Commit | Line | Data |
---|---|---|
fd373b27 | 1 | // TODO: envoyer juste "light move", sans FEN ni notation ...etc |
2305d34a | 2 | // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) |
fd373b27 | 3 | // Game logic on a variant page: 3 modes, analyze, computer or human |
1d184b4c | 4 | Vue.component('my-game', { |
fd373b27 | 5 | // gameId: to find the game in storage (assumption: it exists) |
81bc1102 | 6 | // fen: to start from a FEN without identifiers (analyze mode) |
d44df0b0 | 7 | props: ["conn","gameId","fen","mode","allowChat","allowMovelist"], |
1d184b4c BA |
8 | data: function() { |
9 | return { | |
fd373b27 | 10 | oppConnected: false, //TODO? |
a897b421 | 11 | // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always |
e6dcb115 | 12 | sound: parseInt(localStorage["sound"] || "2"), |
643479f8 BA |
13 | // Web worker to play computer moves without freezing interface: |
14 | compWorker: new Worker('/javascripts/playCompMove.js'), | |
15 | timeStart: undefined, //time when computer starts thinking | |
fd373b27 | 16 | vr: null, //VariantRules object, describing the game state + rules |
d44df0b0 BA |
17 | endgameMessage: "", |
18 | orientation: "w", | |
59d58d7d BA |
19 | |
20 | // if oppid == "computer" then mode = "computer" (otherwise human) | |
21 | oppid: "", //opponent ID in case of HH game | |
22 | score: "*", //'*' means 'unfinished' | |
23 | // userColor: given by gameId, or fen (if no game Id) | |
24 | mycolor: "w", | |
7d9e99bc | 25 | fenStart: "", |
d44df0b0 | 26 | moves: [], //TODO: initialize if gameId is defined... |
7d9e99bc | 27 | cursor: 0, |
59d58d7d | 28 | lastMove: null, |
1d184b4c BA |
29 | }; |
30 | }, | |
fd08ab2c BA |
31 | watch: { |
32 | fen: function(newFen) { | |
33 | this.vr = new VariantRules(newFen); | |
34 | }, | |
d44df0b0 BA |
35 | gameId: function() { |
36 | this.loadGame(); | |
37 | }, | |
fd08ab2c | 38 | }, |
81da2786 | 39 | computed: { |
81da2786 | 40 | showChat: function() { |
fd373b27 | 41 | return this.allowChat && this.mode=='human' && this.score != '*'; |
81da2786 BA |
42 | }, |
43 | showMoves: function() { | |
7d9e99bc | 44 | return true; |
fd373b27 BA |
45 | return this.allowMovelist && window.innerWidth >= 768; |
46 | }, | |
47 | showFen: function() { | |
48 | return variant.name != "Dark" || this.score != "*"; | |
c794dbb8 BA |
49 | }, |
50 | }, | |
81da2786 | 51 | // Modal end of game, and then sub-components |
fd373b27 | 52 | // TODO: provide chat parameters (connection, players ID...) |
fd373b27 | 53 | // TODO: controls: abort, clear, resign, draw (avec confirm box) |
81da2786 BA |
54 | template: ` |
55 | <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2"> | |
56 | <input id="modal-eog" type="checkbox" class="modal"/> | |
57 | <div role="dialog" aria-labelledby="eogMessage"> | |
58 | <div class="card smallpad small-modal text-center"> | |
fd373b27 BA |
59 | <label for="modal-eog" class="modal-close"> |
60 | </label> | |
61 | <h3 id="eogMessage" class="section"> | |
62 | {{ endgameMessage }} | |
63 | </h3> | |
936dc463 BA |
64 | </div> |
65 | </div> | |
fd373b27 BA |
66 | <my-chat v-if="showChat"> |
67 | </my-chat> | |
59d58d7d | 68 | <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play"> |
fd373b27 | 69 | </my-board> |
7d9e99bc BA |
70 | <div class="button-group"> |
