Commit | Line | Data |
---|---|---|
85e5b5c1 | 1 | <template lang="pug"> |
7aa548e7 | 2 | div |
e2590fa8 | 3 | table.game-list |
4f887105 BA |
4 | thead |
5 | tr | |
602d6bef | 6 | th {{ st.tr["Variant"] }} |
bd76b456 BA |
7 | th {{ st.tr[showBoth ? "Players" : "Versus"] }} |
8 | th(v-if="showCadence") {{ st.tr["Cadence"] }} | |
26f3a887 | 9 | th {{ st.tr["Result"] }} |
4f887105 | 10 | tbody |
910d631b BA |
11 | tr( |
12 | v-for="g in sortedGames" | |
13 | @click="$emit('show-game',g)" | |
14 | :class="{'my-turn': g.myTurn}" | |
15 | ) | |
bd76b456 BA |
16 | td {{ g.vname }} |
17 | td {{ player_s(g) }} | |
18 | td(v-if="showCadence") {{ g.cadence }} | |
910d631b | 19 | td( |
df647c70 | 20 | :class="scoreClass(g)" |
910d631b BA |
21 | @click="deleteGame(g,$event)" |
22 | ) | |
9ddaf8da | 23 | | {{ g.score }} |
85e5b5c1 BA |
24 | </template> |
25 | ||
26 | <script> | |
0b0dc040 | 27 | import { store } from "@/store"; |
9ddaf8da | 28 | import { GameStorage } from "@/utils/gameStorage"; |
85e5b5c1 BA |
29 | export default { |
30 | name: "my-game-list", | |
6808d7a1 | 31 | props: ["games", "showBoth"], |
0b0dc040 BA |
32 | data: function() { |
33 | return { | |
34 | st: store.state, | |
8477e53d BA |
35 | deleted: {}, //mark deleted games |
36 | showCadence: window.innerWidth >= 425 //TODO: arbitrary value | |
0b0dc040 BA |
37 | }; |
38 | }, | |
bd76b456 BA |
39 | mounted: function() { |
40 | // timeout to avoid calling too many time the adjust method | |
41 | let timeoutLaunched = false; | |
6808d7a1 BA |
42 | window.addEventListener("resize", () => { |
43 | if (!timeoutLaunched) { | |
bd76b456 | 44 | timeoutLaunched = true; |
6808d7a1 | 45 | setTimeout(() => { |
8477e53d | 46 | this.showCadence = window.innerWidth >= 425; |
bd76b456 BA |
47 | timeoutLaunched = false; |
48 | }, 500); | |
49 | } | |
50 | }); | |
51 | }, | |
dac39588 | 52 | computed: { |
0b0dc040 BA |
53 | sortedGames: function() { |
54 | // Show in order: games where it's my turn, my running games, my games, other games | |
6808d7a1 BA |
55 | let minCreated = Number.MAX_SAFE_INTEGER; |
56 | let maxCreated = 0; | |
8477e53d BA |
57 | let augmentedGames = this.games |
58 | .filter(g => !this.deleted[g.id]) | |
59 | .map(g => { | |
60 | let priority = 0; | |
61 | let myColor = undefined; | |
62 | if ( | |
63 | g.players.some( | |
64 | p => p.uid == this.st.user.id || p.sid == this.st.user.sid | |
65 | ) | |
66 | ) { | |
0b0dc040 | 67 | priority++; |
8477e53d BA |
68 | myColor = |
69 | g.players[0].uid == this.st.user.id || | |
70 | g.players[0].sid == this.st.user.sid | |
71 | ? "w" | |
72 | : "b"; | |
73 | if (g.score == "*") { | |
74 | priority++; | |
75 | // I play in this game, so g.fen will be defined | |
76 | // NOTE: this is a fragile way to detect turn, | |
77 | // but since V isn't defined let's do that for now. (TODO:) | |
78 | //if (V.ParseFen(g.fen).turn == myColor) | |
79 | if (g.fen.match(" " + myColor + " ")) priority++; | |
80 | } | |
0b0dc040 | 81 | } |
8477e53d BA |
82 | if (g.created < minCreated) minCreated = g.created; |
83 | if (g.created > maxCreated) maxCreated = g.created; | |
84 | return Object.assign({}, g, { | |
85 | priority: priority, | |
86 | myTurn: priority == 3, | |
87 | myColor: myColor | |
88 | }); | |
6808d7a1 | 89 | }); |
bd76b456 | 90 | const deltaCreated = maxCreated - minCreated; |
6808d7a1 BA |
91 | return augmentedGames.sort((g1, g2) => { |
92 | return ( | |
93 | g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated | |
94 | ); | |
bd76b456 | 95 | }); |
6808d7a1 | 96 | } |
0b0dc040 | 97 | }, |
9ddaf8da | 98 | methods: { |
bd76b456 BA |
99 | player_s: function(g) { |
100 | if (this.showBoth) | |
6808d7a1 BA |
101 | return ( |
102 | (g.players[0].name || "@nonymous") + | |
103 | " - " + | |
104 | (g.players[1].name || "@nonymous") | |
105 | ); | |
106 | if ( | |
107 | this.st.user.sid == g.players[0].sid || | |
108 | this.st.user.id == g.players[0].uid | |
109 | ) | |
bd76b456 BA |
110 | return g.players[1].name || "@nonymous"; |
111 | return g.players[0].name || "@nonymous"; | |
112 | }, | |
df647c70 BA |
113 | scoreClass: function(g) { |
114 | if (g.score == "*" || !g.myColor) return {}; | |
115 | // Ok it's my finished game: determine if I won, drew or lost. | |
116 | let res = {}; | |
117 | switch (g.score) { | |
118 | case "1-0": | |
119 | res[g.myColor == "w" ? "won" : "lost"] = true; | |
120 | break; | |
121 | case "0-1": | |
122 | res[g.myColor == "b" ? "won" : "lost"] = true; | |
123 | break; | |
124 | case "1/2": | |
125 | res["draw"] = true; | |
126 | break; | |
127 | // default case: "?" for unknown finished | |
128 | default: | |
129 | res["unknown"] = true; | |
130 | } | |
131 | return res; | |
132 | }, | |
9a3049f3 | 133 | deleteGame: function(game, e) { |
6808d7a1 | 134 | if (game.score != "*") { |
8477e53d BA |
135 | if (confirm(this.st.tr["Remove game?"])) { |
136 | GameStorage.remove( | |
137 | game.id, | |
138 | () => { | |
139 | this.$set(this.deleted, game.id, true); | |
140 | } | |
141 | ); | |
142 | } | |
9a3049f3 BA |
143 | e.stopPropagation(); |
144 | } | |
6808d7a1 BA |
145 | } |
146 | } | |
85e5b5c1 BA |
147 | }; |
148 | </script> | |
0b0dc040 | 149 | |
41c80bb6 | 150 | <style lang="sass" scoped> |
910d631b | 151 | // NOTE: the style applied to <tr> element doesn't work |
41c80bb6 BA |
152 | tr.my-turn > td |
153 | background-color: #fcd785 | |
df647c70 BA |
154 | |
155 | tr | |
156 | td.lost | |
157 | background-color: #f5b7b1 | |
158 | td.won | |
159 | background-color: lightgreen | |
160 | td.draw | |
161 | background-color: lightblue | |
162 | td.unknown | |
163 | background-color: lightgrey | |
0b0dc040 | 164 | </style> |