X-Git-Url: https://git.auder.net/js/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=2ef43c36f6afb8a423b316710f64e0a470b7fde1;hb=6dd02928259482332d639bb71d2c44ff684fcfb5;hp=c60b17c741b744d0099a6402391292943435028b;hpb=4fe5664d48e37cf7e0de7562e8e76e8698b0ea74;p=vchess.git diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index c60b17c7..2ef43c36 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -16,13 +16,12 @@ pareil quand quelqu'un reco. @@ -40,23 +39,16 @@ export default { BaseGame, }, // gameRef: to find the game in (potentially remote) storage - // mode: "live" or "corr" (correspondance game), or "analyze" data: function() { return { st: store.state, gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID) - gameInfo: {}, //passed to BaseGame - vr: null, //TODO - vname: "", //obtained from gameInfo (slightly redundant..) + game: {}, //passed to BaseGame + vr: null, //"variant rules" object initialized from FEN drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?) people: [], //potential observers (TODO) }; }, - computed: { - analyze: function() { - return this.mode == "analyze"; - }, - }, watch: { '$route' (to, from) { if (!!to.params["id"]) @@ -100,7 +92,7 @@ export default { // TODO: observer on dark games must see all board ? Or alternate ? (seems better) // ...or just see nothing as on buho21 this.$refs["basegame"].play( - data.move, this.vname!="Dark" ? "animate" : null); + data.move, this.game.vname!="Dark" ? "animate" : null); break; case "pong": //received if we sent a ping (game still alive on our side) if (this.gameRef.id != data.gameId) @@ -240,13 +232,13 @@ export default { // - from indexedDB (one completed live game) // - from server (one correspondance game I play[ed] or not) // - from remote peer (one live game I don't play, finished or not) - loadGame: async function() { - this.gameInfo = GameStorage.get(this.gameRef); - this.vname = this.gameInfo.vname; - const vModule = await import("@/variants/" + this.vname + ".js"); - window.V = vModule.VariantRules; - this.vr = new V(this.gameInfo.fen); - + loadGame: function() { + GameStorage.get(this.gameRef, async (game) => { + this.game = game; + const vModule = await import("@/variants/" + game.vname + ".js"); + window.V = vModule.VariantRules; + this.vr = new V(game.fen); + }); // // Poll all players except me (if I'm playing) to know online status. // // --> Send ping to server (answer pong if players[s] are connected) // if (this.gameInfo.players.some(p => p.sid == this.st.user.sid)) @@ -260,6 +252,9 @@ export default { oppConnected: function(uid) { return this.opponents.some(o => o.id == uid && o.online); }, + processMove: function(move) { + // TODO: process some opponent's move + }, }, };