X-Git-Url: https://git.auder.net/parser.js?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=f0fe9e6a931a81c5b0cd7574b997f4abf57fbd26;hb=e727fe31742dfb3e40eb222c94f4199e2be98453;hp=d2b8a7fd98e1dab4d6531d6522687afd1fd37b7a;hpb=f35b9960e1c527fc400ebac85321bd4712459da3;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index d2b8a7fd..f0fe9e6a 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -197,13 +197,10 @@ export const ChessRules = class ChessRules { const move = moveOrSquare; const s = move.start, e = move.end; - // NOTE: next conditions are first for Atomic, and last for Checkered if ( - move.appear.length > 0 && Math.abs(s.x - e.x) == 2 && s.y == e.y && - move.appear[0].p == V.PAWN && - ["w", "b"].includes(move.appear[0].c) + move.appear[0].p == V.PAWN ) { return { x: (s.x + e.x) / 2, @@ -319,16 +316,24 @@ export const ChessRules = class ChessRules { // Return current fen (game state) getFen() { return ( - this.getBaseFen() + - " " + - this.getTurnFen() + - " " + + this.getBaseFen() + " " + + this.getTurnFen() + " " + this.movesCount + (V.HasFlags ? " " + this.getFlagsFen() : "") + (V.HasEnpassant ? " " + this.getEnpassantFen() : "") ); } + getFenForRepeat() { + // Omit movesCount, only variable allowed to differ + return ( + this.getBaseFen() + "_" + + this.getTurnFen() + + (V.HasFlags ? "_" + this.getFlagsFen() : "") + + (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") + ); + } + // Position part of the FEN string getBaseFen() { let position = ""; @@ -636,7 +641,6 @@ export const ChessRules = class ChessRules { const firstRank = color == "w" ? sizeX - 1 : 0; const startRank = color == "w" ? sizeX - 2 : 1; const lastRank = color == "w" ? 0 : sizeX - 1; - const pawnColor = this.getColor(x, y); //can be different for checkered // NOTE: next condition is generally true (no pawn on last rank) if (x + shiftX >= 0 && x + shiftX < sizeX) { @@ -649,7 +653,7 @@ export const ChessRules = class ChessRules { for (let piece of finalPieces) { moves.push( this.getBasicMove([x, y], [x + shiftX, y], { - c: pawnColor, + c: color, p: piece }) ); @@ -674,7 +678,7 @@ export const ChessRules = class ChessRules { for (let piece of finalPieces) { moves.push( this.getBasicMove([x, y], [x + shiftX, y + shiftY], { - c: pawnColor, + c: color, p: piece }) ); @@ -992,7 +996,7 @@ export const ChessRules = class ChessRules { // After move is played, update variables + flags updateVariables(move) { let piece = undefined; - // TODO: update variables before move is played, and just use this.turn ? + // TODO: update variables before move is played, and just use this.turn? // (doesn't work in general, think MarseilleChess) let c = undefined; if (move.vanish.length >= 1) {