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Fix notation and pieces setup for random asymmetric in Eightpieces
[vchess.git]
/
client
/
src
/
variants
/
Eightpieces.js
diff --git
a/client/src/variants/Eightpieces.js
b/client/src/variants/Eightpieces.js
index
9ca8595
..
42df93e
100644
(file)
--- a/
client/src/variants/Eightpieces.js
+++ b/
client/src/variants/Eightpieces.js
@@
-175,7
+175,8
@@
export class EightpiecesRules extends ChessRules {
if (c == 'b') {
// Check if white sentry is on the same color as ours.
// If yes: swap bishop and sentry positions.
if (c == 'b') {
// Check if white sentry is on the same color as ours.
// If yes: swap bishop and sentry positions.
- if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 0)
+ // NOTE: test % 2 == 1 because there are 7 slashes.
+ if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 1)
[bishopPos, sentryPos] = [sentryPos, bishopPos];
}
positions.splice(Math.max(randIndex, randIndex_tmp), 1);
[bishopPos, sentryPos] = [sentryPos, bishopPos];
}
positions.splice(Math.max(randIndex, randIndex_tmp), 1);
@@
-1030,6
+1031,13
@@
export class EightpiecesRules extends ChessRules {
if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p))
// Lancer: add direction info
notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p];
if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p))
// Lancer: add direction info
notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p];
+ else if (
+ move.vanish[0].p == V.PAWN &&
+ Object.keys(V.LANCER_DIRNAMES).includes(move.appear[0].p)
+ ) {
+ // Fix promotions in lancer:
+ notation = notation.slice(0, -1) + "L:" + V.LANCER_DIRNAMES[move.appear[0].p];
+ }
return notation;
}
};
return notation;
}
};