Experimental in-page analyze + show rules from Game page
[vchess.git] / client / src / components / BaseGame.vue
CommitLineData
a6088c90 1<template lang="pug">
e71161fb 2div#baseGame
7e355d68 3 input#modalEog.modal(type="checkbox")
6808d7a1
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4 div#eogDiv(
5 role="dialog"
6 data-checkbox="modalEog"
7 )
9a3049f3 8 .card.text-center
7e355d68 9 label.modal-close(for="modalEog")
9a3049f3 10 h3.section {{ endgameMessage }}
cf94b843
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11 #gameContainer
12 #boardContainer
6808d7a1 13 Board(
a6836242 14 ref="board"
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15 :vr="vr"
16 :last-move="lastMove"
07052665 17 :analyze="mode=='analyze'"
20620465 18 :score="game.score"
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19 :user-color="game.mycolor"
20 :orientation="orientation"
21 :vname="game.vname"
22 :incheck="incheck"
23 @play-move="play"
61656127 24 @click-square="clickSquare"
6808d7a1 25 )
20620465 26 #turnIndicator(v-if="showTurn") {{ turn }}
b1e46b33 27 #controls.button-group
b9a5fe01
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28 button(@click="gotoBegin()")
29 img.inline(src="/images/icons/fast-forward_rev.svg")
30 button(@click="undo()")
31 img.inline(src="/images/icons/play_rev.svg")
32 button(v-if="canFlip" @click="flip()")
33 img.inline(src="/images/icons/flip.svg")
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34 button(
35 @click="runAutoplay()"
36 :class="{'in-autoplay': autoplay}"
37 )
38 img.inline(src="/images/icons/autoplay.svg")
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39 button(@click="play()")
40 img.inline(src="/images/icons/play.svg")
41 button(@click="gotoEnd()")
42 img.inline(src="/images/icons/fast-forward.svg")
07052665 43 p(v-show="showFen") {{ (!!vr ? vr.getFen() : "") }}
cf94b843 44 #movesList
6808d7a1 45 MoveList(
933fd1f9 46 :show="showMoves"
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47 :canAnalyze="canAnalyze"
48 :canDownload="allowDownloadPGN"
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49 :score="game.score"
50 :message="game.scoreMsg"
51 :firstNum="firstMoveNumber"
52 :moves="moves"
53 :cursor="cursor"
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54 @download="download"
55 @showrules="showRules"
07052665 56 @analyze="toggleAnalyze"
6808d7a1 57 @goto-move="gotoMove"
49dad261 58 @reset-arrows="resetArrows"
6808d7a1 59 )
41c80bb6 60 .clearer
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61</template>
62
63<script>
64import Board from "@/components/Board.vue";
f21cd6d9 65import MoveList from "@/components/MoveList.vue";
2c5d7b20 66import params from "@/parameters";
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67import { store } from "@/store";
68import { getSquareId } from "@/utils/squareId";
d4036efe 69import { getDate } from "@/utils/datetime";
602d6bef 70import { processModalClick } from "@/utils/modalClick";
77c50966 71import { getScoreMessage } from "@/utils/scoring";
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72import { getFullNotation } from "@/utils/notation";
73import { undoMove } from "@/utils/playUndo";
a6088c90 74export default {
6808d7a1 75 name: "my-base-game",
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76 components: {
77 Board,
6808d7a1 78 MoveList
a6088c90 79 },
e71161fb 80 props: ["game"],
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81 data: function() {
82 return {
83 st: store.state,
b7c32f1a 84 // NOTE: all following variables must be reset at the beginning of a game
e71161fb 85 vr: null, //VariantRules object, game state
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86 endgameMessage: "",
87 orientation: "w",
07052665 88 mode: "",
a6088c90 89 score: "*", //'*' means 'unfinished'
b7c32f1a 90 moves: [],
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91 cursor: -1, //index of the move just played
92 lastMove: null,
5157ce0b 93 firstMoveNumber: 0, //for printing
e71161fb 94 incheck: [], //for Board
57eb158f 95 inMultimove: false,
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96 autoplay: false,
97 autoplayLoop: null,
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98 inPlay: false,
99 stackToPlay: []
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100 };
101 },
102 computed: {
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103 turn: function() {
104 if (!this.vr) return "";
105 if (this.vr.showMoves != "all") {
106 return this.st.tr[
107 (this.vr.turn == 'w' ? "White" : "Black") + " to move"];
108 }
109 // Cannot flip: racing king or circular chess
110 return (
111 this.vr.movesCount == 0 && this.game.mycolor == "w"
112 ? this.st.tr["It's your turn!"]