71 | <button @click="() => play()">Play</button> | |
72 | <button @click="() => undo()">Undo</button> | |
73 | <button @click="flip">Flip</button> | |
74 | <button @click="gotoBegin">GotoBegin</button> | |
75 | <button @click="gotoEnd">GotoEnd</button> | |
76 | </div> | |
d44df0b0 | 77 | <div v-if="showFen && !!vr" id="fen-div" class="section-content"> |
fd373b27 BA |
78 | <p id="fen-string" class="text-center"> |
79 | {{ vr.getFen() }} | |
80 | </p> | |
81 | </div> | |
81da2786 | 82 | <div id="pgn-div" class="section-content"> |
4608eed9 | 83 | <a id="download" href="#"> |
fd373b27 | 84 | </a> |
81da2786 | 85 | <button id="downloadBtn" @click="download"> |
d44df0b0 | 86 | {{ translate("Download PGN") }} |
81da2786 | 87 | </button> |
fd373b27 | 88 | </div> |
7d9e99bc | 89 | <my-move-list v-if="showMoves" :moves="moves" :cursor="cursor" @goto-move="gotoMove"> |
fd373b27 | 90 | </my-move-list> |
81da2786 BA |
91 | </div> |
92 | `, | |
1d184b4c | 93 | created: function() { |
d44df0b0 BA |
94 | if (!!this.gameId) |
95 | this.loadGame(); | |
96 | else if (!!this.fen) | |
7d9e99bc | 97 | { |
d44df0b0 | 98 | this.vr = new VariantRules(this.fen); |
7d9e99bc BA |
99 | this.fenStart = this.fen; |
100 | } | |
fd373b27 | 101 | // TODO: after game, archive in indexedDB |
067c675b | 102 | // TODO: this events listener is central. Refactor ? How ? |
d35f20e4 | 103 | const socketMessageListener = msg => { |
1d184b4c | 104 | const data = JSON.parse(msg.data); |
edcd679a | 105 | let L = undefined; |
1d184b4c BA |
106 | switch (data.code) |
107 | { | |
1d184b4c | 108 | case "newmove": //..he played! |
8d7e2786 | 109 | this.play(data.move, (variant.name!="Dark" ? "animate" : null)); |
1d184b4c | 110 | break; |
f3802fcd | 111 | case "pong": //received if we sent a ping (game still alive on our side) |
56a683cd BA |
112 | if (this.gameId != data.gameId) |
113 | break; //games IDs don't match: definitely over... | |
1d184b4c | 114 | this.oppConnected = true; |
f3802fcd | 115 | // Send our "last state" informations to opponent |
edcd679a | 116 | L = this.vr.moves.length; |
a29d9d6b | 117 | this.conn.send(JSON.stringify({ |
56a683cd BA |
118 | code: "lastate", |
119 | oppid: this.oppid, | |
120 | gameId: this.gameId, | |
121 | lastMove: (L>0?this.vr.moves[L-1]:undefined), | |
122 | movesCount: L, | |
a29d9d6b | 123 | })); |
1d184b4c | 124 | break; |
56a683cd | 125 | case "lastate": //got opponent infos about last move |
edcd679a | 126 | L = this.vr.moves.length; |
56a683cd BA |
127 | if (this.gameId != data.gameId) |
128 | break; //games IDs don't match: nothing we can do... | |
129 | // OK, opponent still in game (which might be over) | |
edcd679a | 130 | if (this.score != "*") |
a29d9d6b | 131 | { |
56a683cd | 132 | // We finished the game (any result possible) |
a29d9d6b | 133 | this.conn.send(JSON.stringify({ |
56a683cd BA |
134 | code: "lastate", |
135 | oppid: data.oppid, | |
136 | gameId: this.gameId, | |
137 | score: this.score, | |
a29d9d6b BA |
138 | })); |
139 | } | |
56a683cd BA |
140 | else if (!!data.score) //opponent finished the game |
141 | this.endGame(data.score); | |
142 | else if (data.movesCount < L) | |
a29d9d6b BA |
143 | { |
144 | // We must tell last move to opponent | |
a29d9d6b | 145 | this.conn.send(JSON.stringify({ |
56a683cd BA |
146 | code: "lastate", |
147 | oppid: this.oppid, | |
