| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class ApocalypseRules extends ChessRules { |
| 5 | static get PawnSpecs() { |
| 6 | return Object.assign( |
| 7 | {}, |
| 8 | ChessRules.PawnSpecs, |
| 9 | { |
| 10 | twoSquares: false, |
| 11 | promotions: [V.KNIGHT] |
| 12 | } |
| 13 | ); |
| 14 | } |
| 15 | |
| 16 | static get SomeHiddenMoves() { |
| 17 | return true; |
| 18 | } |
| 19 | |
| 20 | static get HasCastle() { |
| 21 | return false; |
| 22 | } |
| 23 | |
| 24 | static get HasEnpassant() { |
| 25 | return false; |
| 26 | } |
| 27 | |
| 28 | static get CanAnalyze() { |
| 29 | return false; |
| 30 | } |
| 31 | |
| 32 | static get ShowMoves() { |
| 33 | return "byrow"; |
| 34 | } |
| 35 | |
| 36 | getPPpath(m) { |
| 37 | // Show the piece taken, if any, and not multiple pawns: |
| 38 | if (m.vanish.length == 1) return "Apocalypse/empty"; |
| 39 | return m.vanish[1].c + m.vanish[1].p; |
| 40 | } |
| 41 | |
| 42 | static get PIECES() { |
| 43 | return [V.PAWN, V.KNIGHT]; |
| 44 | } |
| 45 | |
| 46 | static IsGoodPosition(position) { |
| 47 | if (position.length == 0) return false; |
| 48 | const rows = position.split("/"); |
| 49 | if (rows.length != V.size.x) return false; |
| 50 | // At least one pawn per color |
| 51 | let pawns = { "p": 0, "P": 0 }; |
| 52 | for (let row of rows) { |
| 53 | let sumElts = 0; |
| 54 | for (let i = 0; i < row.length; i++) { |
| 55 | if (['P','p'].includes(row[i])) pawns[row[i]]++; |
| 56 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
| 57 | else { |
| 58 | const num = parseInt(row[i]); |
| 59 | if (isNaN(num)) return false; |
| 60 | sumElts += num; |
| 61 | } |
| 62 | } |
| 63 | if (sumElts != V.size.y) return false; |
| 64 | } |
| 65 | if (Object.values(pawns).some(v => v == 0)) |
| 66 | return false; |
| 67 | return true; |
| 68 | } |
| 69 | |
| 70 | static IsGoodFen(fen) { |
| 71 | if (!ChessRules.IsGoodFen(fen)) return false; |
| 72 | const fenParsed = V.ParseFen(fen); |
| 73 | // 4) Check whiteMove |
| 74 | if ( |
| 75 | ( |
| 76 | fenParsed.turn == "b" && |
| 77 | // NOTE: do not check really JSON stringified move... |
| 78 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") |
| 79 | ) |
| 80 | || |
| 81 | (fenParsed.turn == "w" && fenParsed.whiteMove != "-") |
| 82 | ) { |
| 83 | return false; |
| 84 | } |
| 85 | return true; |
| 86 | } |
| 87 | |
| 88 | static IsGoodFlags(flags) { |
| 89 | return !!flags.match(/^[0-2]{2,2}$/); |
| 90 | } |
| 91 | |
| 92 | aggregateFlags() { |
| 93 | return this.penaltyFlags; |
| 94 | } |
| 95 | |
| 96 | disaggregateFlags(flags) { |
| 97 | this.penaltyFlags = flags; |
| 98 | } |
| 99 | |
| 100 | static ParseFen(fen) { |
| 101 | const fenParts = fen.split(" "); |
| 102 | return Object.assign( |
| 103 | ChessRules.ParseFen(fen), |
| 104 | { whiteMove: fenParts[4] } |
| 105 | ); |
| 106 | } |
| 107 | |
| 108 | static get size() { |
| 109 | return { x: 5, y: 5 }; |
| 110 | } |
| 111 | |
| 112 | static GenRandInitFen() { |
| 113 | return "npppn/p3p/5/P3P/NPPPN w 0 00 -"; |
| 114 | } |
| 115 | |
| 116 | getFen() { |
| 117 | return super.getFen() + " " + this.getWhitemoveFen(); |
| 118 | } |
| 119 | |
| 120 | getFenForRepeat() { |
| 121 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); |
