);
}
- static GenRandInitFen(randomness) {
- const res = ChessRules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const res = ChessRules.GenRandInitFen(options);
// Add initFen field:
return res.slice(0, -1) + res.split(' ')[0] + " -";
}
);
});
const passTarget =
- (x != this.kingPos[c][0] || y != this.kingPos[c][0]) ? c : oppCol;
+ (x != this.kingPos[c][0] || y != this.kingPos[c][1]) ? c : oppCol;
movesNow.push(
new Move({
start: { x: x, y: y },
}
getCurrentScore() {
- if (this.movesCount % 4 != 0)
- // Turn (2 x [white + black]) not over yet
+ if (this.movesCount % 2 != 0)
+ // Turn [white + black] not over yet
return "*";
// Was a king captured?
if (this.kingPos['w'][0] < 0) return "0-1";
if (this.kingPos['b'][0] < 0) return "1-0";
+ if (this.movesCount % 4 == 2)
+ // Turn (2 x [white + black]) not over yet
+ return "*";
const whiteCanMove = this.atLeastOneMove('w');
const blackCanMove = this.atLeastOneMove('b');
if (whiteCanMove && blackCanMove) return "*";