113 : ""
114 );
115 },
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116 showFen: function() {
117 return (
118 this.mode == "analyze" &&
119 this.$router.currentRoute.path.indexOf("/analyse") === -1
120 );
121 },
1ef65040 122 // TODO: is it OK to pass "computed" as properties?
6b9378a6 123 // Also, some are seemingly not recomputed when vr is initialized.
a6088c90 124 showMoves: function() {
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125 return this.game.score != "*"
126 ? "all"
6b9378a6 127 : (!!this.vr ? this.vr.showMoves : "none");
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128 },
129 showTurn: function() {
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130 return (
131 this.game.score == '*' &&
6b9378a6 132 !!this.vr && (this.vr.showMoves != "all" || !this.vr.canFlip)
71ef1664 133 );
a6088c90 134 },
20620465 135 canAnalyze: function() {
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136 return (
137 this.game.mode != "analyze" &&
138 !!this.vr && this.vr.canAnalyze
139 );
20620465 140 },
71ef1664 141 canFlip: function() {
6b9378a6 142 return !!this.vr && this.vr.canFlip;
71ef1664 143 },
20620465 144 allowDownloadPGN: function() {
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145 return (
146 this.game.score != "*" ||
147 (!!this.vr && this.vr.showMoves == "all")
148 );
6808d7a1 149 }
a6088c90 150 },
4b0384fa 151 created: function() {
b1e46b33 152 if (!!this.game.fenStart) this.re_setVariables();
4b0384fa 153 },
cf94b843 154 mounted: function() {
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155 if (!("ontouchstart" in window)) {
156 // Desktop browser:
157 const baseGameDiv = document.getElementById("baseGame");
158 baseGameDiv.tabIndex = 0;
159 baseGameDiv.addEventListener("click", this.focusBg);
160 baseGameDiv.addEventListener("keydown", this.handleKeys);
161 baseGameDiv.addEventListener("wheel", this.handleScroll);
162 }
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163 document.getElementById("eogDiv")
164 .addEventListener("click", processModalClick);
cf94b843 165 },
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166 beforeDestroy: function() {
167 if (!!this.autoplayLoop) clearInterval(this.autoplayLoop);
168 },
a6088c90 169 methods: {
9ca1e26b 170 focusBg: function() {
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171 document.getElementById("baseGame").focus();
172 },
173 handleKeys: function(e) {
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174 if ([32, 37, 38, 39, 40].includes(e.keyCode)) e.preventDefault();
175 switch (e.keyCode) {
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176 case 37:
177 this.undo();
178 break;
179 case 39:
180 this.play();
181 break;
5701c228 182 case 38:
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183 this.gotoBegin();
184 break;
185 case 40:
186 this.gotoEnd();
187 break;
188 case 32:
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189 this.flip();
190 break;
191 }
192 },
dcd68c41 193 handleScroll: function(e) {
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194 e.preventDefault();
195 if (e.deltaY < 0) this.undo();
196 else if (e.deltaY > 0) this.play();
dcd68c41 197 },
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198 resetArrows: function() {
199 // TODO: make arrows scale with board, and remove this
200 this.$refs["board"].cancelResetArrows();
201 },
0e16cb26 202 showRules: function() {
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203 // The button is here only on Game page:
204 document.getElementById("modalRules").checked = true;
0e16cb26 205 },
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206 re_setVariables: function(game) {
207 if (!game) game = this.game; //in case of...