| 122 | } |
| 123 | |
| 124 | getFlagsFen() { |
| 125 | return ( |
| 126 | this.penaltyFlags['w'].toString() + this.penaltyFlags['b'].toString() |
| 127 | ); |
| 128 | } |
| 129 | |
| 130 | setOtherVariables(fen) { |
| 131 | const parsedFen = V.ParseFen(fen); |
| 132 | this.setFlags(parsedFen.flags); |
| 133 | // Also init whiteMove |
| 134 | this.whiteMove = |
| 135 | parsedFen.whiteMove != "-" |
| 136 | ? JSON.parse(parsedFen.whiteMove) |
| 137 | : null; |
| 138 | } |
| 139 | |
| 140 | setFlags(fenflags) { |
| 141 | this.penaltyFlags = { |
| 142 | 'w': parseInt(fenflags[0]), |
| 143 | 'b': parseInt(fenflags[1]) |
| 144 | }; |
| 145 | } |
| 146 | |
| 147 | getWhitemoveFen() { |
| 148 | if (!this.whiteMove) return "-"; |
| 149 | return JSON.stringify({ |
| 150 | start: this.whiteMove.start, |
| 151 | end: this.whiteMove.end, |
| 152 | appear: this.whiteMove.appear, |
| 153 | vanish: this.whiteMove.vanish |
| 154 | }); |
| 155 | } |
| 156 | |
| 157 | getSpeculations(moves, sq) { |
| 158 | let moveSet = {}; |
| 159 | moves.forEach(m => { |
| 160 | const mHash = "m" + m.start.x + m.start.y + m.end.x + m.end.y; |
| 161 | moveSet[mHash] = true; |
| 162 | }); |
| 163 | const color = this.turn; |
| 164 | this.turn = V.GetOppCol(color); |
| 165 | const oppMoves = super.getAllValidMoves(); |
| 166 | this.turn = color; |
| 167 | // For each opponent's move, generate valid moves [from sq if same color] |
| 168 | let speculations = []; |
| 169 | oppMoves.forEach(m => { |
| 170 | V.PlayOnBoard(this.board, m); |
| 171 | const newValidMoves = |
| 172 | !!sq |
| 173 | ? ( |
| 174 | this.getColor(sq[0], sq[1]) == color |
| 175 | ? super.getPotentialMovesFrom(sq) |
| 176 | : [] |
| 177 | ) |
| 178 | : super.getAllValidMoves(); |
| 179 | newValidMoves.forEach(vm => { |
| 180 | const mHash = "m" + vm.start.x + vm.start.y + vm.end.x + vm.end.y; |
| 181 | if (!moveSet[mHash]) { |
| 182 | moveSet[mHash] = true; |
| 183 | vm.end.illegal = true; //potentially illegal! |
| 184 | speculations.push(vm); |
| 185 | } |
| 186 | }); |
| 187 | V.UndoOnBoard(this.board, m); |
| 188 | }); |
| 189 | return speculations; |
| 190 | } |
| 191 | |
| 192 | getPossibleMovesFrom([x, y]) { |
| 193 | const possibleMoves = super.getPotentialMovesFrom([x, y]) |
| 194 | // Augment potential moves with opponent's moves speculation: |
| 195 | return possibleMoves.concat(this.getSpeculations(possibleMoves, [x, y])); |
| 196 | } |
| 197 | |
| 198 | getAllValidMoves() { |
| 199 | // Return possible moves + potentially valid moves |
| 200 | const validMoves = super.getAllValidMoves(); |
| 201 | return validMoves.concat(this.getSpeculations(validMoves)); |
| 202 | } |
| 203 | |
| 204 | addPawnMoves([x1, y1], [x2, y2], moves) { |
| 205 | let finalPieces = [V.PAWN]; |
| 206 | const color = this.turn; |
| 207 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
| 208 | if (x2 == lastRank) { |
| 209 | // If 0 or 1 horsemen, promote in knight |
| 210 | let knightCounter = 0; |
| 211 | let emptySquares = []; |
| 212 | for (let i = 0; i < V.size.x; i++) { |
| 213 | for (let j = 0; j < V.size.y; j++) { |
| 214 | if (this.board[i][j] == V.EMPTY) emptySquares.push([i, j]); |
| 215 | else if ( |
| 216 | this.getColor(i, j) == color && |
