| 1 | const nChoice = 5,; //fixed for this game\r |
| 2 | \r |
| 3 | // Rewards matrix. Order: rock, lizard, Spock, scissors, paper\r |
| 4 | const rewards = Array.from(Array(nChoice)).map( i => { //lines\r |
| 5 | return Array.from(Array(nChoice)).map( j => { //columns\r |
| 6 | // i against j: gain from i viewpoint\r |
| 7 | if (j == (i+1) % nChoice || j == (i+3) % nChoice)\r |
| 8 | return 1; //I win :)\r |
| 9 | else if ((i+1) % nChoice == j || j == (i+2) % nChoice)\r |
| 10 | return -1; //I lose :(\r |
| 11 | else\r |
| 12 | return 0;\r |
| 13 | });\r |
| 14 | });\r |
| 15 | \r |
| 16 | const symbols = [ "Rock", "Lizard", "Spock", "Scissors", "Paper" ];\r |
| 17 | \r |
| 18 | new Vue({\r |
| 19 | el: "#rpsls",\r |
| 20 | data: {\r |
| 21 | humanMove: -1, //integer in 0...nChoice-1\r |
| 22 | nInput: 5, //default\r |
| 23 | humanHistory: [ ], //your nInput last moves, stored (oldest first)\r |
| 24 | gameState: 0, //total points of the computer\r |
| 25 | drawIsLost: false, //normal (or true: draw is considered loss)\r |
| 26 | rewards: [ ], //initialized at first human move with new nInput\r |
| 27 | weights: [ ], //same as above\r |
| 28 | },\r |
| 29 | methods: {\r |
| 30 | // Called on nInput change\r |
| 31 | reinitialize: function() {\r |
| 32 | // weights[i][j][k]: output i -- input j/choice k\r |
| 33 | this.weights = Array.from(Array(nChoice)).map( i => {\r |
| 34 | return Array.from(Array(this.nInput)).map( j => {\r |
| 35 | return Array.from(Array(nChoice)).map( k => {\r |
| 36 | return 0;\r |
| 37 | });\r |
| 38 | })\r |
| 39 | });\r |
| 40 | if (this.humanHistory.length > this.nInput)\r |
| 41 | this.humanHistory.splice(this.nInput);\r |
| 42 | },\r |
| 43 | // Play a move given current data (*after* human move: trigger onChange)\r |
| 44 | play: function() {\r |
| 45 | let candidates = [ ];\r |
| 46 | Array.from(Array(nChoice)).forEach( i => {\r |
| 47 | // Sum all weights from an activated input to this output\r |
| 48 | let sumWeights = this.weights[i].reduce( (acc,input,j) => {\r |
| 49 | if (this.humanHistory.length <= j)\r |
| 50 | return 0;\r |
| 51 | return input[ this.humanHistory[j] ];\r |
| 52 | }, 0 );\r |
| 53 | let currentValue = {\r |
| 54 | val: sumWeights,\r |
| 55 | index: i\r |
| 56 | };\r |
| 57 | if (candidates.length == 0 || sumWeights > candidates[0].val)\r |
| 58 | candidates = [ currentValue ];\r |
| 59 | else if (sumWeights == candidates[0].val)\r |
| 60 | candidates.push(currentValue);\r |
| 61 | });\r |
| 62 | // Pick a choice at random in maxValue (total random for first move)\r |
| 63 | let randIdx = Math.floor((Math.random() * candidates.length) + 1);\r |
| 64 | this.updateGameState(candidates[randIdx]);\r |
| 65 | },\r |
| 66 | updateGameState: function(move) {\r |
| 67 | let reward = rewards[move.val][this.humanMove]; //viewpoint of computer\r |
| 68 | this.gameState += reward;\r |
| 69 | this.updateWeights(reward, move.index);\r |
| 70 | },\r |
| 71 | updateWeights: function(reward, index) {\r |
| 72 | let delta = Math.sign(reward);\r |
| 73 | if (this.drawIsLost && reward == 0)\r |
| 74 | delta = -1;\r |
| 75 | this.weights[index].forEach( (input,i) => {\r |
| 76 | if (i < this.humanHistory.length)\r |
| 77 | input[ this.humanHistory[i] ] += delta;\r |
| 78 | });\r |
| 79 | this.postUpdate();\r |
| 80 | },\r |
| 81 | // Finalize weights update\r |
| 82 | postUpdate: function() {\r |
| 83 | // Re-center the weights\r |
| 84 | let sumAllWeights = this.weights.reduce( (a,output) => {\r |
| 85 | return a + output.reduce( (b,input) => {\r |
| 86 | return b + input.reduce( (c,choiceWeight) => {\r |
| 87 | return c + choiceWeight;\r |
| 88 | }, 0);\r |
| 89 | }, 0);\r |
| 90 | }, 0);\r |
| 91 | let meanWeight = sumAllWeights / (this.nInput * nChoice * nChoice);\r |
| 92 | this.weights.forEach( output => {\r |
| 93 | output.forEach( input => {\r |
| 94 | for (let i=0; i<input.length; i++)\r |
| 95 | input[i] -= meanWeight;\r |
| 96 | });\r |
| 97 | });\r |
| 98 | // Update human moves history\r |
| 99 | this.humanHistory.push(coup_adversaire);\r |
| 100 | this.humanHistory.shift();\r |
| 101 | },\r |
| 102 | },\r |
| 103 | };\r |