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cf130369 | 1 | p.boxed |
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2 | | Two new pieces: camel and wildebeest. Bigger board. |
3 | | Orthodox rules with a few adaptations. | |
cf130369 | 4 | |
cf130369 | 5 | p. |
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6 | Two new pieces appear on the board, which is extended to 10x11 squares: |
7 | a camel and a wildebeest, respectively written C and W. | |
8 | A camel moves as a knight but with a | |
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9 | longer jump: 3 squares in one direction, and 1 left or right after that. |
10 | The wildebeest combines the moving abilities of a camel and a knight. | |
cf130369 | 11 | |
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12 | p You can win by checkmating or stalemating the enemy king. |
13 | ||
cf130369 | 14 | figure.diagram-container |
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15 | .diagram |
16 | | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: | |
17 | figcaption Squares reachable by the white camel on e5. | |
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18 | |
19 | h3 Special moves | |
20 | ||
21 | p. | |
7dc18cbe | 22 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or j1 |
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23 | (one square to the left of bottom-right corner) for large (resp. small) |
24 | castle. Same for black on the other side. | |
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25 | |
26 | p. | |
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27 | Promotion occurs when pawns reach last rank. |
28 | They can only transform into a queen or a wildebeest. | |
cf130369 | 29 | |
cf130369 | 30 | p. |
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31 | Note: the castling rule is more restrictive than described in the original |
32 | rules. The game seems OK like that, but this may change in the future. | |
cf130369 | 33 | |
e081ffe3 | 34 | h3 Source |
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35 | |
36 | p | |
7dc18cbe | 37 | | The |
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38 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") |
39 | | Wildebeest page | |
aafe9f16 | 40 | | on chessvariants.com. |
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41 | |
42 | p Inventor: R. Wayne Schmittberger (1992) |