X-Git-Url: https://git.auder.net/js/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FComputerGame.vue;h=83b4e023af99c4a164e1560c9cdd435f5865d11c;hb=584f81b93154313a3856112400b7df98e0eb2632;hp=aee1f70ef7fcedc4cdb87c0eeb352c833bc3000e;hpb=e71161fbfffe53b0f4b174e0467cdd98cc70b7b0;p=vchess.git diff --git a/client/src/components/ComputerGame.vue b/client/src/components/ComputerGame.vue index aee1f70e..83b4e023 100644 --- a/client/src/components/ComputerGame.vue +++ b/client/src/components/ComputerGame.vue @@ -3,7 +3,6 @@ BaseGame( ref="basegame" :game="game" @newmove="processMove" - @gameover="gameOver" ) @@ -11,6 +10,7 @@ BaseGame( import BaseGame from "@/components/BaseGame.vue"; import { store } from "@/store"; import { CompgameStorage } from "@/utils/compgameStorage"; +import { getScoreMessage } from "@/utils/scoring"; import { playMove, getFilteredMove } from "@/utils/playUndo"; import Worker from "worker-loader!@/playCompMove"; export default { @@ -38,7 +38,8 @@ export default { this.compWorker.onmessage = e => { let compMove = e.data; // Small delay for the bot to appear "more human" - const delay = Math.max(500 - (Date.now() - this.timeStart), 0); + const minDelay = this.gameInfo.mode == "versus" ? 500 : 1000; + const delay = Math.max(minDelay - (Date.now() - this.timeStart), 0); let self = this; setTimeout(() => { if (this.currentUrl != document.location.href) return; //page change @@ -57,7 +58,7 @@ export default { if (!game) { game = { vname: this.gameInfo.vname, - fenStart: V.GenRandInitFen(), + fenStart: V.GenRandInitFen(this.st.settings.randomness), moves: [] }; game.fen = game.fenStart; @@ -84,11 +85,13 @@ export default { this.compThink = true; this.compWorker.postMessage(["askmove"]); }, - processMove: function(move) { + processMove: function(move, scoreObj) { playMove(move, this.vr); - // This move could have ended the game: if this is the case, - // the game is already removed from storage (if mode == 'versus') - if (this.game.score != "*") return; + // This move could have ended the game: + if (scoreObj.score != "*") { + this.gameOver(scoreObj.score); + return; + } // Send the move to web worker (including his own moves) this.compWorker.postMessage(["newmove", move]); if (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor) @@ -101,10 +104,11 @@ export default { }); } }, - gameOver: function(score, scoreMsg) { + gameOver: function(score) { this.game.score = score; - this.game.scoreMsg = scoreMsg; - if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp + this.game.scoreMsg = getScoreMessage(score); + // If comp is thinking, let him finish: + if (!this.compThink) this.$emit("game-stopped"); } } };