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1 | import ChessRules from "/base_rules.js"; |
2 | import PiPo from "/utils/PiPo.js"; | |
3 | ||
4 | export default class BenedictRules extends ChessRules { | |
5 | ||
6 | static get Options() { | |
7 | return { | |
cc2c7183 | 8 | select: C.Options.select, |
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9 | styles: [ |
10 | "balance", | |
11 | "cylinder", | |
12 | "dark", | |
13 | "doublemove", | |
14 | "progressive", | |
15 | "zen" | |
16 | ] | |
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17 | }; |
18 | } | |
19 | ||
20 | get hasEnpassant() { | |
21 | return false; | |
22 | } | |
23 | ||
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24 | canTake() { |
25 | return false; | |
26 | } | |
27 | ||
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28 | // Find potential captures from a square |
29 | // follow steps from x,y until something is met. | |
30 | findAttacks([x, y]) { | |
31 | const [color, piece] = [this.getColor(x, y), this.getPiece(x, y)]; | |
cc2c7183 | 32 | const oppCol = C.GetOppCol(color); |
41534b92 | 33 | let squares = {}; |
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34 | const specs = this.pieces(color, x, y)[piece]; |
35 | const attacks = specs.attack || specs.moves; | |
36 | for (let a of attacks) { | |
37 | outerLoop: for (let step of a.steps) { | |
38 | let [i, j] = [x + step[0], this.computeY(y + step[1])]; | |
39 | let nbSteps = 1; | |
40 | while (this.onBoard(i, j) && this.board[i][j] == "") { | |
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41 | if (a.range <= nbSteps++) |
42 | continue outerLoop; | |
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43 | i += step[0]; |
44 | j = this.computeY(j + step[1]); | |
45 | } | |
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46 | if ( |
47 | this.onBoard(i, j) && this.getColor(i, j) == oppCol && | |
48 | (!this.options["zen"] || this.getPieceType(i, j) == "k") | |
49 | ) { | |
c9ab0340 | 50 | squares[C.CoordsToSquare({x: i, y: j})] = true; |
6997e386 | 51 | } |
41534b92 | 52 | } |
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53 | } |
54 | return Object.keys(squares); | |
55 | } | |
56 | ||
57 | postProcessPotentialMoves(moves) { | |
41534b92 | 58 | moves.forEach(m => { |
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59 | super.playOnBoard(m); |
60 | let attacks = this.findAttacks([m.end.x, m.end.y]) | |
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61 | if (this.options["zen"]) { |
62 | let endSquares = {}; | |
082e639a | 63 | super.findCapturesOn([m.end.x, m.end.y], {zen: true}).forEach(c => { |
cc2c7183 | 64 | endSquares[C.CoordsToSquare(c.end)] = true; |
41534b92 | 65 | }); |
6997e386 | 66 | Array.prototype.push.apply(attacks, Object.keys(endSquares)); |
41534b92 | 67 | } |
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68 | super.undoOnBoard(m); |
69 | m.flips = []; | |
cc2c7183 | 70 | attacks.map(C.SquareToCoords).forEach(a => { |
6997e386 | 71 | m.flips.push({x: a.x, y: a.y}); |
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72 | }); |
73 | }); | |
74 | return moves; | |
75 | } | |
76 | ||
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77 | playOnBoard(move) { |
78 | super.playOnBoard(move); | |
79 | this.flipColorOf(move.flips); | |
80 | } | |
81 | undoOnBoard(move) { | |
82 | super.undoOnBoard(move); | |
83 | this.flipColorOf(move.flips); | |
84 | } | |
85 | ||
86 | flipColorOf(flips) { | |
87 | for (let xy of flips) { | |
88 | const newColor = C.GetOppCol(this.getColor(xy.x, xy.y)); | |
89 | this.board[xy.x][xy.y] = newColor + this.board[xy.x][xy.y][1]; | |
90 | } | |
91 | } | |
92 | ||
93 | postPlay(move) { | |
94 | if (this.options["balance"] && [1, 3].includes(this.movesCount)) { | |
95 | // If enemy king is flipped: game over | |
96 | const oppCol = C.GetOppCol(move.vanish[0].c); | |
97 | const oppKingPos = this.searchKingPos(oppCol); | |
98 | if (oppKingPos[0] < 0) { | |
99 | this.turn = oppCol; | |
100 | this.movesCount++; | |
101 | return; | |
102 | } | |
103 | } | |
104 | super.postPlay(move); | |
105 | } | |
106 | ||
107 | // Moves cannot flip our king's color, so all are valid | |
41534b92 | 108 | filterValid(moves) { |
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109 | return moves; |
110 | } | |
111 | ||
6997e386 | 112 | // A king under (regular) check flips color, and the game is over. |
082e639a | 113 | underCheck() { |
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114 | return false; |
115 | } | |
116 | ||
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117 | playVisual(move, r) { |
118 | super.playVisual(move, r); | |
119 | move.flips.forEach(f => { | |
120 | this.g_pieces[f.x][f.y].classList.toggle("white"); | |
121 | this.g_pieces[f.x][f.y].classList.toggle("black"); | |
122 | }); | |
123 | } | |
124 | ||
41534b92 | 125 | }; |