this.moves = JSON.parse(JSON.stringify(game.moves || []));
// Post-processing: decorate each move with notation and FEN
this.vr = new V(game.fenStart);
+ this.inMultimove = false; //in case of
+ this.$refs["board"].resetCurrentAttempt(); //also in case of
+ let analyseBtn = document.getElementById("analyzeBtn");
+ if (!!analyseBtn) analyseBtn.classList.remove("active");
const parsedFen = V.ParseFen(game.fenStart);
const firstMoveColor = parsedFen.turn;
this.firstMoveNumber = Math.floor(parsedFen.movesCount / 2) + 1;
if (this.inMultimove) {
this.cancelCurrentMultimove();
this.incheck = this.vr.getCheckSquares();
+ if (this.cursor >= 0) this.lastMove = this.moves[this.cursor];
+ else this.lastMove = null;
} else {
if (!move) {
const minCursor =