4b0384fa 208 this.endgameMessage = "";
8477e53d 209 // "w": default orientation for observed games
b1e46b33 210 this.orientation = game.mycolor || "w";
07052665 211 this.mode = game.mode || game.type; //TODO: merge...
b1e46b33 212 this.moves = JSON.parse(JSON.stringify(game.moves || []));
e71161fb 213 // Post-processing: decorate each move with notation and FEN
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214 this.vr = new V(game.fenStart);
215 const parsedFen = V.ParseFen(game.fenStart);
8477e53d 216 const firstMoveColor = parsedFen.turn;
6e0c0bcb 217 this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
f54f4c26 218 let L = this.moves.length;
af34341d 219 this.moves.forEach((move,idx) => {
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220 // Strategy working also for multi-moves:
221 if (!Array.isArray(move)) move = [move];
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222 const Lm = move.length;
223 move.forEach((m,idxM) => {
e71161fb 224 m.notation = this.vr.getNotation(m);
2c5d7b20 225 m.unambiguous = V.GetUnambiguousNotation(m);
e71161fb 226 this.vr.play(m);
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227 const checkSquares = this.vr.getCheckSquares();
228 if (checkSquares.length > 0) m.notation += "+";
07052665 229 if (idxM == Lm - 1) m.fen = this.vr.getFen();
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230 if (idx == L - 1 && idxM == Lm - 1) {
231 this.incheck = checkSquares;
232 const score = this.vr.getCurrentScore();
233 if (["1-0", "0-1"].includes(score)) m.notation += "#";
234 }
e71161fb 235 });
d4036efe 236 });
8477e53d 237 if (firstMoveColor == "b") {
311cba76 238 // 'start' & 'end' is required for Board component
6808d7a1 239 this.moves.unshift({
6808d7a1 240 notation: "...",
2c5d7b20 241 unambiguous: "...",
311cba76 242 start: { x: -1, y: -1 },
3a2a7b5f
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243 end: { x: -1, y: -1 },
244 fen: game.fenStart
6808d7a1 245 });
f54f4c26 246 L++;
697ee580 247 }
af34341d 248 this.positionCursorTo(L - 1);
4b0384fa 249 },
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250 positionCursorTo: function(index) {
251 this.cursor = index;
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252 // Note: last move in moves array might be a multi-move
253 if (index >= 0) this.lastMove = this.moves[index];
254 else this.lastMove = null;
e71161fb 255 },
07052665
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256 toggleAnalyze: function() {
257 if (this.mode != "analyze") {
258 // Enter analyze mode:
259 this.gameMode = this.mode; //was not 'analyze'
260 this.mode = "analyze";
261 this.gameCursor = this.cursor;
262 this.gameMoves = JSON.parse(JSON.stringify(this.moves));
263 document.getElementById("analyzeBtn").classList.add("active");
264 }
265 else {
266 // Exit analyze mode:
267 this.mode = this.gameMode ;
268 this.cursor = this.gameCursor;
269 this.moves = this.gameMoves;
270 let fen = this.game.fenStart;
271 if (this.cursor >= 0) {
272 let mv = this.moves[this.cursor];
273 if (!Array.isArray(mv)) mv = [mv];
274 fen = mv[mv.length-1].fen;
275 }
276 this.vr = new V(fen);
277 document.getElementById("analyzeBtn").classList.remove("active");
278 }
603b8a8b 279 },
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280 download: function() {
281 const content = this.getPgn();
282 // Prepare and trigger download link
283 let downloadAnchor = document.getElementById("download");
284 downloadAnchor.setAttribute("download", "game.pgn");
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285 downloadAnchor.href =
286 "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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287 downloadAnchor.click();
288 },
289 getPgn: function() {
290 let pgn = "";
291 pgn += '[Site "vchess.club"]\n';
834c202a 292 pgn += '[Variant "' + this.game.vname + '"]\n';
