-<template>
- <div class="home">
- <Home msg="Welcome to Your Vue.js Apppp"/>
- </div>
-</template>
-
-<script>
-// @ is an alias to /src
-import HelloWorld from "@/components/HelloWorld.vue";
-
-export default {
- name: "home",
- components: {
- HelloWorld,
- }
-};
-</script>
-
-// main playing hall: chat + online players + current challenges + button "new game"
-// TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
-// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
-/*
-TODO: surligner si nouveau défi perso et pas affichage courant
-(cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
---> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
-fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
-main time should be positive (no 0+2 & cie...)
-*/
-// TODO: au moins l'échange des coups en P2P ?
-// TODO: objet game, objet challenge ? et player ?
-Vue.component('my-room', {
- props: ["conn","settings"],
- data: function () {
- return {
- gdisplay: "live",
- user: user,
- liveGames: [],
- corrGames: [],
- players: [], //online players
- challenges: [], //live challenges
- people: [], //people who connect to this room (or disconnect)
- };
- },
- // Modal new game, and then sub-components
- template: `
- <div>
- <input id="modalNewgame" type="checkbox" class="modal"/>
- <div role="dialog" aria-labelledby="titleFenedit">
- <div class="card smallpad">
- <label id="closeNewgame" for="modalNewgame" class="modal-close">
- </label>
- <h3 id="titleFenedit" class="section">
- {{ translate("Game state (FEN):") }}
- </h3>
- <input id="input-fen" type="text"/>
- <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
- <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
- <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
- <button @click="newGame">Launch game</button>
- </div>
- </div>
- <div>
- <my-chat :conn="conn" :myname="user.name" :people="people"></my-chat>
- <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
- </my-challenge-list>
- </div>
- <button onClick="doClick('modalNewgame')">New game</button>
- <div>
- <div style="border:1px solid black">
- <h3>Online players</h3>
- <div v-for="p in players" @click="challenge(p)">
- {{ p.name }}
- </div>
- </div>
- <div class="button-group">
- <button @click="gdisplay='live'">Live games</button>
- <button @click="gdisplay='corr'">Correspondance games</button>
- </div>
- <my-game-list v-show="gdisplay=='live'" :games="liveGames"
- @show-game="showGame">
- </my-game-list>
- <my-game-list v-show="gdisplay=='corr'" :games="corrGames"
- @show-game="showGame">
- </my-game-list>
- </div>
- </div>
- `,
- created: function() {
- // TODO: ask server for current corr games (all but mines: names, ID, time control)
- const socketMessageListener = msg => {
- const data = JSON.parse(msg.data);
- switch (data.code)
- {
- case "newgame":
- // TODO: new game just started: data contain all informations
- // (id, players, time control, fenStart ...)
- break;
- // TODO: also receive live games summaries (update)
- // (just players names, time control, and ID + player ID)
- case "acceptchallenge":
- // oppid: opponent socket ID (or DB id if registered)
- if (true) //TODO: if challenge is full
- this.newGame(data.challenge, data.user); //user.id et user.name
- break;
- case "withdrawchallenge":
- // TODO
- break;
- case "cancelchallenge":
- // TODO
- break;
- // TODO: distinguish these (dis)connect events from their analogs in game.js
- case "connect":
- this.players.push({name:data.name, id:data.uid});
- break;
- case "disconnect":
- const pIdx = this.players.findIndex(p => p.id == data.uid);
- this.players.splice(pIdx);
- break;
- }
- };
- const socketCloseListener = () => {
- this.conn.addEventListener('message', socketMessageListener);
- this.conn.addEventListener('close', socketCloseListener);
- };
- this.conn.onmessage = socketMessageListener;
- this.conn.onclose = socketCloseListener;
- },
- methods: {
- translate: translate,
- showGame: function(game) {
- let hash = "#game?id=" + game.id;
- if (!!game.uid)
- hash += "&uid=" + game.uid;
- location.hash = hash;
- },
- challenge: function(player) {
- this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
- user:{name:user.name,id:user.id}}));
- },
- clickChallenge: function(challenge) {
- const index = this.challenges.findIndex(c => c.id == challenge.id);
- const toIdx = challenge.to.findIndex(p => p.id == user.id);
- const me = {name:user.name,id:user.id};
- if (toIdx >= 0)
- {
- // It's a multiplayer challenge I accepted: withdraw
- this.conn.send(JSON.stringify({code:"withdrawchallenge",
- cid:challenge.id, user:me}));
- this.challenges.to.splice(toIdx, 1);
- }
- else if (challenge.from.id == user.id) //it's my challenge: cancel it
- {
- this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
- this.challenges.splice(index, 1);
- }
- else //accept a challenge
- {
- this.conn.send(JSON.stringify({code:"acceptchallenge",
- cid:challenge.id, user:me}));
- this.challenges[index].to.push(me);
- }
- },
- // user: last person to accept the challenge
- newGame: function(chall, user) {
- const fen = chall.fen || V.GenRandInitFen();
- const game = {}; //TODO: fen, players, time ...
- //setStorage(game); //TODO
- game.players.forEach(p => {
- this.conn.send(
- JSON.stringify({code:"newgame", oppid:p.id, game:game}));
- });
- if (this.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(err => {});
- },
- },
-});