edcd679a | 148 | gameId: this.gameId, |
56a683cd BA |
149 | lastMove: this.vr.moves[L-1], |
150 | movesCount: L, | |
a29d9d6b BA |
151 | })); |
152 | } | |
56a683cd | 153 | else if (data.movesCount > L) //just got last move from him |
a29d9d6b | 154 | this.play(data.lastMove, "animate"); |
ecf44502 | 155 | break; |
1d184b4c | 156 | case "resign": //..you won! |
dfb4afc1 | 157 | this.endGame(this.mycolor=="w"?"1-0":"0-1"); |
1d184b4c | 158 | break; |
f3802fcd | 159 | // TODO: also use (dis)connect info to count online players? |
1d184b4c BA |
160 | case "connect": |
161 | case "disconnect": | |
4f7723a1 | 162 | if (this.mode=="human" && this.oppid == data.id) |
1d184b4c | 163 | this.oppConnected = (data.code == "connect"); |
4f7723a1 | 164 | if (this.oppConnected && this.score != "*") |
3a609580 BA |
165 | { |
166 | // Send our name to the opponent, in case of he hasn't it | |
167 | this.conn.send(JSON.stringify({ | |
168 | code:"myname", name:this.myname, oppid: this.oppid})); | |
169 | } | |
1d184b4c BA |
170 | break; |
171 | } | |
172 | }; | |
067c675b | 173 | |
d35f20e4 | 174 | const socketCloseListener = () => { |
d35f20e4 BA |
175 | this.conn.addEventListener('message', socketMessageListener); |
176 | this.conn.addEventListener('close', socketCloseListener); | |
177 | }; | |
d35f20e4 BA |
178 | this.conn.onmessage = socketMessageListener; |
179 | this.conn.onclose = socketCloseListener; | |
81da2786 | 180 | |
067c675b | 181 | // Computer moves web worker logic: (TODO: also for observers in HH games) |
8d7e2786 | 182 | this.compWorker.postMessage(["scripts",variant.name]); |
643479f8 BA |
183 | const self = this; |
184 | this.compWorker.onmessage = function(e) { | |
aa78cc74 | 185 | let compMove = e.data; |
78bab51e BA |
186 | if (!compMove) |
187 | return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) | |
6e62b1c7 BA |
188 | if (!Array.isArray(compMove)) |
189 | compMove = [compMove]; //to deal with MarseilleRules | |
190 | // TODO: imperfect attempt to avoid ghost move: | |
191 | compMove.forEach(m => { m.computer = true; }); | |
643479f8 BA |
192 | // (first move) HACK: small delay to avoid selecting elements |
193 | // before they appear on page: | |
194 | const delay = Math.max(500-(Date.now()-self.timeStart), 0); | |
195 | setTimeout(() => { | |
8d7e2786 | 196 | const animate = (variant.name!="Dark" ? "animate" : null); |
aa78cc74 | 197 | if (self.mode == "computer") //warning: mode could have changed! |
5915f720 | 198 | self.play(compMove[0], animate); |
6e62b1c7 BA |
199 | if (compMove.length == 2) |
200 | setTimeout( () => { | |
201 | if (self.mode == "computer") | |
5915f720 | 202 | self.play(compMove[1], animate); |
78bab51e | 203 | }, 750); |
643479f8 BA |
204 | }, delay); |
205 | } | |
1d184b4c | 206 | }, |
d44df0b0 | 207 | // this.conn est une prop, donnée depuis variant.js |
fd373b27 BA |
208 | //dans variant.js (plutôt room.js) conn gère aussi les challenges |
209 | // Puis en webRTC, repenser tout ça. | |
81da2786 | 210 | methods: { |
d44df0b0 BA |
211 | translate: translate, |
212 | loadGame: function() { | |
59d58d7d BA |
213 | const game = getGameFromStorage(this.gameId); |
214 | this.oppid = game.oppid; //opponent ID in case of running HH game | |
215 | this.score = game.score; | |
216 | this.mycolor = game.mycolor || "w"; | |
