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0596f5e7 | 1 | p.boxed. |
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2 | Every move played ends up on another board (the "other side of the mirror"). |
3 | There are two boards. All pieces start on board 1. | |
a4cf093a | 4 | |
0596f5e7 | 5 | p. |
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6 | Two boards are used in this variant (represented on only one). |
7 | Upside-down pieces appear at every "normal" pieces moves: they live on | |
8 | another board. When moved, they return to the initial board. | |
9 | Orthodox rules apply on each board. | |
10 | In addition, the final square should not be occupied by a piece from the | |
11 | other board (thus allowing to represent all on one board). | |
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12 | |
13 | p Notation for Alice pieces was chosen as follow: | |
14 | ul | |
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15 | li Pawn : S |
16 | li Rook : U | |
17 | li Knight : O | |
18 | li Bishop : C | |
19 | li Queen : T | |
20 | li King : L | |
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21 | |
22 | figure.diagram-container | |
d7083722 | 23 | .diagram |
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24 | | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R: |
25 | figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4 | |
a4cf093a | 26 | |
0596f5e7 | 27 | p. |
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28 | En-passant and castle occur as they do in the standard game. |
29 | More specifically, en-passant is possible regardless of the worlds pawns | |
30 | are in. This is justified because pawns "go through the mirror" while moving, | |
31 | and can thus be captured either right after or just before they pass the | |
32 | mirror. | |
33 | Castling should be legal according to orthodox rules on the board 1 (it | |
34 | cannot occur on board 2, because it would mean king and rook moved). | |
35 | Moreover, the king cannot be in check on board 2 after castling. | |
a4cf093a | 36 | |
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37 | p. |
38 | Any move played should be legal on the board it is done, | |
39 | and result in a legal situation on the other board. For example | |
40 | 1.Pe4 Pd5 2.Be2!? Sxe4?? 3.Cb5# is checkmate because | |
41 | 3...Kd7 is not valid on board 1. | |
42 | ||
0596f5e7 | 43 | h3 End of the game |
a4cf093a | 44 | |
2316f8b8 | 45 | p. |
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46 | As in the orthodox game, win by checkmating the king. |
47 | It shouldn't be able to escape the check, not even by moving to the other | |
48 | board. | |
a4cf093a | 49 | |
e081ffe3 | 50 | h3 More information |
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51 | |
52 | p | |
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53 | | See the Alice chess pages on |
54 | a(href="https://www.chessvariants.com/other.dir/alice.html") | |
55 | | chessvariants.com | |
56 | | and on | |
57 | a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9") | |
58 | | schemingmind.com | |
59 | | . |