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293 const gdt = getDate(new Date(this.game.created || Date.now()));
294 pgn += '[Date "' + gdt + '"]\n';
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295 pgn += '[White "' + this.game.players[0].name + '"]\n';
296 pgn += '[Black "' + this.game.players[1].name + '"]\n';
834c202a 297 pgn += '[Fen "' + this.game.fenStart + '"]\n';
2c5d7b20 298 pgn += '[Result "' + this.game.score + '"]\n';
fef153df 299 if (!!this.game.id)
1ef65040 300 pgn += '[Url "' + params.serverUrl + '/game/' + this.game.id + '"]\n';
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301 if (!!this.game.cadence)
302 pgn += '[Cadence "' + this.game.cadence + '"]\n';
2c5d7b20 303 pgn += '\n';
e71161fb 304 for (let i = 0; i < this.moves.length; i += 2) {
2c5d7b20 305 if (i > 0) pgn += " ";
49dad261
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306 // Adjust dots notation for a better display:
307 let fullNotation = getFullNotation(this.moves[i]);
308 if (fullNotation == "...") fullNotation = "..";
6e0c0bcb 309 pgn += (i / 2 + this.firstMoveNumber) + "." + fullNotation;
e71161fb 310 if (i+1 < this.moves.length)
2c5d7b20 311 pgn += " " + getFullNotation(this.moves[i+1]);
a6088c90 312 }
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313 pgn += "\n\n";
314 for (let i = 0; i < this.moves.length; i += 2) {
6e0c0bcb 315 const moveNumber = i / 2 + this.firstMoveNumber;
1ef65040
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316 // Skip "dots move", useless for machine reading:
317 if (this.moves[i].notation != "...") {
318 pgn += moveNumber + ".w " +
319 getFullNotation(this.moves[i], "unambiguous") + "\n";
320 }
49dad261 321 if (i+1 < this.moves.length) {
1ef65040 322 pgn += moveNumber + ".b " +
49dad261
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323 getFullNotation(this.moves[i+1], "unambiguous") + "\n";
324 }
2c5d7b20
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325 }
326 return pgn;
a6088c90 327 },
b988c726
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328 showEndgameMsg: function(message) {
329 this.endgameMessage = message;
aae89b49 330 document.getElementById("modalEog").checked = true;
a6088c90 331 },
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332 runAutoplay: function() {
333 const infinitePlay = () => {
334 if (this.cursor == this.moves.length - 1) {
335 clearInterval(this.autoplayLoop);
336 this.autoplayLoop = null;
337 this.autoplay = false;
338 return;
339 }
340 if (this.inPlay || this.inMultimove)
341 // Wait next tick
342 return;
343 this.play();
344 };
345 if (this.autoplay) {
346 this.autoplay = false;
347 clearInterval(this.autoplayLoop);
348 this.autoplayLoop = null;
349 } else {
350 this.autoplay = true;
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351 setTimeout(
352 () => {
353 infinitePlay();
354 this.autoplayLoop = setInterval(infinitePlay, 1500);
355 },
356 // Small delay otherwise the first move is played too fast
357 500
358 );
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359 }
360 },
e71161fb 361 // Animate an elementary move
63ca2b89 362 animateMove: function(move, callback) {
a6088c90 363 let startSquare = document.getElementById(getSquareId(move.start));
f9c36b2d 364 if (!startSquare) return; //shouldn't happen but...
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365 let endSquare = document.getElementById(getSquareId(move.end));
366 let rectStart = startSquare.getBoundingClientRect();
367 let rectEnd = endSquare.getBoundingClientRect();
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368 let translation = {
369 x: rectEnd.x - rectStart.x,
370 y: rectEnd.y - rectStart.y
371 };
372 let movingPiece = document.querySelector(
373 "#" + getSquareId(move.start) + " > img.piece"
374 );
efdfb4c7 375 // For some unknown reasons Opera get "movingPiece == null" error
2c5d7b20 376 // TODO: is it calling 'animate()' twice ? One extra time ?