217 | this.fenStart = game.fenStart; | |
218 | this.moves = game.moves; | |
219 | this.cursor = game.moves.length; | |
220 | this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null); | |
d44df0b0 | 221 | }, |
fd373b27 BA |
222 | setEndgameMessage: function(score) { |
223 | let eogMessage = "Undefined"; | |
224 | switch (score) | |
225 | { | |
226 | case "1-0": | |
227 | eogMessage = translations["White win"]; | |
228 | break; | |
229 | case "0-1": | |
230 | eogMessage = translations["Black win"]; | |
231 | break; | |
232 | case "1/2": | |
233 | eogMessage = translations["Draw"]; | |
234 | break; | |
235 | case "?": | |
236 | eogMessage = "Unfinished"; | |
237 | break; | |
238 | } | |
239 | this.endgameMessage = eogMessage; | |
240 | }, | |
01ca2adc | 241 | download: function() { |
59d58d7d | 242 | const content = this.getPgn(); |
01ca2adc BA |
243 | // Prepare and trigger download link |
244 | let downloadAnchor = document.getElementById("download"); | |
245 | downloadAnchor.setAttribute("download", "game.pgn"); | |
edcd679a | 246 | downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); |
01ca2adc BA |
247 | downloadAnchor.click(); |
248 | }, | |
59d58d7d BA |
249 | getPgn: function() { |
250 | let pgn = ""; | |
251 | pgn += '[Site "vchess.club"]\n'; | |
252 | const opponent = (this.mode=="human" ? "Anonymous" : "Computer"); | |
253 | pgn += '[Variant "' + variant.name + '"]\n'; | |
254 | pgn += '[Date "' + getDate(new Date()) + '"]\n'; | |
255 | const whiteName = ["human","computer"].includes(this.mode) | |
256 | ? (this.mycolor=='w'?'Myself':opponent) | |
257 | : "analyze"; | |
258 | const blackName = ["human","computer"].includes(this.mode) | |
259 | ? (this.mycolor=='b'?'Myself':opponent) | |
260 | : "analyze"; | |
261 | pgn += '[White "' + whiteName + '"]\n'; | |
262 | pgn += '[Black "' + blackName + '"]\n'; | |
263 | pgn += '[Fen "' + this.fenStart + '"]\n'; | |
264 | pgn += '[Result "' + this.score + '"]\n\n'; | |
265 | let counter = 1; | |
266 | let i = 0; | |
267 | while (i < this.moves.length) | |
268 | { | |
269 | pgn += (counter++) + "."; | |
270 | for (let color of ["w","b"]) | |
271 | { | |
272 | let move = ""; | |
273 | while (i < this.moves.length && this.moves[i].color == color) | |
274 | move += this.moves[i++].notation[0] + ","; | |
275 | move = move.slice(0,-1); //remove last comma | |
276 | pgn += move + (i < this.moves.length-1 ? " " : ""); | |
277 | } | |
278 | } | |
279 | return pgn + "\n"; | |
280 | }, | |
fd373b27 BA |
281 | showScoreMsg: function(score) { |
282 | this.setEndgameMessage(score); | |
ecf44502 | 283 | let modalBox = document.getElementById("modal-eog"); |
186516b8 | 284 | modalBox.checked = true; |
1a788978 BA |
285 | setTimeout(() => { modalBox.checked = false; }, 2000); |
286 | }, | |
287 | endGame: function(score) { | |
288 | this.score = score; | |
56a683cd BA |
289 | if (["human","computer"].includes(this.mode)) |
290 | { | |
291 | const prefix = (this.mode=="computer" ? "comp-" : ""); | |
292 | localStorage.setItem(prefix+"score", score); | |
293 | } | |
fd373b27 | 294 | this.showScoreMsg(score); |
3a609580 BA |
295 | if (this.mode == "human" && this.oppConnected) |
296 | { | |
297 | // Send our nickname to opponent | |
298 | this.conn.send(JSON.stringify({ | |
299 | code:"myname", name:this.myname, oppid:this.oppid})); | |
