White and black pieces are replaced by different armies.
+
+ Pawns and kings move as usual, but the other pieces generally do not.
+ Indeed, before the game start you must select two armies, defining
+ new movements for "rooks", "knights", "bishops" and "queens".
+
+
Pieces movements are described using these simple pieces:
+
+
Dabbabah = jump two squares orthogonally
+
Alfil = jump two squares diagonally
+
Wazir = one square orthogonally
+
Ferz = one square diagonally
+
Three leaper (L3) = jump three squares orthogonally
+
Narrow knight = knight without "2+1 lateral moves"
+
+
Pawns can be promoted into a piece of any of the two armies playing.
+
+
+
The Colorbound Clobberers
+
+
+
+
+
Rook = bishop + dabbabah = "bede" (D),
+
Knight = wazir + alfil = "waffle" (W),
+
Bishop = ferz + alfil + dabbabah = "fad" (F),
+
Queen = bishop + knight = "cardinal" (C).
+
+
+
+
+
+
+
+ When castling large, the king and rook arrive respectively on
+ b1/b8 and c1/c8 so that the rook remains on the same color.
+
+
+
The Nutty Knights
+
+
+
+
+
Rook = rook forward and sideways + king backwards = "charging rook" (G),
+
Knight = narrow knight + ferz = "fibnif" (I),
+
+ Bishop = knight forward + king sideways and backwards =
+ "charging knight" (T),
+
+
Queen = rook forward and sideways + knight forward + king = "colonel" (L).