isAttackedByPawn([x, y], color) {
// The pawn necessarily crossed the river (attack on king)
const shiftX = (color == 'w' ? 1 : -1); //shift from king
- for (let s of [[shiftX, 0], [0, 1], [0, -1]]) {
- const [i, j] = [x + s[0], y + s[1]];
- if (
- this.board[i][j] != V.EMPTY &&
- this.getColor(i, j) == color &&
- this.getPiece(i, j) == V.PAWN
- ) {
- return true;
- }
- }
- return false;
+ return super.isAttackedBySlideNJump(
+ [x, y], color, V.PAWN, [[shiftX, 0], [0, 1], [0, -1]], "oneStep");
}
knightStepsFromBishopStep(step) {
return evaluation;
}
+ static get SEARCH_DEPTH() {
+ return 2;
+ }
+
static GenRandInitFen() {
// No randomization here (TODO?)
return "rneakaenr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RNEAKAENR w 0";