.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
button(@click="clickReadRules()") {{ st.tr["Rules"] }}
- button(v-show="!gameInProgress" @click="startGame('auto')")
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('auto')"
+ )
| {{ st.tr["Example game"] }}
- button(v-show="!gameInProgress" @click="startGame('versus')")
+ button(
+ v-show="!gameInProgress"
+ @click="startGame('versus')"
+ )
| {{ st.tr["Practice"] }}
- button(v-show="gameInProgress" @click="stopGame()")
+ button(
+ v-show="gameInProgress"
+ @click="stopGame()"
+ )
| {{ st.tr["Stop game"] }}
- button(v-if="display=='rules' && gameInfo.vname!='Dark'"
- @click="gotoAnalyze()")
+ button(
+ v-if="showAnalyzeBtn"
+ @click="gotoAnalyze()"
+ )
| {{ st.tr["Analyse"] }}
- div(v-show="display=='rules'" v-html="content")
- ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
- @game-over="stopGame" @game-stopped="gameStopped")
+ div(
+ v-show="display=='rules'"
+ v-html="content"
+ )
+ ComputerGame(
+ ref="compgame"
+ v-show="display=='computer'"
+ :game-info="gameInfo"
+ @game-stopped="gameStopped"
+ )
</template>
<script>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
name: "my-rules",
components: {
gameInfo: {
vname: "",
mode: "versus",
- fen: "",
- score: "*"
}
};
},
this.re_setVariant(this.$route.params["vname"]);
},
computed: {
+ showAnalyzeBtn: function() {
+ return (this.display=='rules' && (!window.V || V.CanAnalyse));
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
// (AJAX) Request to get rules content (plain text, HTML)
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.gameInfo.score = "*";
- this.gameInfo.fen = V.GenRandInitFen();
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
- // user is willing to stop the game:
- stopGame: function(score) {
- this.gameInfo.score = score || "?";
+ // user wants to stop the game:
+ stopGame: function() {
+ this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function() {
this.$router.push(