X-Git-Url: https://git.auder.net/pieces/Checkered/cb.svg?a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=edd17c430175f83b0e142b9e244993eb2d77162e;hb=59d58d7da742c937bca80c2102c2e72cc7d6e840;hp=6361b8a1e6e78aa12f347cb22d88f09e24b2f279;hpb=4608eed94432356bd2df8c144d7d233913c6483c;p=vchess.git
diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js
index 6361b8a1..edd17c43 100644
--- a/public/javascripts/components/game.js
+++ b/public/javascripts/components/game.js
@@ -1,6 +1,5 @@
// TODO: envoyer juste "light move", sans FEN ni notation ...etc
// TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?)
-
// Game logic on a variant page: 3 modes, analyze, computer or human
Vue.component('my-game', {
// gameId: to find the game in storage (assumption: it exists)
@@ -8,14 +7,7 @@ Vue.component('my-game', {
props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
data: function() {
return {
- // if oppid == "computer" then mode = "computer" (otherwise human)
- myid: "", //our ID, always set
- //this.myid = localStorage.getItem("myid")
- oppid: "", //opponent ID in case of HH game
- score: "*", //'*' means 'unfinished'
- mycolor: "w",
oppConnected: false, //TODO?
- pgnTxt: "",
// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
sound: parseInt(localStorage["sound"] || "2"),
// Web worker to play computer moves without freezing interface:
@@ -24,14 +16,16 @@ Vue.component('my-game', {
vr: null, //VariantRules object, describing the game state + rules
endgameMessage: "",
orientation: "w",
-
- moves: [], //TODO: initialize if gameId is defined...
- // orientation :: button flip
+
+ // if oppid == "computer" then mode = "computer" (otherwise human)
+ oppid: "", //opponent ID in case of HH game
+ score: "*", //'*' means 'unfinished'
// userColor: given by gameId, or fen (if no game Id)
- // gameOver: known if gameId; otherwise assue false
- // lastMove: update after every play, initialize with last move from list (if continuation)
- //orientation ? userColor ? gameOver ? lastMove ?
-
+ mycolor: "w",
+ fenStart: "",
+ moves: [], //TODO: initialize if gameId is defined...
+ cursor: 0,
+ lastMove: null,
};
},
watch: {
@@ -47,6 +41,7 @@ Vue.component('my-game', {
return this.allowChat && this.mode=='human' && this.score != '*';
},
showMoves: function() {
+ return true;
return this.allowMovelist && window.innerWidth >= 768;
},
showFen: function() {
@@ -55,16 +50,7 @@ Vue.component('my-game', {
},
// Modal end of game, and then sub-components
// TODO: provide chat parameters (connection, players ID...)
- // and also moveList parameters (just moves ?)
- // TODO: connection + turn indicators en haut à droite (superposé au menu)
// TODO: controls: abort, clear, resign, draw (avec confirm box)
- // et si partie terminée : (mode analyse) just clear, back / play
- // + flip button toujours disponible
- // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO])
-
- // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess
- // --> useful in moveList component (universal comma separator ?)
-
template: `
@@ -79,8 +65,15 @@ Vue.component('my-game', {
-
+
+
+
+
+
+
+
+
{{ vr.getFen() }}
@@ -93,18 +86,18 @@ Vue.component('my-game', {
{{ translate("Download PGN") }}
-
+
`,
created: function() {
-
-// console.log(this.fen);
-// console.log(this.gameId);
if (!!this.gameId)
this.loadGame();
else if (!!this.fen)
+ {
this.vr = new VariantRules(this.fen);
+ this.fenStart = this.fen;
+ }
// TODO: after game, archive in indexedDB
// TODO: this events listener is central. Refactor ? How ?
const socketMessageListener = msg => {
@@ -217,7 +210,14 @@ Vue.component('my-game', {
methods: {
translate: translate,
loadGame: function() {
- // TODO: load this.gameId ...
+ const game = getGameFromStorage(this.gameId);
+ this.oppid = game.oppid; //opponent ID in case of running HH game
+ this.score = game.score;
+ this.mycolor = game.mycolor || "w";
+ this.fenStart = game.fenStart;
+ this.moves = game.moves;
+ this.cursor = game.moves.length;
+ this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null);
},
setEndgameMessage: function(score) {
let eogMessage = "Undefined";
@@ -239,15 +239,45 @@ Vue.component('my-game', {
this.endgameMessage = eogMessage;
},
download: function() {
- // Variants may have special PGN structure (so next function isn't defined here)
- // TODO: get fenStart from local game (using gameid)
- const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode);
+ const content = this.getPgn();
// Prepare and trigger download link
let downloadAnchor = document.getElementById("download");
downloadAnchor.setAttribute("download", "game.pgn");
downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
downloadAnchor.click();
},
+ getPgn: function() {
+ let pgn = "";
+ pgn += '[Site "vchess.club"]\n';
+ const opponent = (this.mode=="human" ? "Anonymous" : "Computer");
+ pgn += '[Variant "' + variant.name + '"]\n';
+ pgn += '[Date "' + getDate(new Date()) + '"]\n';
+ const whiteName = ["human","computer"].includes(this.mode)
+ ? (this.mycolor=='w'?'Myself':opponent)
+ : "analyze";
+ const blackName = ["human","computer"].includes(this.mode)
+ ? (this.mycolor=='b'?'Myself':opponent)
+ : "analyze";
+ pgn += '[White "' + whiteName + '"]\n';
+ pgn += '[Black "' + blackName + '"]\n';
+ pgn += '[Fen "' + this.fenStart + '"]\n';
+ pgn += '[Result "' + this.score + '"]\n\n';
+ let counter = 1;
+ let i = 0;
+ while (i < this.moves.length)
+ {
+ pgn += (counter++) + ".";
+ for (let color of ["w","b"])
+ {
+ let move = "";
+ while (i < this.moves.length && this.moves[i].color == color)
+ move += this.moves[i++].notation[0] + ",";
+ move = move.slice(0,-1); //remove last comma
+ pgn += move + (i < this.moves.length-1 ? " " : "");
+ }
+ }
+ return pgn + "\n";
+ },
showScoreMsg: function(score) {
this.setEndgameMessage(score);
let modalBox = document.getElementById("modal-eog");
@@ -316,12 +346,26 @@ Vue.component('my-game', {
}, 250);
},
play: function(move, programmatic) {
+ // Forbid playing outside analyze mode when cursor isn't at moves.length-1
+ if (this.mode != "analyze" && this.cursor < this.moves.length-1)
+ return;
+ let navigate = !move;
+ if (navigate)
+ {
+ if (this.cursor == this.moves.length)
+ return; //no more moves
+ move = this.moves[this.cursor];
+ }
if (!!programmatic) //computer or human opponent
return this.animateMove(move);
// Not programmatic, or animation is over
if (!move.notation)
move.notation = this.vr.getNotation(move);
+ if (!move.color)
+ move.color = this.vr.turn;
this.vr.play(move);
+ this.cursor++;
+ this.lastMove = move;
if (!move.fen)
move.fen = this.vr.getFen();
if (this.sound == 2)
@@ -337,10 +381,13 @@ Vue.component('my-game', {
// Send the move to web worker (including his own moves)
this.compWorker.postMessage(["newmove",move]);
}
- if (this.score == "*" || this.mode == "analyze")
+ if (!navigate && (this.score == "*" || this.mode == "analyze"))
{
- // Stack move on movesList
- this.moves.push(move);
+ // Stack move on movesList at current cursor
+ if (this.cursor == this.moves.length)
+ this.moves.push(move);
+ else
+ this.moves = this.moves.slice(0,this.cursor-1).concat([move]);
}
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
@@ -355,20 +402,51 @@ Vue.component('my-game', {
}
else if (this.mode == "computer" && this.vr.turn != this.userColor)
this.playComputerMove();
+ // https://vuejs.org/v2/guide/list.html#Caveats (also for undo)
+ if (navigate)
+ this.$children[0].$forceUpdate(); //TODO!?
},
undo: function(move) {
+ let navigate = !move;
+ if (navigate)
+ {
+ if (this.cursor == 0)
+ return; //no more moves
+ move = this.moves[this.cursor-1];
+ }
this.vr.undo(move);
+ this.cursor--;
+ this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined);
+ if (navigate)
+ this.$children[0].$forceUpdate(); //TODO!?
if (this.sound == 2)
new Audio("/sounds/undo.mp3").play().catch(err => {});
this.incheck = this.vr.getCheckSquares(this.vr.turn);
- if (this.mode == "analyze")
+ if (!navigate && this.mode == "analyze")
this.moves.pop();
+ if (navigate)
+ this.$forceUpdate(); //TODO!?
+ },
+ gotoMove: function(index) {
+ this.vr = new VariantRules(this.moves[index].fen);
+ this.cursor = index+1;
+ this.lastMove = this.moves[index];
+ },
+ gotoBegin: function() {
+ this.vr = new VariantRules(this.fenStart);
+ this.cursor = 0;
+ this.lastMove = null;
+ },
+ gotoEnd: function() {
+ this.gotoMove(this.moves.length-1);
+ this.lastMove = this.moves[this.moves.length-1];
+ },
+ flip: function() {
+ this.orientation = V.GetNextCol(this.orientation);
},
},
})
-// cursor + ........
//TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle"
//+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
//comme sur lichess
-//
//TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB