3 input#modalSettings.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="settingsTitle")
5 .card.smallpad(@change="updateSettings")
6 label.modal-close(for="modalSettings")
7 h3#settingsTitle.section {{ st.tr["Preferences"] }}
9 label(for="setSqSize") {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
10 input#setSqSize(type="number" v-model="st.settings.sqSize")
12 label(for="selectHints") {{ st.tr["Show move hints?"] }}
13 select#setHints(v-model="st.settings.hints")
14 option(value="0") {{ st.tr["None"] }}
15 option(value="1") {{ st.tr["Moves from a square"] }}
16 option(value="2") {{ st.tr["Pieces which can move"] }}
18 label(for="setHighlight") {{ st.tr["Highlight squares? (Last move & checks)"] }}
19 input#setHighlight(type="checkbox" v-model="st.settings.highlight")
21 label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
22 input#setCoords(type="checkbox" v-model="st.settings.coords")
24 label(for="selectColor") {{ st.tr["Board colors"] }}
25 select#setBcolor(v-model="st.settings.bcolor")
26 option(value="lichess") {{ st.tr["brown"] }}
27 option(value="chesscom") {{ st.tr["green"] }}
28 option(value="chesstempo") {{ st.tr["blue"] }}
30 label(for="selectSound") {{ st.tr["Play sounds?"] }}
31 select#setSound(v-model="st.settings.sound")
32 option(value="0") {{ st.tr["None"] }}
33 option(value="1") {{ st.tr["New game"] }}
34 option(value="2") {{ st.tr["All"] }}
37 input#myRange.slider(type="range" min="0" max="100" value="50"
42 import { store } from "@/store.js";
51 const boardSize = localStorage.getItem("boardSize");
53 document.getElementById("myRange").value = Math.floor(boardSize / 10);
56 updateSettings: function(event) {
58 event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
59 localStorage[propName] = ["highlight","coords"].includes(propName)
60 ? event.target.checked
63 adjustBoard: function() {
64 const boardContainer = document.getElementById("boardContainer");
66 return; //no board on page
67 const k = document.getElementById("myRange").value;
68 const movesWidth = 280; //TODO: constant somewhere...;
69 const minBoardWidth = 240; //TODO: same
70 // Value of 0 is board min size; 100 is screen.width - movesWidth
71 const boardSize = k * (screen.width - (movesWidth+minBoardWidth)) / 100 + minBoardWidth;
72 localStorage.setItem("boardSize", boardSize);
73 boardContainer.style.width = boardSize + "px";
74 document.getElementById("gameContainer").style.width = (boardSize + movesWidth) + "px";