 | else | |
245 | { | |
246 | // Found a mate | |
6e62b1c7 BA |
247 | this.undo(m); |
248 | return maxeval * (score == "1-0" ? 1 : -1); | |
249 | } | |
250 | } | |
251 | const evalPos = this.evalPosition(); | |
252 | res = (oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos)); | |
6e62b1c7 BA |
253 | this.undo(m); |
254 | } | |
255 | return res; | |
256 | }; | |
257 | ||
258 | let moves11 = this.getAllValidMoves(); | |
259 | let doubleMoves = []; | |
260 | // Rank moves using a min-max at depth 2 | |
261 | for (let i=0; i<moves11.length; i++) | |
262 | { | |
6e62b1c7 BA |
263 | this.play(moves11[i]); |
264 | if (this.turn != color) | |
265 | { | |
266 | // We gave check with last move: search the best opponent move | |
267 | doubleMoves.push({moves:[moves11[i]], eval:getBestMoveEval()}); | |
268 | } | |
269 | else | |
270 | { | |
271 | let moves12 = this.getAllValidMoves(); | |
272 | for (let j=0; j<moves12.length; j++) | |
273 | { | |
274 | this.play(moves12[j]); | |
275 | doubleMoves.push({ | |
276 | moves:[moves11[i],moves12[j]], | |
277 | eval:getBestMoveEval()}); | |
278 | this.undo(moves12[j]); | |
279 | } | |
280 | } | |
281 | this.undo(moves11[i]); | |
282 | } | |
283 | ||
284 | doubleMoves.sort( (a,b) => { | |
285 | return (color=="w" ? 1 : -1) * (b.eval - a.eval); }); | |
286 | let candidates = [0]; //indices of candidates moves | |
287 | for (let i=1; | |
288 | i<doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval; | |
289 | i++) | |
290 | { | |
291 | candidates.push(i); | |
292 | } | |
78bab51e | 293 | |
5fde3a01 | 294 | const selected = doubleMoves[randInt(candidates.length)].moves; |
6e62b1c7 BA |
295 | if (selected.length == 1) |
296 | return selected[0]; | |
297 | return selected; | |
298 | } | |
4f7723a1 | 299 | } |