import { ChessRules, Move, PiPo } from "@/base_rules";
import { SuicideRules } from "@/variants/Suicide";
+import { ArrayFun } from "@/utils/array";
import { randInt } from "@/utils/alea";
export class ChakartRules extends ChessRules {
}
static get CanAnalyze() {
- return false;
+ return true; //false;
+ }
+
+ static get SomeHiddenMoves() {
+ return true;
}
hoverHighlight(x, y) {
const L = this.firstMove.length;
const fm = this.firstMove[L-1];
if (fm.end.effect != 0) return false;
- const deltaX = Math.abs(fm.end.x - x);
- const deltaY = Math.abs(fm.end.y - y);
+ const deltaX = Math.abs(fm.appear[0].x - x);
+ const deltaY = Math.abs(fm.appear[0].y - y);
return (
(deltaX == 0 && deltaY == 0) ||
(
// Fictive color 'a', bomb banana mushroom egg
static get BOMB() {
- // Doesn't collide with bishop because color is 'a'
- return 'b';
+ return 'w'; //"Wario"
}
static get BANANA() {
- return 'n';
+ return 'd'; //"Donkey"
}
static get EGG() {
return 'e';
return 'm';
}
+ static fen2board(f) {
+ return (
+ f.charCodeAt() <= 90
+ ? "w" + f.toLowerCase()
+ : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f
+ );
+ }
+
static get PIECES() {
return (
ChessRules.PIECES.concat(
return prefix + b;
}
+ getPPpath(m) {
+ let piece = m.appear[0].p;
+ if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece))
+ piece = V.IMMOBILIZE_DECODE[piece];
+ return this.getPpath(m.appear[0].c + piece);
+ }
+
static ParseFen(fen) {
const fenParts = fen.split(" ");
return Object.assign(
for (let row of rows) {
let sumElts = 0;
for (let i = 0; i < row.length; i++) {
- if (['K','k','L','l'].includes(row[i])) kings[row[i]]++;
+ if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++;
if (V.PIECES.includes(row[i].toLowerCase())) sumElts++;
else {
const num = parseInt(row[i]);
setFlags(fenflags) {
// King can send shell? Queen can be invisible?
this.powerFlags = {
- w: [{ 'k': false, 'q': false }],
- b: [{ 'k': false, 'q': false }]
+ w: { 'k': false, 'q': false },
+ b: { 'k': false, 'q': false }
};
for (let c of ["w", "b"]) {
for (let p of ['k', 'q']) {
return fen;
}
+ getReservePpath(index, color) {
+ return color + V.RESERVE_PIECES[index];
+ }
+
static get RESERVE_PIECES() {
return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN];
}
const end = (color == 'b' && p == V.PAWN ? 7 : 8);
for (let i = start; i < end; i++) {
for (let j = 0; j < V.size.y; j++) {
+ // TODO: allow also to drop on bonus square?
+ // No effect if mushroom, but normal (recursive) effect otherwise.
+ //
+ //Koopa --> shift()
+ //
+ //Egg: no effect on subTurn == 2 => OK
+ //Juste bootstrap banan or bomb effect => getBasicMove otherwise
+ //
+ //
if (this.board[i][j] == V.EMPTY) {
let mv = new Move({
appear: [
}
getPotentialMovesFrom([x, y]) {
- if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]);
- if (this.subTurn == 2) {
- let moves = [];
+ let moves = [];
+ if (this.subTurn == 1) {
+ moves = super.getPotentialMovesFrom([x, y]);
+ const finalPieces = V.PawnSpecs.promotions;
+ const color = this.turn;
+ const lastRank = (color == "w" ? 0 : 7);
+ let pMoves = [];
+ moves.forEach(m => {
+ if (
+ m.appear.length > 0 &&
+ ['p', 's'].includes(m.appear[0].p) &&
+ m.appear[0].x == lastRank
+ ) {
+ for (let i = 1; i < finalPieces.length; i++) {
+ const piece = finalPieces[i];
+ let otherM = JSON.parse(JSON.stringify(m));
+ otherM.appear[0].p =
+ m.appear[0].p == V.PAWN
+ ? finalPieces[i]
+ : V.IMMOBILIZE_CODE[finalPieces[i]];
+ pMoves.push(otherM);
+ }
+ // Finally alter m itself:
+ m.appear[0].p =
+ m.appear[0].p == V.PAWN
+ ? finalPieces[0]
+ : V.IMMOBILIZE_CODE[finalPieces[0]];
+ }
+ });
+ Array.prototype.push.apply(moves, pMoves);
+ }
+ else {
+ // Subturn == 2
const L = this.firstMove.length;
const fm = this.firstMove[L-1];
switch (fm.end.effect) {
// case 0: a click is required (banana or bomb)
- case 1:
- // Exchange position with any piece
+ case "kingboo":
+ // Exchange position with any piece,
+ // except pawns if arriving on last rank.