300 | } | |
fd373b27 BA |
301 | // TODO: what about cursor ? |
302 | //this.cursor = this.vr.moves.length; //to navigate in finished game | |
1d184b4c | 303 | }, |
067c675b BA |
304 | resign: function(e) { |
305 | this.getRidOfTooltip(e.currentTarget); | |
306 | if (this.mode == "human" && this.oppConnected) | |
307 | { | |
308 | try { | |
309 | this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); | |
310 | } catch (INVALID_STATE_ERR) { | |
311 | return; //socket is not ready (and not yet reconnected) | |
312 | } | |
313 | } | |
314 | this.endGame(this.mycolor=="w"?"0-1":"1-0"); | |
315 | }, | |
1d184b4c | 316 | playComputerMove: function() { |
643479f8 BA |
317 | this.timeStart = Date.now(); |
318 | this.compWorker.postMessage(["askmove"]); | |
1d184b4c | 319 | }, |
fd373b27 BA |
320 | animateMove: function(move) { |
321 | let startSquare = document.getElementById(this.getSquareId(move.start)); | |
322 | let endSquare = document.getElementById(this.getSquareId(move.end)); | |
323 | let rectStart = startSquare.getBoundingClientRect(); | |
324 | let rectEnd = endSquare.getBoundingClientRect(); | |
325 | let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; | |
326 | let movingPiece = | |
327 | document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); | |
328 | // HACK for animation (with positive translate, image slides "under background") | |
329 | // Possible improvement: just alter squares on the piece's way... | |
330 | squares = document.getElementsByClassName("board"); | |
331 | for (let i=0; i<squares.length; i++) | |
332 | { | |
333 | let square = squares.item(i); | |
334 | if (square.id != this.getSquareId(move.start)) | |
335 | square.style.zIndex = "-1"; | |
336 | } | |
337 | movingPiece.style.transform = "translate(" + translation.x + "px," + | |
338 | translation.y + "px)"; | |
339 | movingPiece.style.transitionDuration = "0.2s"; | |
340 | movingPiece.style.zIndex = "3000"; | |
341 | setTimeout( () => { | |
342 | for (let i=0; i<squares.length; i++) | |
343 | squares.item(i).style.zIndex = "auto"; | |
344 | movingPiece.style = {}; //required e.g. for 0-0 with KR swap | |
345 | this.play(move); //TODO: plutôt envoyer message "please play" | |
346 | }, 250); | |
347 | }, | |
348 | play: function(move, programmatic) { | |
7d9e99bc BA |
349 | // Forbid playing outside analyze mode when cursor isn't at moves.length-1 |
350 | if (this.mode != "analyze" && this.cursor < this.moves.length-1) | |
351 | return; | |
352 | let navigate = !move; | |
353 | if (navigate) | |
354 | { | |
355 | if (this.cursor == this.moves.length) | |
356 | return; //no more moves | |
357 | move = this.moves[this.cursor]; | |
358 | } | |
fd373b27 BA |
359 | if (!!programmatic) //computer or human opponent |
360 | return this.animateMove(move); | |
361 | // Not programmatic, or animation is over | |
362 | if (!move.notation) | |
363 | move.notation = this.vr.getNotation(move); | |
7d9e99bc BA |
364 | if (!move.color) |
365 | move.color = this.vr.turn; | |
fd373b27 | 366 | this.vr.play(move); |
7d9e99bc | 367 | this.cursor++; |
59d58d7d | 368 | this.lastMove = move; |
fd373b27 BA |
369 | if (!move.fen) |
370 | move.fen = this.vr.getFen(); | |
371 | if (this.sound == 2) | |
372 | new Audio("/sounds/move.mp3").play().catch(err => {}); | |