efdfb4c7 377 if (!movingPiece) return;
a6088c90 378 const squares = document.getElementsByClassName("board");
6808d7a1 379 for (let i = 0; i < squares.length; i++) {
a6088c90 380 let square = squares.item(i);
2c5d7b20
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381 if (square.id != getSquareId(move.start))
382 // HACK for animation:
383 // (with positive translate, image slides "under background")
384 square.style.zIndex = "-1";
a6088c90 385 }
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386 movingPiece.style.transform =
387 "translate(" + translation.x + "px," + translation.y + "px)";
910d631b 388 movingPiece.style.transitionDuration = "0.25s";
a6088c90 389 movingPiece.style.zIndex = "3000";
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390 setTimeout(() => {
391 for (let i = 0; i < squares.length; i++)
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392 squares.item(i).style.zIndex = "auto";
393 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
63ca2b89 394 callback();
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395 }, 250);
396 },
8055eabd
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397 // For Analyse mode:
398 emitFenIfAnalyze: function() {
399 if (this.game.mode == "analyze") {
af34341d
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400 let fen = this.game.fenStart;
401 if (!!this.lastMove) {
402 if (Array.isArray(this.lastMove)) {
403 const L = this.lastMove.length;
404 fen = this.lastMove[L-1].fen;
405 }
406 else fen = this.lastMove.fen;
407 }
408 this.$emit("fenchange", fen);
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409 }
410 },
61656127
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411 clickSquare: function(square) {
412 // Some variants make use of a single click at specific times:
413 const move = this.vr.doClick(square);
414 if (!!move) this.play(move);
415 },
e71161fb 416 // "light": if gotoMove() or gotoEnd()
57eb158f 417 play: function(move, received, light, noemit) {
a6836242
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418 // Freeze while choices are shown:
419 if (this.$refs["board"].choices.length > 0) return;
93ce6119
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420 // The board may show some the possible moves: (TODO: bad solution)
421 this.$refs["board"].resetCurrentAttempt();
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422 if (!!noemit) {
423 if (this.inPlay) {
424 // Received moves in observed games can arrive too fast:
425 this.stackToPlay.unshift(move);
426 return;
427 }
428 this.inPlay = true;
429 }
9d54ab89 430 const navigate = !move;
e71161fb 431 const playSubmove = (smove) => {
fbd68f75 432 smove.notation = this.vr.getNotation(smove);
2c5d7b20 433 smove.unambiguous = V.GetUnambiguousNotation(smove);
e71161fb 434 this.vr.play(smove);
07052665 435 if (this.inMultimove && !!this.lastMove) {
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436 if (!Array.isArray(this.lastMove))
437 this.lastMove = [this.lastMove, smove];
438 else this.lastMove.push(smove);
439 }
7ddfec38 440 // Is opponent (or me) in check?
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441 this.incheck = this.vr.getCheckSquares();
442 if (this.incheck.length > 0) smove.notation += "+";
fbd68f75 443 if (!this.inMultimove) {
af34341d
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444 // First sub-move:
445 this.lastMove = smove;
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446 // Condition is "!navigate" but we mean "!this.autoplay"
447 if (!navigate) {
448 if (this.cursor < this.moves.length - 1)
449 this.moves = this.moves.slice(0, this.cursor + 1);
450 this.moves.push(smove);
451 }
fbd68f75
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452 this.inMultimove = true; //potentially
453 this.cursor++;
54ec15eb 454 } else if (!navigate) {
fbd68f75
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455 // Already in the middle of a multi-move
456 const L = this.moves.length;
457 if (!Array.isArray(this.moves[L-1]))
458 this.$set(this.moves, L-1, [this.moves[L-1], smove]);
6e47d367 459 else this.moves[L-1].push(smove);
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460 }
461 };
462 const playMove = () => {
54ec15eb 463 const animate = (
57d9b2c4 464 ["all", "highlight"].includes(V.ShowMoves) &&
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465 (this.autoplay || !!received)
466 );
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467 if (!Array.isArray(move)) move = [move];
468 let moveIdx = 0;
469 let self = this;
470 const initurn = this.vr.turn;
471 (function executeMove() {
472 const smove = move[moveIdx++];
ad1e629e
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473 // NOTE: condition "smove.start.x >= 0" required for Dynamo,
474 // because second move may be empty.