+ const lastRank = { 'w': 0, 'b': 7 };
+ const color = this.turn;
+ const allowLastRank = (this.getPiece(x, y) != V.PAWN);
for (let i=0; i<8; i++) {
for (let j=0; j<8; j++) {
const colIJ = this.getColor(i, j);
if (
- i != x &&
- j != y &&
+ (i != x || j != y) &&
this.board[i][j] != V.EMPTY &&
colIJ != 'a'
) {
- const movedUnit = new PiPo({
- x: x,
- y: y,
- c: colIJ,
- p: this.getPiece(i, j)
- });
- let mMove = this.getBasicMove([x, y], [i, j]);
- mMove.appear.push(movedUnit);
- moves.push(mMove);
+ const pieceIJ = this.getPiece(i, j);
+ if (
+ (pieceIJ != V.PAWN || x != lastRank[colIJ]) &&
+ (allowLastRank || i != lastRank[color])
+ ) {
+ const movedUnit = new PiPo({
+ x: x,
+ y: y,
+ c: colIJ,
+ p: this.getPiece(i, j)
+ });
+ let mMove = this.getBasicMove([x, y], [i, j]);
+ mMove.appear.push(movedUnit);
+ moves.push(mMove);
+ }
}
}
}
break;
- case 2:
+ case "toadette":
// Resurrect a captured piece
if (x >= V.size.x) moves = this.getReserveMoves([x, y]);
break;
- case 3:
+ case "daisy":
// Play again with the same piece
- if (fm.end.x == x && fm.end.y == y)
+ if (fm.appear[0].x == x && fm.appear[0].y == y)
moves = super.getPotentialMovesFrom([x, y]);
break;
}
- return moves;
}
+ return moves;
}
// Helper for getBasicMove()
const piece1 = this.getPiece(x1, y1);
const piece2 = this.getPiece(x2, y2);
const oppCol = V.GetOppCol(color1);
- if (
- [V.PAWN, V.KNIGHT].includes(piece1) &&
- (color2 != 'a' || !([V.BANANA, V.BOMB].includes(piece2)))
- ) {
+ if ([V.PAWN, V.KNIGHT].includes(piece1)) {
+ //&& (color2 != 'a' || !([V.BANANA, V.BOMB].includes(piece2)))
switch (piece1) {
case V.PAWN: {
const twoSquaresMove = (Math.abs(x2 - x1) == 2);
case V.KNIGHT: {
const deltaX = Math.abs(x2 - x1);
const deltaY = Math.abs(y2 - y1);
- const eggSquare = [
+ let eggSquare = [
x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0),
y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0)
];
if (
- this.board[eggSquare[0]][eggSquare[1]] == V.EMPTY ||
- this.getColor(eggSquare[0], eggSquare[1]) == 'a'
+ this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY &&
+ this.getColor(eggSquare[0], eggSquare[1]) != 'a'
) {
- move.appear.push(
+ eggSquare[0] = x1;
+ eggSquare[1] = y1;
+ }
+ move.appear.push(
+ new PiPo({
+ x: eggSquare[0],
+ y: eggSquare[1],
+ c: 'a',
+ p: V.EGG
+ })
+ );
+ if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') {
+ move.vanish.push(
new PiPo({
x: eggSquare[0],
y: eggSquare[1],
c: 'a',
- p: V.EGG
+ p: this.getPiece(eggSquare[0], eggSquare[1])
})
);
- if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') {
- move.vanish.push(
- new PiPo({
- x: eggSquare[0],
- y: eggSquare[1],
- c: 'a',
- p: this.getPiece(eggSquare[0], eggSquare[1])
- })
- );
- }
}
break;
}
}
}
+ // Avoid looping back on effect already applied:
+ let usedEffect = ArrayFun.init(8, 8, false);
const applyBeffect = (steps) => {
const [x, y] = [move.appear[0].x, move.appear[0].y];
+ if (usedEffect[x][y]) return;
+ usedEffect[x][y] = true;
const moveTo = this.getRandomSquare([x, y], steps);
move.appear[0].x = moveTo[0];
move.appear[0].y = moveTo[1];
+ if (
+ this.board[moveTo[0]][moveTo[1]] != V.EMPTY &&
+ this.getColor(moveTo[0], moveTo[1]) == 'a'
+ ) {
+ // Artificially change direction, before applying new effects:
+ x1 = x;
+ y1 = y;
+ x2 = moveTo[0];
+ x2 = moveTo[1];
+ switch (this.getPiece(moveTo[0], moveTo[1])) {
+ case V.BANANA:
+ applyBeffect(V.steps[V.ROOK]);
+ break;
+ case V.BOMB:
+ applyBeffect(V.steps[V.BISHOP]);
+ break;
+ case V.MUSHROOM:
+ applyMushroomEffect();
+ break;
+ case V.EGG:
+ applyEggEffect();
+ break;
+ }
+ }
};
// For (wa)luigi effect:
const changePieceColor = (color) => {
let pieces = [];
+ const oppLastRank = (color == 'w' ? 7 : 0);
for (let i=0; i<8; i++) {
for (let j=0; j<8; j++) {
if (
this.getColor(i, j) == color
) {
const piece = this.getPiece(i, j);
- if (piece != V.KING)
+ if (piece != V.KING && (piece != V.PAWN || i != oppLastRank))
pieces.push({ x: i, y: j, p: piece });
}
}
);
};
const applyEggEffect = () => {
- if (this.subTurn == 1) {
- // 1) Determine the effect (some may be impossible)
- let effects = ["kingboo", "koopa", "chomp", "bowser"];
- if (this.captured[color1].some(c => c >= 1))
- effects.push("toadette");
- V.PlayOnBoard(this.board, move);
- const canPlayAgain = this.getPotentialMovesFrom([x2, y2]).length > 0;
- V.UndoOnBoard(this.board, move);
- if (canPlayAgain) effects.push("daisy");
- if (
- board.some(b =>
- b.some(cell => cell[0] == oppCol && cell[1] != V.KING))
- ) {
- effects.push("luigi");
- }
- if (
- board.some(b =>
- b.some(cell => cell[0] == color1 && cell[1] != V.KING))
- ) {
- effects.push("waluigi");
- }
- const effect = effects[randInd(effects.length)];
- // 2) Apply it if possible, or set move.end.effect
- if (["kingboo", "toadette", "daisy"].includes(effect))
- move.end.effect = effect;
- else {
- switch (effect) {
- case "koopa":
- move.appear[0].x = x1;
- move.appear[0].y = y1;
- break;
- case "chomp":
- move.appear.unshift();
- break;
- case "bowser":
- move.appear[0].p = V.IMMOBILIZE_CODE[piece1];
- break;
- case "luigi":
- changePieceColor(oppCol);
- break;
- case "waluigi":
- changePieceColor(color1);
- break;
- }
+ if (this.subTurn == 2)
+ // No egg effects at subTurn 2
+ return;
+ // 1) Determine the effect (some may be impossible)
+ let effects = ["kingboo", "koopa", "chomp", "bowser"];
+ if (Object.values(this.captured[color1]).some(c => c >= 1))
+ effects.push("toadette");
+ const lastRank = { 'w': 0, 'b': 7 };
+ let canPlayAgain = undefined;
+ if (
+ move.appear[0].p == V.PAWN &&
+ move.appear[0].x == lastRank[color1]
+ ) {
+ // Always possible: promote into a queen rook or king
+ canPlayAgain = true;
+ }
+ else {
+ move.end.effect = "toadette";
+ this.play(move);
+ canPlayAgain = this.getPotentialMovesFrom([x2, y2]).length > 0;
+ this.undo(move);
+ delete move.end["effect"];
+ }
+ if (canPlayAgain) effects.push("daisy");
+ if (
+ this.board.some((b,i) =>
+ b.some(cell => {
+ return (
+ cell[0] == oppCol &&
+ cell[1] != V.KING &&
+ (cell[1] != V.PAWN || i != lastRank[oppCol])
+ );
+ })
+ )
+ ) {
+ effects.push("luigi");
+ }
+ if (
+ this.board.some((b,i) =>
+ b.some(cell => {
+ return (
+ cell[0] == color1 &&
+ cell[1] != V.KING &&
+ (cell[1] != V.PAWN || i != lastRank[color1])
+ );
+ })
+ )
+ ) {
+ effects.push("waluigi");
+ }
+ const effect = effects[randInt(effects.length)];
