fen: o.fenStart,
moves: [],
clocks: [...Array(o.players.length)].fill(tc.mainTime),
- started: [...Array(o.players.length)].fill(false),
+ initime: (o.initime ? Date.now() : undefined),
score: "*",
};
localStorage.setItem("gameState", JSON.stringify(gameState));
},
+ getInitime: function()
+ {
+ const gameState = JSON.parse(localStorage.getItem("gameState"));
+ return gameState.initime;
+ },
+
// localStorage:
- // TODO: also option to takeback a move ? Is fen included in move ?
+ // TODO: also option to takeback a move ?
// NOTE: for live games only (all on server for corr)
- update: function(fen, move, clocks, started, score)
+ update: function(o) //colorIdx, move, fen, addTime, initime, score
{
let gameState = JSON.parse(localStorage.getItem("gameState"));
- if (!!fen)
+ if (!!o.move)
{
- gameState.moves.push(move);
- gameState.fen = fen;
- gameState.clocks = clocks;
+ gameState.moves.push(o.move);
+ gameState.fen = o.fen;
+ if (!!o.addTime) //NaN if first move in game
+ gameState.clocks[o.colorIdx] += o.addTime;
}
- if (!!started)
- gameState.started = started;
- if (!!score)
- gameState.score = score;
+ if (!!o.initime) //just a flag (true)
+ gameState.initime = Date.now();
+ if (!!o.score)
+ gameState.score = o.score;
localStorage.setItem("gameState", JSON.stringify(gameState));
- if (!!score && score != "*")
+ if (!!o.score && o.score != "*")
transferToDb(); //game is over
},
let objectStore = db.transaction('games').objectStore('games');
objectStore.openCursor().onsuccess = function(event) {
var cursor = event.target.result;
- // if there is still another cursor to go, keep runing this code
+ // if there is still another cursor to go, keep running this code
if (cursor)
{
games.push(cursor.value);
callback({}); //everything's fine
}
transaction.onerror = function() {
- callback({errmsg: "deleteGame failed: " + transaction.error});
+ callback({errmsg: "game removal failed: " + transaction.error});
};
}
transaction.objectStore("games").delete(gameId);