373 | if (this.mode == "human") | |
374 | { | |
375 | updateStorage(move); //after our moves and opponent moves | |
376 | if (this.vr.turn == this.userColor) | |
377 | this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); | |
378 | } | |
379 | else if (this.mode == "computer") | |
380 | { | |
381 | // Send the move to web worker (including his own moves) | |
382 | this.compWorker.postMessage(["newmove",move]); | |
383 | } | |
7d9e99bc | 384 | if (!navigate && (this.score == "*" || this.mode == "analyze")) |
fd373b27 | 385 | { |
7d9e99bc BA |
386 | // Stack move on movesList at current cursor |
387 | if (this.cursor == this.moves.length) | |
388 | this.moves.push(move); | |
389 | else | |
390 | this.moves = this.moves.slice(0,this.cursor-1).concat([move]); | |
fd373b27 BA |
391 | } |
392 | // Is opponent in check? | |
393 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
394 | const score = this.vr.getCurrentScore(); | |
395 | if (score != "*") | |
396 | { | |
397 | if (["human","computer"].includes(this.mode)) | |
398 | this.endGame(score); | |
399 | else //just show score on screen (allow undo) | |
400 | this.showScoreMsg(score); | |
401 | // TODO: notify end of game (give score) | |
402 | } | |
403 | else if (this.mode == "computer" && this.vr.turn != this.userColor) | |
404 | this.playComputerMove(); | |
59d58d7d | 405 | // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) |
7d9e99bc BA |
406 | if (navigate) |
407 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
408 | }, |
409 | undo: function(move) { | |
7d9e99bc BA |
410 | let navigate = !move; |
411 | if (navigate) | |
412 | { | |
413 | if (this.cursor == 0) | |
414 | return; //no more moves | |
415 | move = this.moves[this.cursor-1]; | |
416 | } | |
fd373b27 | 417 | this.vr.undo(move); |
7d9e99bc | 418 | this.cursor--; |
59d58d7d | 419 | this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined); |
7d9e99bc BA |
420 | if (navigate) |
421 | this.$children[0].$forceUpdate(); //TODO!? | |
fd373b27 BA |
422 | if (this.sound == 2) |
423 | new Audio("/sounds/undo.mp3").play().catch(err => {}); | |
424 | this.incheck = this.vr.getCheckSquares(this.vr.turn); | |
7d9e99bc | 425 | if (!navigate && this.mode == "analyze") |
fd373b27 | 426 | this.moves.pop(); |
7d9e99bc BA |
427 | if (navigate) |
428 | this.$forceUpdate(); //TODO!? | |
429 | }, | |
430 | gotoMove: function(index) { | |
431 | this.vr = new VariantRules(this.moves[index].fen); | |
432 | this.cursor = index+1; | |
59d58d7d | 433 | this.lastMove = this.moves[index]; |
7d9e99bc BA |
434 | }, |
435 | gotoBegin: function() { | |
436 | this.vr = new VariantRules(this.fenStart); | |
437 | this.cursor = 0; | |
59d58d7d | 438 | this.lastMove = null; |
7d9e99bc BA |
439 | }, |
440 | gotoEnd: function() { | |
441 | this.gotoMove(this.moves.length-1); | |
59d58d7d | 442 | this.lastMove = this.moves[this.moves.length-1]; |
7d9e99bc BA |
443 | }, |
444 | flip: function() { | |
445 | this.orientation = V.GetNextCol(this.orientation); | |
fd373b27 | 446 | }, |
1d184b4c BA |
447 | }, |
448 | }) | |
067c675b BA |
449 | //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" |
450 | //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, | |
451 | //comme sur lichess | |
fd373b27 | 452 | //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB |