On Game page "mconnect" events =>
send lastate to them (because they have the game infos) or just "your turn" - if their turn
remember them to send next "newmove" (or just "it's your turn") later - if not their turn
- (=> listen for "mdisconnect" as well)
+ (=> listen for "mdisconnect" as well, and gameover, and newgame)
From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs)
When quit, send mdisconnect (relayed by server if no other MyGames tab).
-And remove current "notify through newmove" on server in sockets.js
-
-Analyse mode when launched from a position: should keep orientation
---> $route query param, "side=w or b"
-
-Subcursor (intra move) for multi-move variants for better navigation (in BaseGame)
-
-Allow symmetric mode in all variants (vertical symmetry for racing kings)
-flag in challenge, "Symmetric: true / false", option of GenRandInitFen()
# Misc:
Saw once a "double challenge" bug, one anonymous and a second one logged
Both were asked a challenge probably, and both challenges added as different ones.
+=> would probably be solved by waiting for identity before adding people to people array
+
+Bug only in prod: observers don't see current games in live games section
+also some games seem to have trouble to start...
+Color bug
+anonymous on game name but username OK in chat
+game not showing on "live games" ... ?
# New variants
8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s