// fen: string,
// moves: array of Move objects,
// clocks: array of integers,
// fen: string,
// moves: array of Move objects,
// clocks: array of integers,
- update: function(gameId, obj) //colorIdx, move, fen, addTime, initime, score
+ update: function(gameId, obj) //colorIdx, nextIdx, move, fen, addTime, score