Commit | Line | Data |
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41534b92 BA |
1 | const params = require("./parameters.js"); |
2 | const WebSocket = require('ws'); | |
3 | const wss = new WebSocket.Server( | |
4 | {port: params.socket_port, path: params.socket_path}); | |
5 | ||
6 | let challenges = {}; //variantName --> socketId, name | |
7 | let games = {}; //gameId --> gameInfo (vname, fen, players, options) | |
8 | let sockets = {}; //socketId --> socket | |
8a9f61ce BA |
9 | let sendmoveTimeout1 = {}, |
10 | sendmoveTimeout2 = {}, | |
11 | sendmoveRetry = {}, | |
12 | stopRetry = {}; | |
41534b92 BA |
13 | const variants = require("./variants.js"); |
14 | ||
8a9f61ce BA |
15 | const clearTrySendMove = (gid) => { |
16 | clearTimeout(sendmoveTimeout1[gid]); | |
17 | clearTimeout(sendmoveTimeout2[gid]); | |
18 | clearInterval(sendmoveRetry[gid]); | |
19 | clearTimeout(stopRetry[gid]); | |
20 | }; | |
21 | ||
41534b92 BA |
22 | const send = (sid, code, data) => { |
23 | const socket = sockets[sid]; | |
24 | // If a player delete local infos and then try to resume a game, | |
25 | // sockets[oppSid] will probably not exist anymore: | |
26 | if (socket) socket.send(JSON.stringify(Object.assign({ code: code }, data))); | |
27 | } | |
28 | ||
29 | const Crypto = require('crypto') | |
30 | function randomString(size = 8) { | |
31 | return Crypto.randomBytes(size).toString('hex').slice(0, size); | |
32 | } | |
33 | ||
34 | wss.on('connection', function connection(socket, req) { | |
35 | const sid = req.url.split("=")[1]; //...?sid=... | |
36 | sockets[sid] = socket; | |
37 | socket.isAlive = true; | |
38 | socket.on('pong', () => socket.isAlive = true); | |
39 | ||
40 | function launchGame(vname, players, options) { | |
41 | const gid = randomString(8); | |
42 | games[gid] = { | |
43 | vname: vname, | |
44 | players: players.map(p => { | |
45 | return (!p ? null : {sid: p.sid, name: p.name}); | |
46 | }), | |
47 | options: options | |
48 | }; | |
49 | if (players.every(p => p)) { | |
50 | const gameInfo = Object.assign( | |
51 | // Provide seed so that both players initialize with same FEN | |
52 | {seed: Math.floor(Math.random() * 1984), gid: gid}, | |
53 | games[gid]); | |
54 | for (let i of [0, 1]) { | |
55 | send(players[i].sid, "gamestart", | |
56 | Object.assign({randvar: players[i].randvar}, gameInfo)); | |
57 | } | |
58 | } | |
59 | else { | |
60 | // Incomplete players array: do not start game yet | |
61 | send(sid, "gamecreated", {gid: gid}); | |
62 | // If nobody joins within a minute, delete game | |
63 | setTimeout( | |
64 | () => { | |
65 | if (games[gid] && games[gid].players.some(p => !p)) | |
66 | delete games[gid]; | |
67 | }, | |
68 | 60000 | |
69 | ); | |
70 | } | |
71 | } | |
72 | ||
73 | socket.on('message', (msg) => { | |
74 | const obj = JSON.parse(msg); | |
75 | switch (obj.code) { | |
76 | // Send challenge (may trigger game creation) | |
77 | case "seekgame": { | |
78 | // Only one challenge per player: | |
79 | if (Object.keys(challenges).some(k => challenges[k].sid == sid)) | |
80 | return; | |
81 | let opponent = undefined, | |
82 | choice = undefined; | |
83 | const vname = obj.vname, | |
84 | randvar = (obj.vname == "_random"); | |
85 | if (vname == "_random") { | |
86 | // Pick any current challenge if any | |
87 | const currentChalls = Object.keys(challenges); | |
88 | if (currentChalls.length >= 1) { | |
89 | choice = | |
90 | currentChalls[Math.floor(Math.random() * currentChalls.length)]; | |
91 | opponent = challenges[choice]; | |
92 | } | |
93 | } | |
94 | else if (challenges[vname]) { | |
95 | opponent = challenges[vname]; | |
96 | choice = vname; | |
97 | } | |
98 | if (opponent) { | |
99 | delete challenges[choice]; | |
100 | if (choice == "_random") { | |
101 | // Pick a variant at random in the list | |
102 | const index = Math.floor(Math.random() * variants.length); | |
103 | choice = variants[index].name; | |
104 | } | |
105 | // Launch game | |
106 | let players = [ | |
107 | {sid: sid, name: obj.name, randvar: randvar}, | |
108 | opponent | |
109 | ]; | |
110 | if (Math.random() < 0.5) players = players.reverse(); | |
111 | launchGame(choice, players, {}); //empty options => default | |
112 | } | |
113 | else | |
114 | // Place challenge and wait. 'randvar' indicate if we play anything | |
115 | challenges[vname] = {sid: sid, name: obj.name, randvar: randvar}; | |
116 | break; | |
117 | } | |
118 | // Set FEN after game was created | |
119 | case "setfen": | |
120 | games[obj.gid].fen = obj.fen; | |
121 | break; | |
