X-Git-Url: https://git.auder.net/pieces/Checkered/cb.svg?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=ab92925f2ecf9ac915baa35aa9d2f206d5b5a346;hb=714680114508183fba2c07231dbe8f90b5631b81;hp=e8f7785f3a7495951f50e6382e4c9fb8d4e1d0da;hpb=9335d45b03966f433df8dd84ec31e8a22585a97f;p=vchess.git
diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue
index e8f7785f..ab92925f 100644
--- a/client/src/views/Hall.vue
+++ b/client/src/views/Hall.vue
@@ -18,12 +18,12 @@ main
:selected="newchallenge.vid==v.id")
| {{ v.name }}
fieldset
- label(for="timeControl") {{ st.tr["Time control"] }} *
- div#predefinedTimeControls
+ label(for="cadence") {{ st.tr["Cadence"] }} *
+ div#predefinedCadences
button 3+2
button 5+3
button 15+5
- input#timeControl(type="text" v-model="newchallenge.timeControl"
+ input#cadence(type="text" v-model="newchallenge.cadence"
placeholder="5+0, 1h+30s, 7d+1d ...")
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with?"] }}
@@ -52,11 +52,12 @@ main
#players
p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
span {{ people[sid].name }}
+ // Check: anonymous players cannot send individual challenges or be challenged individually
button.player-action(
- v-if="people[sid].name != st.user.name"
- @click="challOrWatch(sid, $event)"
+ v-if="sid != st.user.sid && !!st.user.name && people[sid].id > 0"
+ @click="challOrWatch(sid)"
)
- | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
+ | {{ getActionLabel(sid) }}
p.anonymous @nonymous ({{ anonymousCount }})
#chat
Chat(:newChat="newChat" @mychat="processChat")
@@ -78,13 +79,13 @@ import { store } from "@/store";
import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
import { getRandString, shuffle } from "@/utils/alea";
import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
import { processModalClick } from "@/utils/modalClick";
-
export default {
name: "my-hall",
components: {
@@ -96,32 +97,28 @@ export default {
return {
st: store.state,
cdisplay: "live", //or corr
- pdisplay: "players", //or chat
gdisplay: "live",
games: [],
challenges: [],
- people: {}, //people in main hall
+ people: {},
infoMessage: "",
newchallenge: {
fen: "",
vid: localStorage.getItem("vid") || "",
to: "", //name of challenged player (if any)
- timeControl: localStorage.getItem("timeControl") || "",
+ cadence: localStorage.getItem("cadence") || "",
},
newChat: "",
+ conn: null,
};
},
watch: {
// st.variants changes only once, at loading from [] to [...]
"st.variants": function(variantArray) {
// Set potential challenges and games variant names:
- this.challenges.forEach(c => {
- if (c.vname == "")
- c.vname = this.getVname(c.vid);
- });
- this.games.forEach(g => {
- if (g.vname == "")
- g.vname = this.getVname(g.vid);
+ this.challenges.concat(this.games).forEach(o => {
+ if (o.vname == "")
+ o.vname = this.getVname(o.vid);
});
},
},
@@ -133,23 +130,8 @@ export default {
},
},
created: function() {
- // Always add myself to players' list
const my = this.st.user;
- this.$set(this.people, my.sid, {id:my.id, name:my.name});
- // Retrieve live challenge (not older than 30 minute) if any:
- const chall = JSON.parse(localStorage.getItem("challenge") || "false");
- if (!!chall)
- {
- // NOTE: a challenge survives 3 minutes, for potential connection issues
- if ((Date.now() - chall.added)/1000 <= 3*60)
- {
- chall.added = Date.now(); //update added time, for next disconnect...
- this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
- }
- else
- localStorage.removeItem("challenge");
- }
+ this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]});
// Ask server for current corr games (all but mines)
ajax(
"/games",
@@ -163,7 +145,7 @@ export default {
}));
}
);
- // Also ask for corr challenges (open + sent to me)
+ // Also ask for corr challenges (open + sent by/to me)
ajax(
"/challenges",
"GET",
@@ -171,57 +153,92 @@ export default {
response => {
// Gather all senders names, and then retrieve full identity:
// (TODO [perf]: some might be online...)
- const uids = response.challenges.map(c => { return c.uid });
- ajax("/users",
- "GET",
- { ids: uids.join(",") },
- response2 => {
- let names = {};
- response2.users.forEach(u => {names[u.id] = u.name});
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- // (just players names in fact)
- const from = {name: names[c.uid], id: c.uid};
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign({}, c, {type: type, vname: vname, from: from});
- })
- )
- }
- );
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id)
+ names[c.uid] = ""; //unknwon for now
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = (newChalls) => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = {name: names[c.uid], id: c.uid}; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: (!!c.target ? names[c.target] : ""),
+ },
+ c);
+ })
+ );
+ };
+ if (names !== {})
+ {
+ ajax("/users",
+ "GET",
+ { ids: Object.keys(names).join(",") },
+ response2 => {
+ response2.users.forEach(u => {names[u.id] = u.name});
+ addChallenges();
+ }
+ );
+ }
+ else
+ addChallenges();
}
);
- // 0.1] Ask server for room composition:
- const funcPollClients = () => {
- // Same strategy as in Game.vue: send connection
- // after we're sure WebSocket is initialized
- this.st.conn.send(JSON.stringify({code:"connect"}));
- this.st.conn.send(JSON.stringify({code:"pollclients"}));
- this.st.conn.send(JSON.stringify({code:"pollgamers"}));
+ const connectAndPoll = () => {
+ this.send("connect");
+ this.send("pollclientsandgamers");
};
- if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
- funcPollClients();
- else //socket not ready yet (initial loading)
- this.st.conn.onopen = funcPollClients;
- this.st.conn.onmessage = this.socketMessageListener;
+ // Initialize connection
+ const connexionString = params.socketUrl +
+ "/?sid=" + this.st.user.sid +
+ "&tmpId=" + getRandString() +
+ "&page=" + encodeURIComponent(this.$route.path);
+ this.conn = new WebSocket(connexionString);
+ this.conn.onopen = connectAndPoll;
+ this.conn.onmessage = this.socketMessageListener;
const socketCloseListener = () => {
- store.socketCloseListener(); //reinitialize connexion (in store.js)
- this.st.conn.addEventListener('message', this.socketMessageListener);
- this.st.conn.addEventListener('close', socketCloseListener);
+ this.conn = new WebSocket(connexionString);
+ this.conn.addEventListener('message', this.socketMessageListener);
+ this.conn.addEventListener('close', socketCloseListener);
};
- this.st.conn.onclose = socketCloseListener;
+ this.conn.onclose = socketCloseListener;
},
mounted: function() {
[document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
.forEach(elt => elt.addEventListener("click", processModalClick));
- document.querySelectorAll("#predefinedTimeControls > button").forEach(
+ document.querySelectorAll("#predefinedCadences > button").forEach(
(b) => { b.addEventListener("click",
- () => { this.newchallenge.timeControl = b.innerHTML; }
+ () => { this.newchallenge.cadence = b.innerHTML; }
)}
);
},
+ beforeDestroy: function() {
+ this.send("disconnect");
+ },
methods: {
// Helpers:
+ send: function(code, obj) {
+ this.conn.send(JSON.stringify(
+ Object.assign(
+ {code: code},
+ obj,
+ )
+ ));
+ },
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
+ },
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
},
@@ -229,16 +246,7 @@ export default {
return this.games.filter(g => g.type == type);
},
classifyObject: function(o) { //challenge or game
- // Heuristic: should work for most cases... (TODO)
- return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
- },
- showGame: function(g) {
- // NOTE: we are an observer, since only games I don't play are shown here
- // ==> Moves sent by connected remote player(s) if live game
- let url = "/game/" + g.id;
- if (g.type == "live")
- url += "?rid=" + g.rid;
- this.$router.push(url);
+ return (o.cadence.indexOf('d') === -1 ? "live" : "corr");
},
setDisplay: function(letter, type, e) {
this[letter + "display"] = type;
@@ -248,105 +256,148 @@ export default {
else
e.target.nextElementSibling.classList.remove("active");
},
- getVname: function(vid) {
- const variant = this.st.variants.find(v => v.id == vid);
- // this.st.variants might be uninitialized (variant == null)
- return (!!variant ? variant.name : "");
- },
- processChat: function(chat) {
- // When received on server, this will trigger a "notifyRoom"
- this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
+ getActionLabel: function(sid) {
+ return this.people[sid].pages.some(p => p == "/")
+ ? "Challenge"
+ : "Observe";
},
- sendSomethingTo: function(to, code, obj, warnDisconnected) {
- const doSend = (code, obj, sid) => {
- this.st.conn.send(JSON.stringify(Object.assign(
- {code: code},
- obj,
- {target: sid}
- )));
- };
- if (!to || (!to.sid && !to.name))
+ challOrWatch: function(sid) {
+ if (this.people[sid].pages.some(p => p == "/"))
{
- // Open challenge: send to all connected players (me excepted)
- Object.keys(this.people).forEach(sid => {
- if (sid != this.st.user.sid)
- doSend(code, obj, sid);
- });
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ doClick("modalNewgame");
}
else
{
- let targetSid = "";
- if (!!to.sid)
- targetSid = to.sid;
- else
+ // In some game, maybe playing maybe not
+ const gid = this.people[sid].page.match(/[a-zA-Z0-9]+$/)[0];
+ this.showGame(this.games.find(g => g.id == gid)), sid;
+ }
+ },
+ showGame: function(g, obsId) {
+ // NOTE: we are an observer, since only games I don't play are shown here
+ // ==> Moves sent by connected remote player(s) if live game
+ let url = "/game/" + g.id;
+ if (g.type == "live")
+ {
+ let rids = [];
+ for (let i of [0,1])
{
- if (to.name == this.st.user.name)
- return alert(this.st.tr["Cannot challenge self"]);
- // Challenge with targeted players
- targetSid =
- Object.keys(this.people).find(sid => this.people[sid].name == to.name);
- if (!targetSid)
- {
- if (!!warnDisconnected)
- alert(this.st.tr["Warning: target is not connected"]);
- return false;
- }
+ if (this.people[g.players[i].sid].pages.indexOf(url) >= 0)
+ rids.push(g.players[i].sid);
}
- doSend(code, obj, targetSid);
+ if (!!obsId)
+ rids.push(obsId); //observer can provide game too
+ const ridIdx = Math.floor(Math.random() * rids.length);
+ url += "?rid=" + rids[ridIdx];
}
- return true;
+ this.$router.push(url);
+ },
+ processChat: function(chat) {
+ this.send("newchat", {data:chat});
},
// Messaging center:
socketMessageListener: function(msg) {
const data = JSON.parse(msg.data);
switch (data.code)
{
- case "duplicate":
- alert(this.st.tr["Warning: multi-tabs not supported"]);
- break;
- // 0.2] Receive clients list (just socket IDs)
- case "pollclients":
- data.sockIds.forEach(sid => {
- this.$set(this.people, sid, {id:0, name:""});
- // Ask identity and challenges
- this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
+ case "pollclientsandgamers":
+ {
+ let identityAsked = {};
+ data.sockIds.forEach(s => {
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid])
+ {
+ identityAsked[s.sid] = true;
+ this.send("askidentity", {target:s.sid});
+ }
+ if (!this.people[s.sid])
+ this.$set(this.people, s.sid, {id:0, name:"", pages:[s.page || "/"]});
+ else if (!!s.page && this.people[s.sid].pages.indexOf(s.page) < 0)
+ this.people[s.sid].pages.push(s.page);
+ if (!s.page)
+ this.send("askchallenge", {target:s.sid});
+ else
+ this.send("askgame", {target:s.sid});
});
break;
- case "pollgamers":
- // NOTE: we could make a difference between people in hall
- // and gamers, but is it necessary?
- data.sockIds.forEach(sid => {
- this.$set(this.people, sid, {id:0, name:"", gamer:true});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
- });
- // Also ask current games to all playing peers (TODO: some design issue)
- this.st.conn.send(JSON.stringify({code:"askgames"}));
+ }
+ case "connect":
+ case "gconnect":
+ // NOTE: player could have been polled earlier, but might have logged in then
+ // So it's a good idea to ask identity if he was anonymous.
+ // But only ask game / challenge if currently disconnected.