| 217 | this.getPiece(i, j) == V.KNIGHT |
| 218 | ) { |
| 219 | knightCounter++; |
| 220 | } |
| 221 | } |
| 222 | } |
| 223 | if (knightCounter <= 1) finalPieces = [V.KNIGHT]; |
| 224 | else { |
| 225 | // Generate all possible landings, maybe capturing something on the way |
| 226 | let capture = undefined; |
| 227 | if (this.board[x2][y2] != V.EMPTY) { |
| 228 | capture = JSON.parse(JSON.stringify({ |
| 229 | x: x2, |
| 230 | y: y2, |
| 231 | c: this.getColor(x2, y2), |
| 232 | p: this.getPiece(x2, y2) |
| 233 | })); |
| 234 | } |
| 235 | emptySquares.forEach(sq => { |
| 236 | if (sq[0] != lastRank) { |
| 237 | let newMove = this.getBasicMove([x1, y1], [sq[0], sq[1]]); |
| 238 | if (!!capture) newMove.vanish.push(capture); |
| 239 | moves.push(newMove); |
| 240 | } |
| 241 | }); |
| 242 | return; |
| 243 | } |
| 244 | } |
| 245 | let tr = null; |
| 246 | for (let piece of finalPieces) { |
| 247 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); |
| 248 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | filterValid(moves) { |
| 253 | // No checks: |
| 254 | return moves; |
| 255 | } |
| 256 | |
| 257 | atLeastOneMove(color) { |
| 258 | const curTurn = this.turn; |
| 259 | this.turn = color; |
| 260 | const res = super.atLeastOneMove(); |
| 261 | this.turn = curTurn; |
| 262 | return res; |
| 263 | } |
| 264 | |
| 265 | // White and black (partial) moves were played: merge |
| 266 | resolveSynchroneMove(move) { |
| 267 | let m1 = this.whiteMove; |
| 268 | let m2 = move; |
| 269 | const movingLikeCapture = (m) => { |
| 270 | const shift = (m.vanish[0].c == 'w' ? -1 : 1); |
| 271 | return ( |
| 272 | m.start.x + shift == m.end.x && |
| 273 | Math.abs(m.end.y - m.start.y) == 1 |
| 274 | ); |
| 275 | }; |
| 276 | const isPossible = (m, other) => { |
| 277 | return ( |
| 278 | ( |
| 279 | m.vanish[0].p == V.KNIGHT && |
| 280 | ( |
| 281 | m.vanish.length == 1 || |
| 282 | m.vanish[1].c != m.vanish[0].c || |
| 283 | // Self-capture attempt |
| 284 | ( |
| 285 | !other.end.illegal && |
| 286 | other.end.x == m.end.x && |
| 287 | other.end.y == m.end.y |
| 288 | ) |
| 289 | ) |
| 290 | ) |
| 291 | || |
| 292 | ( |
| 293 | m.vanish[0].p == V.PAWN && |
| 294 | !other.end.illegal && |
| 295 | ( |
| 296 | ( |
| 297 | // Promotion attempt |
| 298 | m.end.x == (m.vanish[0].c == "w" ? 0 : V.size.x - 1) && |
| 299 | other.vanish.length == 2 && |
| 300 | other.vanish[1].p == V.KNIGHT && |
| 301 | other.vanish[1].c == m.vanish[0].c |
| 302 | ) |
| 303 | || |
| 304 | ( |
| 305 | // Moving attempt |
| 306 | !movingLikeCapture(m) && |
| 307 | other.start.x == m.end.x && |
| 308 | other.start.y == m.end.y |
| 309 | ) |
| 310 | || |
| 311 | ( |
| 312 | // Capture attempt |
| 313 | movingLikeCapture(m) && |
| 314 | other.end.x == m.end.x && |
| 315 | other.end.y == m.end.y |
| 316 | ) |
| 317 | ) |
| 318 | ) |
| 319 | ); |
| 320 | }; |
| 321 | if (!!m1.end.illegal && !isPossible(m1, m2)) { |
| 322 | // Either an anticipated capture of something which didn't move |
| 323 | // (or not to the right square), or a push through blocus. |
| 324 | // ==> Just discard the move, and add a penalty point |
| 325 | this.penaltyFlags[m1.vanish[0].c]++; |
| 326 | m1.isNull = true; |
| 327 | } |
