Commit | Line | Data |
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90df90bc | 1 | p.boxed. |
596e24d0 | 2 | Some moves have random effects. The goal is to capture the enemy king. |
00eef1ca | 3 | |
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4 | p |
5 | | Pieces move as usual, but they all hide a special "power" inspired by | |
6 | a(href="https://fr.wikipedia.org/wiki/Mario_Kart") Mario Kart | |
7 | | : | |
8 | ul | |
9 | li. | |
10 | The pawn (Toad) leaves a "turbo" mushroom one square before its | |
11 | destination. This corresponds to its initial square, except after the | |
12 | potential initial two squares move. | |
13 | li. | |
14 | The knight (Yoshi) let an egg on the first intermediate square | |
15 | orthogonally adjacent in the direction of the movement. If this is not | |
16 | possible, then the egg stays on the initial square. | |
17 | li. | |
18 | The rook (Donkey) put a banana on a square diagonally adjacent to the | |
77fc0c65 | 19 | arrival one, at random, if possible. |
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20 | li. |
21 | The bishop (Wario) put a bomb on a square orthogonally adjacent to the | |
77fc0c65 | 22 | arrival one, at random, if possible. |
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23 | li. |
24 | The queen (Mario) can play a stealth move once in the game: choose the | |
25 | empty square when the queen is going to an empty square. After this move, | |
26 | the opponent will know that a queen moved but not where. | |
27 | A promoted queen also has this power if not already used. | |
28 | li. | |
29 | The king (Peach) can "throw a shell" on an enemy reachable by a queen, | |
30 | once in the game. A promoted king also has this power, if not already used. | |
31 | The capture is done remotely without moving. | |
1c6fd864 | 32 | p The king cannot castle, and pawns don't capture en passant. |
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33 | |
34 | figure.diagram-container | |
35 | .diagram | |
36 | | fen:qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR: | |
37 | figcaption After 1.d4 Nf6 2.Bb4 (put a bomb on c4). | |
38 | ||
39 | p. | |
40 | So the goal is to capture Peach :) | |
41 | If pawns promoted into king, then all of them must be captured. | |
42e37983 BA |
42 | Since it still looked too easy '^^ the 4 mentioned objects |
43 | alter the played move, generally at random: | |
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44 | ul |
45 | li. | |
46 | A king or a pawn arriving on a mushroom advance one square further | |
47 | (two if the pawn just moved two squares), while a knight jump another | |
48 | time in the same direction, if possible. | |
49 | Pawns can "eat" objects diagonally too. | |
50 | li. | |
51 | A rook, bishop or queen arriving on a mushroom can jump over the very next | |
52 | piece in the movement direction, if the square right after isn't occupied | |
53 | by a piece of its color. | |
54 | If the opponent stands there, he is captured. | |
55 | li. | |
56 | A piece arriving on a banana (resp. bomb) is redirected at random by one | |
57 | square in an orthogonal (resp. diagonal) direction, if possible. | |
58 | p. | |
59 | The effects can cumulate, as illustrated on the diagram: | |
60 | the bishop "captures" the banana on e4, and is then redirected twoard e5: | |
61 | mushroom, it jumps over the black pawn to ends on the bomb on e7, which | |
62 | sends it on d6 (f6 and f8 were possible too). | |
63 | A bomb is finally put on c6 which is the only eligible square. | |
64 | A piece may ends on its initial square, move back, and so on. | |
65 | That being said, a given object can only be used once on the path. | |
66 | ||
67 | figure.diagram-container | |
68 | .diagram.diag12 | |
69 | | fen:rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB: | |
70 | .diagram.diag22 | |
71 | | fen:rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1: | |
72 | figcaption Left: before 1.Bxe4. Right: after the move, ending on d6. | |
73 | ||
74 | p. | |
75 | The egg case is more complex: a move ending on an egg triggers an effect | |
76 | chosen at random, positive or negative. | |
77 | There are four bonus and four penalties. They are introduced in a dual form: | |
78 | first the positive, then the negative. | |
79 | ul | |
80 | li. | |
81 | King Boo (*B) let you exchange the position of the playing piece with any | |
82 | of the pieces of the board. | |
83 | li Koopa (*K) drives the piece back onto its initial square. | |
84 | li. | |
85 | Toadette (*T) allows to place a captured piece on the board (on an empty | |
86 | square or an object; if it's a banana or a bomb, the effect is applied | |
87 | and may propagate). | |
88 | li. | |
89 | Chomp (*C) eats the piece, which is thus captured. If it's Peach, | |
90 | then you have lost :) | |
91 | li Daisy (*D) allows to play again with the same piece. | |
92 | li. | |
93 | Bowser (*M) immobilizes the piece (which turns into yellow or red). | |
94 | It won't be allowed to move on next turn. | |
95 | li Luigi (*L) change the color of an enemy piece. | |
96 | li Waluigi (*W) change the color of one of your pieces. | |
97 | ||
98 | figure.diagram-container | |
99 | .diagram.diag12 | |
100 | | fen:erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: | |
101 | .diagram.diag22 | |
102 | | fen:erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: | |
103 | figcaption. | |
104 | 1...Rxf6*W: Waluigi turns the g8 queen into white. | |
105 | She can capture the king. Bad luck :( | |
106 | ||
107 | p. | |
77fc0c65 | 108 | Note: some bonus might not be applicable. In particular, if no piece was |
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109 | captured "Toadette" cannot be applied. |
110 | ||
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111 | h3 Source |
112 | ||
113 | p. | |
114 | Rules invented by Charlotte Blard, and developed by Benjamin Auder (2020). | |
115 | These are likely to evolve :) |