| 1 | import Vue from "vue"; |
| 2 | import App from "./App.vue"; |
| 3 | import router from "./router"; |
| 4 | import params from "./parameters"; //for socket connection |
| 5 | import { ajax } from "./utils/ajax"; |
| 6 | import { util } from "./utils/misc"; |
| 7 | |
| 8 | Vue.config.productionTip = false; |
| 9 | |
| 10 | new Vue({ |
| 11 | router, |
| 12 | render: function(h) { |
| 13 | return h(App); |
| 14 | }, |
| 15 | watch: { |
| 16 | $lang: async function(newLang) { |
| 17 | // Fill modalWelcome, and import translations from "./translations/$lang.js" |
| 18 | document.getElementById("modalWelcome").innerHTML = |
| 19 | require("raw-loader!pug-plain-loader!./modals/welcome/" + newLang + ".pug"); |
| 20 | const tModule = await import("./translations/" + newLang + ".js"); |
| 21 | Vue.prototype.$tr = tModule.translations; |
| 22 | //console.log(tModule.translations); |
| 23 | }, |
| 24 | $route: function(newRoute) { |
| 25 | console.log(this.$route.params); |
| 26 | //TODO: conn.send("enter", newRoute) |
| 27 | }, |
| 28 | }, |
| 29 | created: function() { |
| 30 | const supportedLangs = ["en","es","fr"]; |
| 31 | Vue.prototype.$lang = localStorage["lang"] || |
| 32 | supportedLangs.includes(navigator.language) |
| 33 | ? navigator.language |
| 34 | : "en"; |
| 35 | ajax("/variants", "GET", res => { Vue.prototype.$variants = res.variantArray; }); |
| 36 | Vue.prototype.$tr = {}; //to avoid a compiler error |
| 37 | // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume) |
| 38 | const myid = localStorage["myid"] || util.getRandString(); |
| 39 | // NOTE: in this version, we don't say on which page we are, yet |
| 40 | // ==> we'll say "enter/leave" page XY (in fact juste "enter", seemingly) |
| 41 | Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid); |
| 42 | // Settings initialized with values from localStorage |
| 43 | Vue.prototype.$settings = { |
| 44 | bcolor: localStorage["bcolor"] || "lichess", |
| 45 | sound: parseInt(localStorage["sound"]) || 2, |
| 46 | hints: parseInt(localStorage["hints"]) || 1, |
| 47 | coords: !!eval(localStorage["coords"]), |
| 48 | highlight: !!eval(localStorage["highlight"]), |
| 49 | sqSize: parseInt(localStorage["sqSize"]), |
| 50 | }; |
| 51 | const socketCloseListener = () => { |
| 52 | Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid); |
| 53 | } |
| 54 | Vue.prototype.$conn.onclose = socketCloseListener; |
| 55 | //TODO: si une partie en cours dans storage, rediriger vers cette partie |
| 56 | //(à condition que l'URL n'y corresponde pas déjà !) |
| 57 | // TODO: à l'arrivée sur le site : set peerID (un identifiant unique |
| 58 | // en tout cas...) si pas trouvé dans localStorage "myid" |
| 59 | // (l'identifiant de l'utilisateur si connecté) |
| 60 | // if (!!localStorage["variant"]) |
| 61 | // location.hash = "#game?id=" + localStorage["gameId"]; |
| 62 | }, |
| 63 | // Later, for icons (if using feather): |
| 64 | // mounted: function() { |
| 65 | // feather.replace(); |
| 66 | // }, |
| 67 | }).$mount("#app"); |
| 68 | |
| 69 | // TODO: get rules, dynamic import |
| 70 | // Load a rules page (AJAX) |
| 71 | // router.get("/rules/:vname([a-zA-Z0-9]+)", access.ajax, (req,res) => { |
| 72 | // const lang = selectLanguage(req, res); |
| 73 | // res.render("rules/" + req.params["vname"] + "/" + lang); |
| 74 | // }); |
| 75 | // |
| 76 | // board2, 3, 4 automatiquement, mais rules separement (les 3 pour une) |
| 77 | // game : aussi systématique |
| 78 | // problems: on-demand |
| 79 | // |
| 80 | // See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes |
| 81 | // created: function() { |
| 82 | // window.onhashchange = this.setDisplay; |
| 83 | // }, |
| 84 | //}); |