475 if (animate && smove.start.x >= 0) {
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476 self.animateMove(smove, () => {
477 playSubmove(smove);
478 if (moveIdx < move.length)
479 setTimeout(executeMove, 500);
480 else afterMove(smove, initurn);
481 });
482 } else {
483 playSubmove(smove);
484 if (moveIdx < move.length) executeMove();
485 else afterMove(smove, initurn);
486 }
487 })();
488 };
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489 const computeScore = () => {
490 const score = this.vr.getCurrentScore();
f54f4c26 491 if (!navigate) {
af34341d
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492 if (["1-0","0-1"].includes(score)) {
493 if (Array.isArray(this.lastMove)) {
494 const L = this.lastMove.length;
495 this.lastMove[L - 1].notation += "#";
496 }
497 else this.lastMove.notation += "#";
498 }
f54f4c26 499 }
07052665 500 if (score != "*" && this.mode == "analyze") {
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501 const message = getScoreMessage(score);
502 // Just show score on screen (allow undo)
503 this.showEndgameMsg(score + " . " + this.st.tr[message]);
504 }
505 return score;
506 };
e71161fb 507 const afterMove = (smove, initurn) => {
e71161fb
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508 if (this.vr.turn != initurn) {
509 // Turn has changed: move is complete
3a2a7b5f 510 if (!smove.fen)
2c5d7b20 511 // NOTE: only FEN of last sub-move is required (=> setting it here)
cc00b83c 512 smove.fen = this.vr.getFen();
3a2a7b5f 513 this.emitFenIfAnalyze();
e71161fb 514 this.inMultimove = false;
f54f4c26 515 this.score = computeScore();
07052665 516 if (this.mode != "analyze" && !navigate) {
f54f4c26 517 if (!noemit) {
5aa14a21 518 // Post-processing (e.g. computer play).
f54f4c26 519 const L = this.moves.length;
5aa14a21
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520 // NOTE: always emit the score, even in unfinished,
521 // to tell Game::processMove() that it's not a received move.
f54f4c26
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522 this.$emit("newmove", this.moves[L-1], { score: this.score });
523 } else {
57eb158f
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524 this.inPlay = false;
525 if (this.stackToPlay.length > 0)
526 // Move(s) arrived in-between
527 this.play(this.stackToPlay.pop(), received, light, noemit);
528 }
e71161fb
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529 }
530 }
531 };
532 // NOTE: navigate and received are mutually exclusive
533 if (navigate) {
534 // The move to navigate to is necessarily full:
535 if (this.cursor == this.moves.length - 1) return; //no more moves
536 move = this.moves[this.cursor + 1];
54ec15eb
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537 if (!this.autoplay) {
538 // Just play the move:
539 if (!Array.isArray(move)) move = [move];
540 for (let i=0; i < move.length; i++) this.vr.play(move[i]);
541 if (!light) {
af34341d
BA
542 this.lastMove = move;
543 this.incheck = this.vr.getCheckSquares();
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BA
544 this.score = computeScore();
545 this.emitFenIfAnalyze();
546 }
547 this.cursor++;
548 return;
8055eabd 549 }
e71161fb 550 }
63ca2b89
BA
551 // Forbid playing outside analyze mode, except if move is received.
552 // Sufficient condition because Board already knows which turn it is.
6808d7a1 553 if (
07052665 554 this.mode != "analyze" &&
dcb3637c 555 !navigate &&
e71161fb 556 !received &&
6808d7a1
BA
557 (this.game.score != "*" || this.cursor < this.moves.length - 1)
558 ) {
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559 return;
560 }
07052665
BA
561 if (!!received) {
562 if (this.mode == "analyze") this.toggleAnalyze();
563 if (this.cursor < this.moves.length - 1)
564 // To play a received move, cursor must be at the end of the game:
565 this.gotoEnd();
566 }
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567 playMove();
568 },
569 cancelCurrentMultimove: function() {
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BA
570 const L = this.moves.length;
571 let move = this.moves[L-1];
572 if (!Array.isArray(move)) move = [move];
93ce6119 573 for (let i = move.length - 1; i >= 0; i--) this.vr.undo(move[i]);
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BA
574 this.moves.pop();
575 this.cursor--;
576 this.inMultimove = false;
577 },
578 cancelLastMove: function() {
579 // The last played move was canceled (corr game)
580 this.undo();
581 this.moves.pop();
582 },
583 // "light": if gotoMove() or gotoBegin()
584 undo: function(move, light) {
a6836242
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585 // Freeze while choices are shown:
586 if (this.$refs["board"].choices.length > 0) return;
93ce6119 587 this.$refs["board"].resetCurrentAttempt();
e71161fb
BA
588 if (this.inMultimove) {
589 this.cancelCurrentMultimove();
af34341d 590 this.incheck = this.vr.getCheckSquares();
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591 } else {
592 if (!move) {
3a2a7b5f
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593 const minCursor =
594 this.moves.length > 0 && this.moves[0].notation == "..."