+ move.end.effect = effect;
+ // 2) Apply it if possible
+ if (!(["kingboo", "toadette", "daisy"].includes(effect))) {
+ switch (effect) {
+ case "koopa":
+ move.appear = [];
+ // Maybe egg effect was applied after others,
+ // so just shift vanish array:
+ move.vanish.shift();
+ break;
+ case "chomp":
+ move.appear = [];
+ break;
+ case "bowser":
+ move.appear[0].p = V.IMMOBILIZE_CODE[piece1];
+ break;
+ case "luigi":
+ changePieceColor(oppCol);
+ break;
+ case "waluigi":
+ changePieceColor(color1);
+ break;
}
}
};
const applyMushroomEffect = () => {
+ if (usedEffect[move.appear[0].x][move.appear[0].y]) return;
+ usedEffect[move.appear[0].x][move.appear[0].y] = true;
if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) {
// Just make another similar step, if possible (non-capturing)
const [i, j] = [
- move.appear[0].x + 2 * (x2 - x1),
- move.appear[0].y + 2 * (y2 - y1)
+ move.appear[0].x + (x2 - x1),
+ move.appear[0].y + (y2 - y1)
];
if (
V.OnBoard(i, j) &&
// "play again" nothing can be done after next move.
const steps = V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK];
const object = (piece1 == V.ROOK ? V.BANANA : V.BOMB);
- const dropOn = this.getRandomSquare([x, y], steps);
+ const dropOn = this.getRandomSquare([x2, y2], steps);
move.appear.push(
new PiPo({
x: dropOn[0],
break;
}
}
- else if (
+ if (
this.subTurn == 1 &&
+ (color2 != 'a' || piece2 != V.EGG) &&
[V.ROOK, V.BISHOP].includes(piece1)
) {
move.end.effect = 0;
this.addPawnMoves([x, y], [x + shiftX, y], moves);
if (
[firstRank, firstRank + shiftX].includes(x) &&
- this.board[x + 2 * shiftX][y] == V.EMPTY
+ (
+ this.board[x + 2 * shiftX][y] == V.EMPTY ||
+ this.getColor(x + 2 * shiftX, y) == 'a'
+ )
) {
moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y]));
}
normalMoves.forEach(m => {
if (m.vanish.length == 1) {
let im = JSON.parse(JSON.stringify(m));
- m.appear[0].p = V.INVISIBLE_QUEEN;
+ im.appear[0].p = V.INVISIBLE_QUEEN;
+ im.end.noHighlight = true;
invisibleMoves.push(im);
}
});
// If flag allows it, add 'remote shell captures'
if (this.powerFlags[this.turn][V.KING]) {
V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => {
- let [i, j] = [x + 2 * step[0], y + 2 * step[1]];
- while (
- V.OnBoard(i, j) &&
- (
- this.board[i][j] == V.EMPTY ||
+ if (
+ V.OnBoard(x + step[0], y + step[1]) &&
+ this.board[x + step[0]][y + step[1]] == V.EMPTY
+ ) {
+ let [i, j] = [x + 2 * step[0], y + 2 * step[1]];
+ while (
+ V.OnBoard(i, j) &&
(
- this.getColor(i, j) == 'a' &&
- [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
+ this.board[i][j] == V.EMPTY ||
+ (
+ this.getColor(i, j) == 'a' &&
+ [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j))
+ )
)
- )
- ) {
- i += step[0];
- j += step[1];
+ ) {
+ i += step[0];
+ j += step[1];
+ }
+ if (V.OnBoard(i, j)) {
+ const colIJ = this.getColor(i, j);
+ if (colIJ != color) {
+ // May just destroy a bomb or banana:
+ moves.push(
+ new Move({
+ start: { x: x, y: y},
+ end: { x: i, y: j },
+ appear: [],
+ vanish: [
+ new PiPo({
+ x: i, y: j, c: colIJ, p: this.getPiece(i, j)
+ })
+ ]
+ })
+ );
+ }
+ }
}
- if (V.OnBoard(i, j) && this.getColor(i, j) != color)
- // May just destroy a bomb or banana:
- moves.push(this.getBasicMove([x, y], [i, j]));
});
}
return moves;
let step of
(fm.vanish[0].p == V.ROOK ? V.steps[V.BISHOP] : V.steps[V.ROOK])
) {
- const [i, j] = [fm.end.x + step[0], fm.end.y + step[1]];
+ const [i, j] = [fm.appear[0].x + step[0], fm.appear[0].y + step[1]];
if (
V.OnBoard(i, j) &&
(this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a')
}
}
break;
- case 1: {
- const [x, y] = [fm.end.x, fm.end.y];
+ case "kingboo": {
+ const [x, y] = [fm.appear[0].x, fm.appear[0].y];
for (let i=0; i<8; i++) {
for (let j=0; j<8; j++) {
const colIJ = this.getColor(i, j);
}
break;
}
- case 2: {
+ case "toadette": {
const x = V.size.x + (this.turn == 'w' ? 0 : 1);
for (let y = 0; y < 8; y++)
Array.prototype.push.apply(moves, this.getReserveMoves([x, y]));
break;
}
- case 3:
- moves = super.getPotentialMovesFrom([fm.end.x, fm.end.y]);
+ case "daisy":
+ moves = super.getPotentialMovesFrom([fm.appear[0].x, fm.appear[0].y]);
break;
}
return moves;
const fm = this.firstMove[L-1];
if (fm.end.effect != 0) return null;
const [x, y] = [square[0], square[1]];
- const deltaX = Math.abs(fm.end.x - x);
- const deltaY = Math.abs(fm.end.y - y);
+ const deltaX = Math.abs(fm.appear[0].x - x);
+ const deltaY = Math.abs(fm.appear[0].y - y);
if (deltaX == 0 && deltaY == 0) {
// Empty move:
return {
this.epSquares.push(this.getEpSquare(move));
V.PlayOnBoard(this.board, move);
move.turn = [this.turn, this.subTurn];
- if (move.end.effect !== undefined) {
+ if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect)) {
this.firstMove.push(move);
this.subTurn = 2;
}
}
postPlay(move) {
- if (move.end.effect == 2) this.reserve = this.captured;
- else this.reserve = null;
+ if (move.end.effect == "toadette") this.reserve = this.captured;
+ else this.reserve = undefined;
if (move.vanish.length == 2 && move.vanish[1].c != 'a')
// Capture: update this.captured
this.captured[move.vanish[1].c][move.vanish[1].p]++;
else if (move.vanish.length == 0) {
+ if (move.appear.length == 0 || move.appear[0].c == 'a') return;
// A piece is back on board
- this.captured[move.appear[0].c][move.appear[0].p]++;
- this.reserve = null;
+ this.captured[move.appear[0].c][move.appear[0].p]--;
}
+
+
+
+
+// TODO: simplify and fix this
+
+
+
if (this.subTurn == 1) {
// Update flags:
if (
- move.vanish[0].p == V.KING &&
+ this.board[move.start.x][move.start.y] != V.EMPTY &&
+ this.getPiece(move.start.x, move.start.y) == V.KING &&
(
Math.abs(move.end.x - move.start.x) >= 2 ||
Math.abs(move.end.y - move.start.y) >= 2
)
) {
- this.powerFlags[move.vanish[0].c][V.KING] = false;
+ const myColor = this.getColor(move.start.x, move.start.y);
+ this.powerFlags[myColor][V.KING] = false;
}
else if (
move.vanish[0].p == V.QUEEN &&
this.epSquares.pop();
this.disaggregateFlags(JSON.parse(move.flags));
V.UndoOnBoard(this.board, move);
- if (move.end.effect !== undefined) this.firstMove.pop();
+ if ([0, "kingboo", "toadette", "daisy"].includes(move.end.effect))
+ this.firstMove.pop();
else this.movesCount--;
- if (this.subTurn == 1) this.movesCount--;
this.turn = move.turn[0];
this.subTurn = move.turn[1];
this.postUndo(move);
if (move.vanish.length == 2 && move.vanish[1].c != 'a')
