import { ArrayFun } from "@/utils/array";
export class CrazyhouseRules extends ChessRules {
+
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
}
getPotentialMovesFrom([x, y]) {
- if (x >= V.size.x) {
+ if (x >= V.size.x)
// Reserves, outside of board: x == sizeX(+1)
return this.getReserveMoves([x, y]);
- }
// Standard moves
return super.getPotentialMovesFrom([x, y]);
}
if (!super.atLeastOneMove()) {
// Search one reserve move
for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
- let moves = this.filterValid(
+ const moves = this.filterValid(
this.getReserveMoves([V.size.x + (this.turn == "w" ? 0 : 1), i])
);
if (moves.length > 0) return true;
move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
return piece + "@" + V.CoordsToSquare(move.end);
}
+
};