595 ? 1
596 : 0;
597 if (this.cursor < minCursor) return; //no more moves
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598 move = this.moves[this.cursor];
599 }
93ce6119 600 this.$refs["board"].resetCurrentAttempt();
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601 undoMove(move, this.vr);
602 if (light) this.cursor--;
603 else {
604 this.positionCursorTo(this.cursor - 1);
af34341d 605 this.incheck = this.vr.getCheckSquares();
8055eabd 606 this.emitFenIfAnalyze();
63ca2b89 607 }
a6088c90 608 }
a6088c90
BA
609 },
610 gotoMove: function(index) {
a6836242 611 if (this.$refs["board"].choices.length > 0) return;
93ce6119 612 this.$refs["board"].resetCurrentAttempt();
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BA
613 if (this.inMultimove) this.cancelCurrentMultimove();
614 if (index == this.cursor) return;
615 if (index < this.cursor) {
616 while (this.cursor > index)
617 this.undo(null, null, "light");
618 }
619 else {
620 // index > this.cursor)
621 while (this.cursor < index)
622 this.play(null, null, "light");
623 }
624 // NOTE: next line also re-assign cursor, but it's very light
625 this.positionCursorTo(index);
af34341d 626 this.incheck = this.vr.getCheckSquares();
8055eabd 627 this.emitFenIfAnalyze();
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BA
628 },
629 gotoBegin: function() {
a6836242 630 if (this.$refs["board"].choices.length > 0) return;
93ce6119 631 this.$refs["board"].resetCurrentAttempt();
e71161fb 632 if (this.inMultimove) this.cancelCurrentMultimove();
3a2a7b5f
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633 const minCursor =
634 this.moves.length > 0 && this.moves[0].notation == "..."
635 ? 1
636 : 0;
637 while (this.cursor >= minCursor) this.undo(null, null, "light");
638 this.lastMove = (minCursor == 1 ? this.moves[0] : null);
af34341d 639 this.incheck = this.vr.getCheckSquares();
8055eabd 640 this.emitFenIfAnalyze();
a6088c90
BA
641 },
642 gotoEnd: function() {
a6836242 643 if (this.$refs["board"].choices.length > 0) return;
93ce6119 644 this.$refs["board"].resetCurrentAttempt();
6808d7a1
BA
645 if (this.cursor == this.moves.length - 1) return;
646 this.gotoMove(this.moves.length - 1);
8055eabd 647 this.emitFenIfAnalyze();
a6088c90
BA
648 },
649 flip: function() {
a6836242 650 if (this.$refs["board"].choices.length > 0) return;
0e16cb26 651 this.orientation = V.GetOppCol(this.orientation);
6808d7a1
BA
652 }
653 }
a6088c90
BA
654};
655</script>
72ccbd67 656
41c80bb6 657<style lang="sass" scoped>
9a3049f3
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658[type="checkbox"]#modalEog+div .card
659 min-height: 45px
910d631b 660
cf94b843
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661#baseGame
662 width: 100%
4f518610
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663 &:focus
664 outline: none
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665
666#gameContainer
72ccbd67
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667 margin-left: auto
668 margin-right: auto
cf94b843 669
ed06d9e9
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670#downloadDiv
671 display: inline-block
672
72ccbd67 673#controls
28b32b4f 674 user-select: none
72ccbd67 675 button
b1e46b33 676 border: none
72ccbd67 677 margin: 0
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678 padding-top: 5px
679 padding-bottom: 5px
680
54ec15eb
BA
681.in-autoplay
682 background-color: #FACF8C
683
feaf1bf7 684img.inline
54ec15eb 685 height: 22px
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BA
686 padding-top: 5px
687 @media screen and (max-width: 767px)
688 height: 18px
910d631b 689
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690#turnIndicator
691 text-align: center
29bc61be 692 font-weight: bold
910d631b 693
72ccbd67 694#boardContainer
cf94b843 695 float: left
41c80bb6
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696// TODO: later, maybe, allow movesList of variable width
697// or e.g. between 250 and 350px (but more complicated)
910d631b 698
cf94b843
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699#movesList
700 width: 280px
701 float: left
910d631b 702
96e9585a
BA
703@media screen and (max-width: 767px)
704 #movesList
705 width: 100%
706 float: none
707 clear: both
72ccbd67 708</style>