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1 | <!doctype html> |
2 | <html> | |
3 | <head> | |
4 | <title>Checkered Rules</title> | |
5 | <link href="/common.css" rel="stylesheet"/> | |
6 | <link href="/variants/Checkered/style.css" rel="stylesheet"/> | |
7 | </head> | |
8 | <body> | |
9 | ||
10 | <div class="full-rules"> | |
11 | <h1>Checkered Rules</h1> | |
12 | ||
13 | <div> | |
14 | <p class="boxed"> | |
15 | The capture of an enemy piece produces a new "checkered" piece belonging | |
16 | to both players. | |
17 | </p> | |
18 | <figure class="showPieces text-center"> | |
19 | <img src="pieces/cp.svg"/> | |
20 | <img src="pieces/cr.svg"/> | |
21 | <img src="pieces/cn.svg"/> | |
22 | <img src="pieces/cb.svg"/> | |
23 | <img src="pieces/cq.svg"/> | |
24 | <figcaption>Checkered pieces, born after captures.</figcaption> | |
25 | </figure> | |
26 | <p>Note: the initial French name for this variant is "l'Échiqueté".</p> | |
27 | <p>The game potentially evolves in two stages.</p> | |
28 | </div> | |
29 | ||
30 | <div> | |
31 | <h2 class="stageDelimiter">Stage 1</h2> | |
32 | <h3>Basics</h3> | |
33 | <ol> | |
34 | <li> | |
35 | Each capture produces a new piece, taking on nature of | |
36 | the capturing or captured one. | |
37 | </li> | |
38 | <li> | |
39 | The new piece arising from a capture has a new color: | |
40 | "checkered", as illustrated above. | |
41 | </li> | |
42 | <li> | |
43 | All checkered pieces belong to the player in turn and can | |
44 | capture the opponents pieces. | |
45 | </li> | |
46 | </ol> | |
47 | <p>Remarks:</p> | |
48 | <ul> | |
49 | <li> | |
50 | A non-capturing checkered move cannot be "undone" right after since | |
51 | this would repeat the same position. | |
52 | </li> | |
53 | <li>Checkered pieces cannot be captured.</li> | |
54 | </ul> | |
55 | <figure class="diagram-container"> | |
56 | <div class="diagram">fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1:</div> | |
57 | <figcaption> | |
58 | Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, | |
59 | because piece's nature changed. | |
60 | ||
61 | </figcaption> | |
62 | </figure> | |
63 | <h3>Pawns</h3> | |
64 | <ul> | |
65 | <li> | |
66 | Pawns can jump two squares only from their initial rank, and only once in | |
67 | the game. A checkered pawn keeps this right if the starting pawn | |
68 | did not use it. | |
69 | </li> | |
70 | <li> | |
71 | Checkered pawns cannot capture en passant, because while the pawn was | |
72 | "passing" they were of the same color. | |
73 | ||
74 | </li> | |
75 | </ul> | |
76 | <h3>Stalemate or checkmate?</h3> | |
77 | <p> | |
78 | The following diagram seems to show a mating pattern, but the king if | |
79 | "attacked" by a checkered pawn – which still belongs to white. | |
80 | Therefore, it can be considered that it's not really a check because | |
81 | white is unable to "give back the turn". | |
82 | Without the black bishop on a7 it would be mate (without debate), because | |
83 | the king could virtually go to g1 before being captured by the | |
84 | chameleon pawn. | |
85 | ||
86 | </p> | |
87 | <figure> | |
88 | <div class="diag" | |
89 | data-fen='7k/b5pp/8/8/8/8/6ss/7K w 4 {"flags":"88880000000000000011"}'> | |
90 | </div> | |
91 | <figcaption>After 1...g2+(#?).</figcaption> | |
92 | </figure> | |
93 | <p> | |
94 | The interface considers that it's mate in both cases, following the idea | |
95 | "it's checkmate if we cannot move, and the opponent on its turn could | |
96 | take the king" (maybe after an impossible move). | |
97 | ||
98 | </p> | |
99 | </div> | |
100 | ||
101 | <div> | |
102 | <h2 class="stageDelimiter">Stage 2</h2> | |
103 | <p class="italic"> | |
104 | This stage can be disabled by unselecting "With switch" at game creation. | |
105 | </p> | |
106 | <p> | |
107 | During the game one of the two players can decide to take control of the | |
108 | checkered pieces. | |
109 | They thus become autonomous and vulnerable to being captured - stage 2 | |
110 | begins. The other player is in charge of both the white and black pieces, and | |
111 | tries to eliminate checkered pieces. | |
112 | The checkered side wins by checkmating either the white or black king. | |
113 | </p> | |
114 | <p> | |
115 | To take the checkered pieces, play a move that "takes opponent's king" with | |
116 | your king, and then execute a move. This is possible only if no such move | |
117 | can capture a king. | |
118 | </p> | |
119 | <h4>Variant of stage 2 (unimplemented)</h4> | |
120 | <p> | |
121 | An observer could decide to join the game by taking the checkered pieces | |
122 | at any moment. | |
123 | It then becomes a chess game with three players, with some subtelties to be | |
124 | resolved. It was tested in some (real life) games. | |
125 | </p> | |
126 | <h3>Special moves</h3> | |
127 | <p>Checkered pawns can...</p> | |
128 | <ul> | |
129 | <li>move and capture in either direction;</li> | |
130 | <li>take en passant,</li> | |
131 | <li>be promoted on either the first or eighth row.</li> | |
132 | </ul> | |
133 | </div> | |
134 | ||
135 | <div> | |
136 | <h3>Credits</h3> | |
137 | <ul> | |
138 | <li> | |
139 | The rules of Checkered Chess were thought up by Patrick Bernier and | |
140 | developed with the help of Benjamin Auder around 2011-2012. | |
141 | </li> | |
142 | <li> | |
143 | Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent | |
144 | Nouhaud and Frédéric Fradet. | |
145 | </li> | |
146 | </ul> | |
147 | </div> | |
148 | ||
149 | </body> | |
150 | <script src="/utils/drawDiagrams.js"></script> | |
151 | <script>fenToDiag("Checkered");</script> | |
152 | </html> |