| 328 | if (!!m2.end.illegal && !isPossible(m2, m1)) { |
| 329 | this.penaltyFlags[m2.vanish[0].c]++; |
| 330 | m2.isNull = true; |
| 331 | } |
| 332 | if (!!m1.isNull) m1 = null; |
| 333 | if (!!m2.isNull) m2 = null; |
| 334 | // If one move is illegal, just execute the other |
| 335 | if (!m1 && !!m2) return m2; |
| 336 | if (!m2 && !!m1) return m1; |
| 337 | // For PlayOnBoard (no need for start / end, irrelevant) |
| 338 | let smove = { |
| 339 | appear: [], |
| 340 | vanish: [] |
| 341 | }; |
| 342 | if (!m1 && !m2) return smove; |
| 343 | // Both moves are now legal or at least possible: |
| 344 | smove.vanish.push(m1.vanish[0]); |
| 345 | smove.vanish.push(m2.vanish[0]); |
| 346 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { |
| 347 | // Easy case: two independant moves |
| 348 | smove.appear.push(m1.appear[0]); |
| 349 | smove.appear.push(m2.appear[0]); |
| 350 | // "Captured" pieces may have moved: |
| 351 | if ( |
| 352 | m1.vanish.length == 2 && |
| 353 | ( |
| 354 | m1.vanish[1].x != m2.start.x || |
| 355 | m1.vanish[1].y != m2.start.y |
| 356 | ) |
| 357 | ) { |
| 358 | smove.vanish.push(m1.vanish[1]); |
| 359 | } |
| 360 | if ( |
| 361 | m2.vanish.length == 2 && |
| 362 | ( |
| 363 | m2.vanish[1].x != m1.start.x || |
| 364 | m2.vanish[1].y != m1.start.y |
| 365 | ) |
| 366 | ) { |
| 367 | smove.vanish.push(m2.vanish[1]); |
| 368 | } |
| 369 | } else { |
| 370 | // Collision: priority to the anticipated capture, if any. |
| 371 | // If ex-aequo: knight wins (higher risk), or both disappears. |
| 372 | // Then, priority to the knight vs pawn: remains. |
| 373 | // Finally: both disappears. |
| 374 | let remain = null; |
| 375 | const p1 = m1.vanish[0].p; |
| 376 | const p2 = m2.vanish[0].p; |
| 377 | if (!!m1.end.illegal && !m2.end.illegal) remain = { c: 'w', p: p1 }; |
| 378 | else if (!!m2.end.illegal && !m1.end.illegal) remain = { c: 'b', p: p2 }; |
| 379 | if (!remain) { |
| 380 | // Either both are illegal or both are legal |
| 381 | if (p1 == V.KNIGHT && p2 == V.PAWN) remain = { c: 'w', p: p1 }; |
| 382 | else if (p2 == V.KNIGHT && p1 == V.PAWN) remain = { c: 'b', p: p2 }; |
| 383 | // If remain is still null: same type same risk, both disappear |
| 384 | } |
| 385 | if (!!remain) { |
| 386 | smove.appear.push({ |
| 387 | x: m1.end.x, |
| 388 | y: m1.end.y, |
| 389 | p: remain.p, |
| 390 | c: remain.c |
| 391 | }); |
| 392 | } |
| 393 | } |
| 394 | return smove; |
| 395 | } |
| 396 | |
| 397 | play(move) { |
| 398 | // Do not play on board (would reveal the move...) |
| 399 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 400 | this.turn = V.GetOppCol(this.turn); |
| 401 | this.movesCount++; |
| 402 | this.postPlay(move); |
| 403 | } |
| 404 | |
| 405 | postPlay(move) { |
| 406 | if (this.turn == 'b') { |
| 407 | // NOTE: whiteMove is used read-only, so no need to copy |
| 408 | this.whiteMove = move; |
| 409 | return; |
| 410 | } |
| 411 | // A full turn just ended: |
| 412 | const smove = this.resolveSynchroneMove(move); |
| 413 | V.PlayOnBoard(this.board, smove); |
| 414 | move.whiteMove = this.whiteMove; //for undo |
| 415 | this.whiteMove = null; |
| 416 | move.smove = smove; |
| 417 | } |
| 418 | |
| 419 | undo(move) { |
| 420 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 421 | if (this.turn == 'w') |