+ if (!this.people[data.from])
+ {
+ this.$set(this.people, data.from, {name:"", id:0, pages:[data.page]});
+ if (data.code == "connect")
+ this.send("askchallenge", {target:data.from});
+ else
+ this.send("askgame", {target:data.from});
+ }
+ else
+ {
+ // append page if not already in list
+ if (this.people[data.from].pages.indexOf(data.page) < 0)
+ this.people[data.from].pages.push(data.page);
+ }
+ if (this.people[data.from].id == 0)
+ this.send("askidentity", {target:data.from});
+ break;
+ case "disconnect":
+ case "gdisconnect":
+ // Disconnect means no more tmpIds:
+ if (data.code == "disconnect")
+ {
+ this.$delete(this.people, data.from);
+ // Also remove all challenges sent by this player:
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ }
+ else
+ {
+ const pidx = this.people[data.from].pages.indexOf(data.page);
+ this.people[data.from].pages.splice(pageIdx, 1);
+ if (this.people[data.from].pages.length == 0)
+ {
+ this.$delete(this.people, data.from);
+ // And all live games where he plays and no other opponent is online
+ ArrayFun.remove(this.games, g =>
+ g.type == "live" && (g.players.every(p => p.sid == data.from
+ || !this.people[p.sid])), "all");
+ }
+ }
break;
case "askidentity":
- {
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify({code:"identity",
- user: {
- // NOTE: decompose to avoid revealing email
- name: this.st.user.name,
- sid: this.st.user.sid,
- id: this.st.user.id,
- },
- target:data.from}));
+ const me = {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ };
+ this.send("identity", {data:me, target:data.from});
}
break;
- }
case "identity":
{
- this.$set(this.people, data.user.sid,
+ const user = data.data;
+ this.$set(this.people, user.sid,
{
- id: data.user.id,
- name: data.user.name,
- gamer: this.people[data.user.sid].gamer,
+ id: user.id,
+ name: user.name,
+ pages: this.people[user.sid].pages,
});
+
+// // TODO: smarter, if multi-connect, send to all instances... (several sid's)
+// // Or better: just prevent multi-connect.
+// // Fix anomaly: if registered player multi-connect, should be left only one
+// const anomalies = Object.keys(this.people).filter(sid => this.people[sid].id == user.id);
+// if (anomalies.length == 2)
+// this.$delete(this.people, anomalies[0]);
+// // --> this isn't good, some sid's are just forgetted
+
break;
}
case "askchallenge":
@@ -357,151 +408,105 @@ export default {
if (cIdx >= 0)
{
const c = this.challenges[cIdx];
- if (!!c.to)
- {
- // Only share targeted challenges to the targets:
- const toSid = Object.keys(this.people).find(k =>
- this.people[k].name == c.to);
- if (toSid != data.from)
- return;
- }
+ // NOTE: in principle, should only send targeted challenge to the target.
+ // But we may not know yet the identity of the target (just name),
+ // so cannot decide if data.from is the target or not.
const myChallenge =
{
- // Minimal challenge informations: (from not required)
id: c.id,
+ from: this.st.user.sid,
to: c.to,
fen: c.fen,
vid: c.vid,
- timeControl: c.timeControl,
+ cadence: c.cadence,
+ added: c.added,
};
- this.st.conn.send(JSON.stringify({code:"challenge",
- chall:myChallenge, target:data.from}));
- }
- break;
- }
- case "challenge":
- {
- // Receive challenge from some player (+sid)
- let newChall = data.chall;
- newChall.type = this.classifyObject(data.chall);
- newChall.from =
- Object.assign({sid:data.from}, this.people[data.from]);
- newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
- newChall.vname = this.getVname(newChall.vid);
- this.challenges.push(newChall);
- break;
- }
- case "game":
- {
- // Receive game from some player (+sid)
- // NOTE: it may be correspondance (if newgame while we are connected)
- // If duplicate found: select rid (remote ID) at random
- let game = this.games.find(g => g.id == data.game.id);
- if (!!game && Math.random() < 0.5)
- game.rid = data.from;
- else
- {
- let newGame = data.game;
- newGame.type = this.classifyObject(data.game);
- newGame.vname = this.getVname(data.game.vid);
- newGame.rid = data.from;
- newGame.score = "*";
- this.games.push(newGame);
+ this.send("challenge", {data:myChallenge, target:data.from});
}
break;
}
- case "newgame":
+ case "challenge": //after "askchallenge"
+ case "newchallenge":
{
- // TODO: next line required ?!
