X-Git-Url: https://git.auder.net/js/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FOtage.js;h=2a8891ff6e8c0fa39dac74fbbcc5b00c544cdc8f;hb=f5cd0fb81ec9bd790d812c9ad02587e50427fcdf;hp=742c6ee19e02c0cf6217be9fa9ac48e17da2bb55;hpb=d2af3400944331ffd0c770f83857257c2f48e487;p=vchess.git diff --git a/client/src/variants/Otage.js b/client/src/variants/Otage.js index 742c6ee1..2a8891ff 100644 --- a/client/src/variants/Otage.js +++ b/client/src/variants/Otage.js @@ -36,7 +36,7 @@ export class OtageRules extends ChessRules { x: ['b', 'k'], y: ['q', 'q'], z: ['q', 'k'], - '_': ['k', 'k'] + '@': ['k', 'k'] }; } @@ -61,7 +61,7 @@ export class OtageRules extends ChessRules { for (let i = 0; i < row.length; i++) { const lowR = row[i].toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); - if (!!(lowR.match(/[a-z_]/))) { + if (!!(lowR.match(/[a-z@]/))) { sumElts++; if (lowR == 'k') kings[row[i]]++; else if (readNext) { @@ -146,7 +146,7 @@ export class OtageRules extends ChessRules { const c = fenRows[i].charAt(j); const lowR = c.toLowerCase(); const readNext = !(ChessRules.PIECES.includes(lowR)); - if (!!(lowR.match(/[a-z_]/))) { + if (!!(lowR.match(/[a-z@]/))) { if (lowR == 'k') this.kingPos[c == 'k' ? 'b' : 'w'] = [i, k]; else if (readNext) { const up = this.getUnionPieces(fenRows[i][++j], lowR); @@ -255,7 +255,14 @@ export class OtageRules extends ChessRules { // Transformation computed without taking union into account const up = this.getUnionPieces(initColor, initPiece); let args = [tr.p, up[oppCol]]; - if (['a', 'v'].includes(initColor)) args = args.reverse(); + if ( + ['a', 'v'].includes(initColor) || + // HACK: "ba" piece = two pawns, black controling. + // If promoting, must artificially imagine color was 'a': + (initPiece == 'a' && initColor == 'b') + ) { + args = args.reverse(); + } const capturer = (['a', 'b'].includes(initColor) ? 'b' : 'w'); const cp = this.getUnionCode(args[0], args[1], capturer); tr.c = cp.c; @@ -657,7 +664,7 @@ export class OtageRules extends ChessRules { r.piece == newState.piece && ( r.square.x == newState.square.x && - r.square.y == newState.square.y && + r.square.y == newState.square.y ) && r.position == newState.position );