this.captured[move.vanish[1].c][move.vanish[1].p]--;
else if (move.vanish.length == 0) {
- // A piece is back on board
- this.captured[move.vanish[1].c][move.vanish[1].p]++;
- this.reserve = null;
+ if (move.appear.length == 0 || move.appear[0].c == 'a') return;
+ // A piece was back on board
+ this.captured[move.appear[0].c][move.appear[0].p]++;
}
if (move.vanish.length == 0) this.reserve = this.captured;
- else this.reserve = null;
+ else this.reserve = undefined;
}
getCheckSquares() {
let kingThere = { w: false, b: false };
for (let i=0; i<8; i++) {
for (let j=0; j<8; j++) {
- if (this.board[i][j] != V.EMPTY && this.getPiece(i, j) == V.KING)
+ if (
+ this.board[i][j] != V.EMPTY &&
+ ['k', 'l'].includes(this.getPiece(i, j))
+ ) {
kingThere[this.getColor(i, j)] = true;
+ }
}
}
if (!kingThere['w']) return "0-1";
if (!kingThere['b']) return "1-0";
+ if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0");
return "*";
}
return (
SuicideRules.GenRandInitFen(randomness).slice(0, -1) +
// Add Peach + Mario flags, re-add en-passant + capture counts
- "0000 - 0000000000"
+ "1111 - 0000000000"
);
}
if (this.subTurn == 2) {
const moves2 = this.getAllValidMoves();
move2 = moves2[randInt(moves2.length)];
+console.log(move2);
+
}
this.undo(move1);
if (!move2) return move1;
}
getNotation(move) {
- // TODO: invisibility used => move notation Q??
- // Also, bonus should be clearly indicated + bomb/bananas locations
- // TODO: effect name + code to help move notation
if (move.vanish.length == 0) {
+ if (move.appear.length == 0) return "-";
const piece =
move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
return piece + "@" + V.CoordsToSquare(move.end);
}
- return super.getNotation(move);
+ if (
+ !move.end.effect &&
+ move.appear.length > 0 &&
+ move.appear[0].p == V.INVISIBLE_QUEEN
+ ) {
+ return "Q??";
+ }
+ const finalSquare = V.CoordsToSquare(move.end);
+ const piece = move.vanish[0].p;
+ if (move.appear.length == 0) {
+ // Koopa or Chomp
+ return (
+ piece.toUpperCase() + "x" + finalSquare +
+ "*" + (move.end.effect == "koopa" ? "K" : "C")
+ );
+ }
+ let notation = undefined;
+ if (piece == V.PAWN) {
+ // Pawn move
+ if (move.vanish.length >= 2) {
+ // Capture
+ const startColumn = V.CoordToColumn(move.start.y);
+ notation = startColumn + "x" + finalSquare;
+ }
+ else notation = finalSquare;
+ if (move.appear[0].p != V.PAWN)
+ // Promotion
+ notation += "=" + move.appear[0].p.toUpperCase();
+ }
+ else {
+ notation =
+ piece.toUpperCase() +
+ (move.vanish.length >= 2 ? "x" : "") +
+ finalSquare;
+ }
+ if (!!move.end.effect) {
+ switch (move.end.effect) {
+ case "kingboo":
+ notation += "*B";
+ break;
+ case "toadette":
+ notation += "*T";
+ break;
+ case "daisy":
+ notation += "*D";
+ break;
+ case "bowser":
+ notation += "*M";
+ break;
+ case "luigi":
+ notation += "*L";
+ break;
+ case "waluigi":
+ notation += "*W";
+ break;
+ }
+ }
+ else if (move.vanish.length >= 2 && move.vanish[1].c == 'a') {
+ let symbol = "";
+ switch (move.vanish[1].p) {
+ case V.MUSHROOM:
+ symbol = 'M';
+ break;
+ case V.BANANA:
+ symbol = 'B';
+ break;
+ case V.BOMB:
+ symbol = 'X';
+ break;
+ }
+ notation.replace('x', 'x' + symbol);
+ }
+ return notation;
}
};