- //ArrayFun.remove(this.challenges, c => c.id == data.cid);
- // New game just started: data contain all information
- if (this.classifyObject(data.gameInfo) == "live")
- this.startNewGame(data.gameInfo);
- else
+ // NOTE about next condition: see "askchallenge" case.
+ const chall = data.data;
+ if (!chall.to || (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name)))
{
- this.infoMessage = "New game started: " +
- "" +
- "#/game/" + data.gameInfo.id + "";
- let modalBox = document.getElementById("modalInfo");
- modalBox.checked = true;
- setTimeout(() => { modalBox.checked = false; }, 3000);
+ let newChall = Object.assign({}, chall);
+ newChall.type = this.classifyObject(chall);
+ newChall.added = Date.now();
+ let fromValues = Object.assign({}, this.people[chall.from]);
+ delete fromValues["pages"]; //irrelevant in this context
+ newChall.from = Object.assign({sid:chall.from}, fromValues);
+ newChall.vname = this.getVname(newChall.vid);
+ this.challenges.push(newChall);
}
break;
}
- case "newchat":
- this.newChat = data.chat;
- break;
case "refusechallenge":
{
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge");
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
alert(this.st.tr["Challenge declined"]);
break;
}
case "deletechallenge":
{
// NOTE: the challenge may be already removed
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge"); //in case of
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
break;
}
- case "connect":
- case "gconnect":
-console.log(data.code + " " + data.from);
- this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
- if (data.code == "connect")
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
- else
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
- break;
- case "disconnect":
- case "pdisconnect":
-console.log(data.code + " " + data.from);
- this.$delete(this.people, data.from);
- if (data.code == "disconnect")
+ case "game": //individual request
+ case "newgame":
+ {
+ // NOTE: it may be live or correspondance
+ const game = data.data;
+ if (this.games.findIndex(g => g.id == game.id) < 0)
{
- // Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score) //if new game from Hall
+ newGame.score = "*";
+ this.games.push(newGame);
}
+ break;
+ }
+ case "startgame":
+ {
+ // New game just started: data contain all information
+ const gameInfo = data.data;
+ if (this.classifyObject(gameInfo) == "live")
+ this.startNewGame(gameInfo);
else
{
- // And all live games where he plays and no other opponent is online
- ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.from
- || !this.people[p.sid])), "all");
+ this.infoMessage = this.st.tr["New correspondance game:"] +
+ " " +
+ "#/game/" + gameInfo.id + "";
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 3000);
}
break;
+ }
+ case "newchat":
+ this.newChat = data.data;
+ break;
}
},
// Challenge lifecycle:
- tryChallenge: function(sid) {
- if (this.people[sid].id == 0)
- return; //anonymous players cannot be challenged
- // TODO: SID is available, so we could use it instead of searching from name
- this.newchallenge.to = this.people[sid].name;
- doClick("modalNewgame");
- },
- challOrWatch: function(sid, e) {
- switch (e.target.innerHTML)
- {
- case "Challenge":
- this.tryChallenge(sid);
- break;
- case "Playing":
- this.showGame(this.games.find(
- g => g.type=="live" && g.players.some(pl => pl.sid == sid)));
- break;
- };
- },
newChallenge: async function() {
if (this.newchallenge.vid == "")
return alert(this.st.tr["Please select a variant"]);
+ if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
+ return alert(this.st.tr["Self-challenge is forbidden"]);
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
- if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
- this.newchallenge.timeControl += "+0"; //assume minutes, no increment
+ if (!!this.newchallenge.cadence.match(/^[0-9]+$/))
+ this.newchallenge.cadence += "+0"; //assume minutes, no increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
@@ -510,21 +515,15 @@ console.log(data.code + " " + data.from);
return alert(this.st.tr["Please log in to play correspondance games"]);
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- const finishAddChallenge = (cid,warnDisconnected) => {
+ const finishAddChallenge = (cid) => {
chall.id = cid || "c" + getRandString();
- // Send challenge to peers (if connected)
- const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
- {chall:chall}, !!warnDisconnected);
