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1 | import { ChessRules, PiPo } from "@/base_rules"; |
2 | ||
6808d7a1 | 3 | export const VariantRules = class AtomicRules extends ChessRules { |
e727fe31 BA |
4 | getEpSquare(moveOrSquare) { |
5 | if (typeof moveOrSquare !== "object" || move.appear.length > 0) | |
6 | return super.getEpSquare(moveOrSquare); | |
7 | // Capturing move: no en-passant | |
8 | return undefined; | |
9 | } | |
10 | ||
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11 | getPotentialMovesFrom([x, y]) { |
12 | let moves = super.getPotentialMovesFrom([x, y]); | |
0c3fe8a6 | 13 | |
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14 | // Handle explosions |
15 | moves.forEach(m => { | |
8b405c81 | 16 | // NOTE: if vanish.length==2 and appear.length==2, this is castle |
6808d7a1 | 17 | if (m.vanish.length > 1 && m.appear.length <= 1) { |
8b405c81 | 18 | // Explosion! (TODO?: drop moves which explode our king here) |
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19 | let steps = [ |
20 | [-1, -1], | |
21 | [-1, 0], | |
22 | [-1, 1], | |
23 | [0, -1], | |
24 | [0, 1], | |
25 | [1, -1], | |
26 | [1, 0], | |
27 | [1, 1] | |
28 | ]; | |
29 | for (let step of steps) { | |
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30 | let x = m.end.x + step[0]; |
31 | let y = m.end.y + step[1]; | |
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32 | if ( |
33 | V.OnBoard(x, y) && | |
34 | this.board[x][y] != V.EMPTY && | |
35 | this.getPiece(x, y) != V.PAWN | |
36 | ) { | |
dac39588 | 37 | m.vanish.push( |
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38 | new PiPo({ |
39 | p: this.getPiece(x, y), | |
40 | c: this.getColor(x, y), | |
41 | x: x, | |
42 | y: y | |
43 | }) | |
44 | ); | |
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45 | } |
46 | } | |
6808d7a1 | 47 | m.end = { x: m.appear[0].x, y: m.appear[0].y }; |
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48 | m.appear.pop(); //Nothin appears in this case |
49 | } | |
50 | }); | |
0c3fe8a6 | 51 | |
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52 | return moves; |
53 | } | |
0c3fe8a6 | 54 | |
6808d7a1 | 55 | getPotentialKingMoves([x, y]) { |
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56 | // King cannot capture: |
57 | let moves = []; | |
58 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 | 59 | for (let step of steps) { |
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60 | const i = x + step[0]; |
61 | const j = y + step[1]; | |
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62 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
63 | moves.push(this.getBasicMove([x, y], [i, j])); | |
dac39588 | 64 | } |
6808d7a1 | 65 | return moves.concat(this.getCastleMoves([x, y])); |
dac39588 | 66 | } |
0c3fe8a6 | 67 | |
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68 | isAttacked(sq, colors) { |
69 | if ( | |
70 | this.getPiece(sq[0], sq[1]) == V.KING && | |
71 | this.isAttackedByKing(sq, colors) | |
72 | ) | |
dac39588 | 73 | return false; //king cannot take... |
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74 | return ( |
75 | this.isAttackedByPawn(sq, colors) || | |
76 | this.isAttackedByRook(sq, colors) || | |
77 | this.isAttackedByKnight(sq, colors) || | |
78 | this.isAttackedByBishop(sq, colors) || | |
79 | this.isAttackedByQueen(sq, colors) | |
80 | ); | |
dac39588 | 81 | } |
0c3fe8a6 | 82 | |
6808d7a1 | 83 | updateVariables(move) { |
dac39588 | 84 | super.updateVariables(move); |
6808d7a1 | 85 | if (move.appear.length == 0) { |
e9b736ee | 86 | // Capture |
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87 | const firstRank = { w: 7, b: 0 }; |
88 | for (let c of ["w", "b"]) { | |
dac39588 | 89 | // Did we explode king of color c ? (TODO: remove move earlier) |
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90 | if ( |
91 | Math.abs(this.kingPos[c][0] - move.end.x) <= 1 && | |
92 | Math.abs(this.kingPos[c][1] - move.end.y) <= 1 | |
93 | ) { | |
94 | this.kingPos[c] = [-1, -1]; | |
95 | this.castleFlags[c] = [false, false]; | |
96 | } else { | |
dac39588 | 97 | // Now check if init rook(s) exploded |
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98 | if (Math.abs(move.end.x - firstRank[c]) <= 1) { |
99 | if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][0]) <= 1) | |
dac39588 | 100 | this.castleFlags[c][0] = false; |
6808d7a1 | 101 | if (Math.abs(move.end.y - this.INIT_COL_ROOK[c][1]) <= 1) |
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102 | this.castleFlags[c][1] = false; |
103 | } | |
104 | } | |
105 | } | |
106 | } | |
107 | } | |
0c3fe8a6 | 108 | |
6808d7a1 | 109 | unupdateVariables(move) { |
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110 | super.unupdateVariables(move); |
111 | const c = move.vanish[0].c; | |
112 | const oppCol = V.GetOppCol(c); | |
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113 | if ( |
114 | [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => { | |
115 | return e < 0; | |
116 | }) | |
117 | ) { | |
dac39588 | 118 | // There is a chance that last move blowed some king away.. |
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119 | for (let psq of move.vanish) { |
120 | if (psq.p == "k") | |
121 | this.kingPos[psq.c == c ? c : oppCol] = [psq.x, psq.y]; | |
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122 | } |
123 | } | |
124 | } | |
0c3fe8a6 | 125 | |
6808d7a1 | 126 | underCheck(color) { |
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127 | const oppCol = V.GetOppCol(color); |
128 | let res = undefined; | |
129 | // If our king disappeared, move is not valid | |
6808d7a1 | 130 | if (this.kingPos[color][0] < 0) res = true; |
dac39588 | 131 | // If opponent king disappeared, move is valid |
6808d7a1 | 132 | else if (this.kingPos[oppCol][0] < 0) res = false; |
dac39588 | 133 | // Otherwise, if we remain under check, move is not valid |
6808d7a1 | 134 | else res = this.isAttacked(this.kingPos[color], [oppCol]); |
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135 | return res; |
136 | } | |
0c3fe8a6 | 137 | |
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138 | getCheckSquares(color) { |
139 | let res = []; | |
140 | if ( | |
141 | this.kingPos[color][0] >= 0 && //king might have exploded | |
142 | this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]) | |
143 | ) { | |
144 | res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; | |
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145 | } |
146 | return res; | |
147 | } | |
0c3fe8a6 | 148 | |
6808d7a1 | 149 | getCurrentScore() { |
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150 | const color = this.turn; |
151 | const kp = this.kingPos[color]; | |
6808d7a1 | 152 | if (kp[0] < 0) |
e9b736ee | 153 | // King disappeared |
dac39588 | 154 | return color == "w" ? "0-1" : "1-0"; |
6808d7a1 | 155 | if (this.atLeastOneMove()) |
0c3fe8a6 | 156 | return "*"; |
6808d7a1 | 157 | if (!this.isAttacked(kp, [V.GetOppCol(color)])) return "1/2"; |
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158 | return color == "w" ? "0-1" : "1-0"; //checkmate |
159 | } | |
6808d7a1 | 160 | }; |