| 422 | // Back to the middle of the move |
| 423 | V.UndoOnBoard(this.board, move.smove); |
| 424 | this.turn = V.GetOppCol(this.turn); |
| 425 | this.movesCount--; |
| 426 | this.postUndo(move); |
| 427 | } |
| 428 | |
| 429 | postUndo(move) { |
| 430 | if (this.turn == 'w') this.whiteMove = null; |
| 431 | else this.whiteMove = move.whiteMove; |
| 432 | } |
| 433 | |
| 434 | getCheckSquares() { |
| 435 | return []; |
| 436 | } |
| 437 | |
| 438 | getCurrentScore() { |
| 439 | if (this.turn == 'b') |
| 440 | // Turn (white + black) not over yet |
| 441 | return "*"; |
| 442 | // Count footmen: if a side has none, it loses |
| 443 | let fmCount = { 'w': 0, 'b': 0 }; |
| 444 | for (let i=0; i<5; i++) { |
| 445 | for (let j=0; j<5; j++) { |
| 446 | if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.PAWN) |
| 447 | fmCount[this.getColor(i, j)]++; |
| 448 | } |
| 449 | } |
| 450 | if (Object.values(fmCount).some(v => v == 0)) { |
| 451 | if (fmCount['w'] == 0 && fmCount['b'] == 0) |
| 452 | // Everyone died |
| 453 | return "1/2"; |
| 454 | if (fmCount['w'] == 0) return "0-1"; |
| 455 | return "1-0"; //fmCount['b'] == 0 |
| 456 | } |
| 457 | // Check penaltyFlags: if a side has 2 or more, it loses |
| 458 | if (Object.values(this.penaltyFlags).every(v => v == 2)) return "1/2"; |
| 459 | if (this.penaltyFlags['w'] == 2) return "0-1"; |
| 460 | if (this.penaltyFlags['b'] == 2) return "1-0"; |
| 461 | if (!this.atLeastOneMove('w') || !this.atLeastOneMove('b')) |
| 462 | // Stalemate (should be very rare) |
| 463 | return "1/2"; |
| 464 | return "*"; |
| 465 | } |
| 466 | |
| 467 | getComputerMove() { |
| 468 | const maxeval = V.INFINITY; |
| 469 | const color = this.turn; |
| 470 | let moves = this.getAllValidMoves(); |
| 471 | if (moves.length == 0) |
| 472 | // TODO: this situation should not happen |
| 473 | return null; |
| 474 | |
| 475 | // Rank moves at depth 1: |
| 476 | let validMoves = []; |
| 477 | let illegalMoves = []; |
| 478 | moves.forEach(m => { |
| 479 | // Warning: m might be illegal! |
| 480 | if (!m.end.illegal) { |
| 481 | V.PlayOnBoard(this.board, m); |
| 482 | m.eval = this.evalPosition(); |
| 483 | V.UndoOnBoard(this.board, m); |
| 484 | validMoves.push(m); |
| 485 | } else illegalMoves.push(m); |
| 486 | }); |
| 487 | |
| 488 | const illegalRatio = illegalMoves.length / moves.length; |
| 489 | if (Math.random() < illegalRatio) |
| 490 | // Return a random illegal move |
| 491 | return illegalMoves[randInt(illegalMoves.length)]; |
| 492 | |
| 493 | validMoves.sort((a, b) => { |
| 494 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); |
| 495 | }); |
| 496 | let candidates = [0]; |
| 497 | for ( |
| 498 | let i = 1; |
| 499 | i < validMoves.length && validMoves[i].eval == moves[0].eval; |
| 500 | i++ |
| 501 | ) { |
| 502 | candidates.push(i); |
| 503 | } |
| 504 | return validMoves[candidates[randInt(candidates.length)]]; |
| 505 | } |
| 506 | |
| 507 | getNotation(move) { |
| 508 | // Basic system: piece + init + dest square |
| 509 | return ( |
| 510 | (move.vanish[0].p == V.KNIGHT ? "N" : "") + |
| 511 | V.CoordsToSquare(move.start) + |
| 512 | V.CoordsToSquare(move.end) |
| 513 | ); |
| 514 | } |
| 515 | }; |