- if (!isSent)
- return;
- // Remove old challenge if any (only one at a time):
+ // Remove old challenge if any (only one at a time of a given type):
const cIdx = this.challenges.findIndex(c =>
- c.from.sid == this.st.user.sid && c.type == ctype);
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
if (cIdx >= 0)
{
// Delete current challenge (will be replaced now)
- this.sendSomethingTo({name:this.challenges[cIdx].to},
- "deletechallenge", {cid:this.challenges[cIdx].id});
+ this.send("deletechallenge", {data:this.challenges[cIdx].id});
if (ctype == "corr")
{
ajax(
@@ -535,28 +534,27 @@ console.log(data.code + " " + data.from);
}
this.challenges.splice(cIdx, 1);
}
+ this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)});
// Add new challenge:
- chall.added = Date.now();
- // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
- chall.type = ctype;
- chall.vname = vname;
chall.from = { //decompose to avoid revealing email
sid: this.st.user.sid,
id: this.st.user.id,
name: this.st.user.name,
};
+ chall.added = Date.now();
+ // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+ chall.type = ctype;
+ chall.vname = vname;
this.challenges.push(chall);
- if (ctype == "live")
- localStorage.setItem("challenge", JSON.stringify(chall));
- // Also remember timeControl + vid for quicker further challenges:
- localStorage.setItem("timeControl", chall.timeControl);
+ // Remember cadence + vid for quicker further challenges:
+ localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
};
if (ctype == "live")
{
// Live challenges have a random ID
- finishAddChallenge(null, "warnDisconnected");
+ finishAddChallenge(null);
}
else
{
@@ -593,11 +591,9 @@ console.log(data.code + " " + data.from);
}
else
{
- this.st.conn.send(JSON.stringify({
- code: "refusechallenge",
- cid: c.id, target: c.from.sid}));
+ this.send("refusechallenge", {data:c.id, target:c.from.sid});
}
- this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
+ this.send("deletechallenge", {data:c.id});
}
else //my challenge
{
@@ -609,26 +605,23 @@ console.log(data.code + " " + data.from);
{id: c.id}
);
}
- else //live
- localStorage.removeItem("challenge");
- this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
+ this.send("deletechallenge", {data:c.id});
}
// In all cases, the challenge is consumed:
ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
- // NOTE: when launching game, the challenge is already deleted
+ // NOTE: when launching game, the challenge is already being deleted
launchGame: async function(c) {
const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- // These game informations will be sent to other players
- const gameInfo =
+ // These game informations will be shared
+ let gameInfo =
{
id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
- vname: c.vname, //theoretically vid is enough, but much easier with vname
- timeControl: c.timeControl,
+ cadence: c.cadence,
};
let oppsid = c.from.sid; //may not be defined if corr + offline opp
if (!oppsid)
@@ -636,17 +629,15 @@ console.log(data.code + " " + data.from);
oppsid = Object.keys(this.people).find(sid =>
this.people[sid].id == c.from.id);
}
- const tryNotifyOpponent = () => {
+ const notifyNewgame = () => {
if (!!oppsid) //opponent is online
- {
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:oppsid, cid:c.id}));
- }
+ this.send("startgame", {data:gameInfo, target:oppsid});
+ // Send game info (only if live) to everyone except me in this tab
+ this.send("newgame", {data:gameInfo});
};
if (c.type == "live")
{
- // NOTE: in this case we are sure opponent is online
- tryNotifyOpponent();
+ notifyNewgame();
this.startNewGame(gameInfo);
}
else //corr: game only on server
@@ -657,32 +648,19 @@ console.log(data.code + " " + data.from);
{gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
response => {
gameInfo.id = response.gameId;
- tryNotifyOpponent();
+ notifyNewgame();
this.$router.push("/game/" + response.gameId);
}
);
}
- // Send game info to everyone except opponent (and me)
- Object.keys(this.people).forEach(sid => {
- if (![this.st.user.sid,oppsid].includes(sid))
- {
- this.st.conn.send(JSON.stringify({code:"game",
- game: { //minimal game info:
- id: gameInfo.id,
- players: gameInfo.players,
- vid: gameInfo.vid,
- timeControl: gameInfo.timeControl,
- },
- target: sid}));
- }
- });
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
- added: Date.now(),
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted