-// TODO: decodeURIComponent() for GET/DELETE parameters
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-1) Finish problems tab
-2) Integrate computer play into rules tab
-3) Allow correspondance play (no need for P2P: online moves through the server (which also store them))
-4) Write my-games tab (included current/finished/imported)
- Use Dexie.js, or anything to store games locally
-5) Write room tab
- Use this: https://github.com/feross/simple-peer for online games+challenges+chat
-6) Test... and publish
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-Finish rules translation in Spanish + improve existing ones
-Design: final touch (gain extra space on top, using space on the right)
-Crazyhouse: center reserves, grey if zero available, numbers superimposed
-Promotions: increase pieces sizes, better background.
-Code: use two spaces instead of tabs, everywhere.
-Increase code line length to 100 or more?
-(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
-Chat button should be more apparent after game ends (color ?)
-Reinforce security for problems upload (how ?)
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-The mode switch between human/computer/friend (+ problem) is a mess
-(example: finished computer game, ongoing friend game, reload, friend game is unreachable)
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-Later:
-Let choice of time control, allow correspondance play, several games at the same time
-==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
-Each user would have a unique identifier stored in the client DB.
-Allow to cancel games (if opponent doesn't connect again)
-Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
-Index might still look the same, and variant page would have another tab "Games"
-==> running, and finished (which can be deleted from local memory)
-(A true analysis mode could be implemented also, to navigate in completed games --> use a button)
-Allow challenging a specific player (by his chosen name)
-But keep the random pairings as main playing way + always playing in ZEN mode,
-except when accepting an individual challenge.
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-style menu : surligner onglet courant
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-Interface :
- - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game")
- - friend-->renommé en 'analyse' et devenant un vrai mode analyse (on garde ces trois modes ?)
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-problèmes : récupérer 20 ou 50 depuis le serveur, puis les afficher un par un en les analysant directement,
-comme sur le site de ProgramFOX ==> présentation unifiée échiquier avec instructions dessus et soluce cachée dessous
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-==> il faut pouvoir faire "new Interface(variables)" pour lancer une analyse de problème sans repasser par le mode jeu...
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