122 | // Send back game informations | |
123 | case "getgame": { | |
124 | if (!games[obj.gid]) send(sid, "nogame"); | |
125 | else send(sid, "gameinfo", games[obj.gid]); | |
126 | break; | |
127 | } | |
128 | // Cancel challenge | |
129 | case "cancelseek": | |
130 | delete challenges[obj.vname]; | |
131 | break; | |
132 | // Receive rematch | |
8a9f61ce | 133 | case "rematch": |
41534b92 BA |
134 | if (!games[obj.gid]) send(sid, "closerematch"); |
135 | else { | |
136 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
137 | if (!games[obj.gid].rematch) games[obj.gid].rematch = [false, false]; | |
138 | games[obj.gid].rematch[myIndex] = true; | |
139 | if (games[obj.gid].rematch[1-myIndex]) { | |
140 | // Launch new game, colors reversed | |
141 | launchGame(games[obj.gid].vname, | |
142 | games[obj.gid].players.reverse(), | |
143 | games[obj.gid].options); | |
144 | } | |
145 | } | |
146 | break; | |
8a9f61ce BA |
147 | // Rematch cancellation |
148 | case "norematch": | |
41534b92 BA |
149 | if (games[obj.gid]) { |
150 | const myIndex = (games[obj.gid].players[0].sid == sid ? 0 : 1); | |
151 | send(games[obj.gid].players[1-myIndex].sid, "closerematch"); | |
152 | } | |
153 | break; | |
41534b92 | 154 | // Create game vs. friend |
8a9f61ce | 155 | case "creategame": { |
41534b92 BA |
156 | let players = [ |
157 | { sid: obj.player.sid, name: obj.player.name }, | |
158 | undefined | |
159 | ]; | |
160 | if ( | |
161 | obj.player.color == 'b' || | |
162 | (obj.player.color == '' && Math.random() < 0.5) | |
163 | ) { | |
164 | players = players.reverse(); | |
165 | } | |
166 | launchGame(obj.vname, players, obj.options); | |
167 | break; | |
8a9f61ce | 168 | } |
41534b92 | 169 | // Join game vs. friend |
8a9f61ce | 170 | case "joingame": |
41534b92 BA |
171 | if (!games[obj.gid]) send(sid, "jointoolate"); |
172 | else { | |
173 | // Join a game (started by some other player) | |
174 | const emptySlot = games[obj.gid].players.findIndex(p => !p); | |
175 | if (emptySlot < 0) send(sid, "jointoolate"); | |
176 | games[obj.gid].players[emptySlot] = {sid: sid, name: obj.name}; | |
177 | const gameInfo = Object.assign( | |
178 | // Provide seed so that both players initialize with same FEN | |
179 | {seed: Math.floor(Math.random()*1984), gid: obj.gid}, | |
180 | games[obj.gid]); | |
181 | for (let i of [0, 1]) | |
182 | send(games[obj.gid].players[i].sid, "gamestart", gameInfo); | |
183 | } | |
184 | break; | |
41534b92 | 185 | // Relay a move + update games object |
8a9f61ce BA |
186 | case "newmove": |
187 | // If already received this move: skip | |
188 | if (games[obj.gid].fen == obj.fen) break; | |
189 | // Notify sender that the move is received: | |
190 | send(sid, "gotmove", {fen: obj.fen}); | |
41534b92 BA |
191 | games[obj.gid].fen = obj.fen; |
192 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
193 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
8a9f61ce BA |
194 | const sendMove = |
195 | // NOTE: sending FEN also, to check it in "gotmove" below | |
196 | () => send(oppSid, "newmove", {moves: obj.moves, fen: obj.fen}); | |
197 | sendMove(); | |
198 | sendmoveTimeout1[obj.gid] = setTimeout(sendMove, 500); | |
199 | sendmoveTimeout2[obj.gid] = setTimeout(sendMove, 1500); | |
200 | sendmoveRetry[obj.gid] = setInterval(sendMove, 5000); | |
201 | stopRetry[obj.gid] = setTimeout(clearTrySendMove, 31000); | |
202 | break; | |
203 | case "gotmove": | |
204 | if (games[obj.gid].fen == obj.fen) clearTrySendMove(obj.gid); | |
41534b92 | 205 | break; |
41534b92 BA |
206 | // Relay "game ends" message |
207 | case "gameover": { | |
208 | const playingWhite = (games[obj.gid].players[0].sid == sid); | |
209 | const oppSid = games[obj.gid].players[playingWhite ? 1 : 0].sid; | |
210 | if (obj.relay) send(oppSid, "gameover", { gid: obj.gid }); | |
211 | games[obj.gid].over = true; | |
212 | setTimeout( () => delete games[obj.gid], 60000 ); | |
213 | break; | |
214 | } | |
215 | } | |
216 | }); | |
217 | socket.on("close", () => { | |
218 | delete sockets[sid]; | |
219 | for (const [key, value] of Object.entries(challenges)) { | |
220 | if (value.sid == sid) { | |
221 | delete challenges[key]; | |
222 | break; //only one challenge per player | |
223 | } | |
224 | } | |
225 | }); | |
226 | }); | |
227 | ||
228 | const interval = setInterval(() => { | |
229 | wss.clients.forEach((ws) => { | |
230 | if (ws.isAlive === false) return ws.terminate(); | |
231 | ws.isAlive = false; | |
232 | ws.ping(); | |
233 | }); | |
234 | }, 30000); | |
235 | wss.on('close', () => clearInterval(interval)); |