X-Git-Url: https://git.auder.net/js/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Fcomponents%2FBaseGame.vue;h=d0b584b101e9ecd8c9d0515dff606fbb7a2db50b;hb=834c202a003ca6285106133336701b340939ba12;hp=8285c0ce0b7c0bc34ae7bd36e9ed92cb722a8966;hpb=1acda11cd124a446c8bb451feae380efcc8a1cbc;p=vchess.git diff --git a/client/src/components/BaseGame.vue b/client/src/components/BaseGame.vue index 8285c0ce..d0b584b1 100644 --- a/client/src/components/BaseGame.vue +++ b/client/src/components/BaseGame.vue @@ -6,11 +6,12 @@ .card.smallpad.small-modal.text-center label.modal-close(for="modalEog") h3#eogMessage.section {{ endgameMessage }} - Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor" - :orientation="orientation" :vname="vname" @play-move="play") + Board(:vr="vr" :last-move="lastMove" :analyze="game.mode=='analyze'" + :user-color="game.mycolor" :orientation="orientation" + :vname="game.vname" @play-move="play") .button-group - button(@click="play") Play - button(@click="undo") Undo + button(@click="() => play()") Play + button(@click="() => undo()") Undo button(@click="flip") Flip button(@click="gotoBegin") GotoBegin button(@click="gotoEnd") GotoEnd @@ -38,7 +39,7 @@ export default { //MoveList, }, // "vr": VariantRules object, describing the game state + rules - props: ["vname","analyze","vr","fenStart","players","mycolor"], + props: ["vr","game"], data: function() { return { st: store.state, @@ -51,13 +52,29 @@ export default { lastMove: null, }; }, + watch: { + // game initial FEN changes when a new game starts + "game.fenStart": function() { + // Reset all variables + this.endgameMessage = ""; + this.orientation = this.game.mycolor || "w"; //default orientation for observed games + this.score = this.game.score || "*"; //mutable (if initially "*") + this.moves = JSON.parse(JSON.stringify(this.game.moves || [])); + const L = this.moves.length; + this.cursor = L-1; + this.lastMove = (L > 0 ? this.moves[L-1] : null); + }, + }, computed: { showMoves: function() { return true; //return window.innerWidth >= 768; }, showFen: function() { - return this.vname != "Dark" || this.score != "*"; + return this.game.vname != "Dark" || this.score != "*"; + }, + analyze: function() { + return this.game.mode == "analyze"; }, }, methods: { @@ -91,11 +108,11 @@ export default { getPgn: function() { let pgn = ""; pgn += '[Site "vchess.club"]\n'; - pgn += '[Variant "' + this.vname + '"]\n'; + pgn += '[Variant "' + this.game.vname + '"]\n'; pgn += '[Date "' + getDate(new Date()) + '"]\n'; - pgn += '[White "' + this.players[0] + '"]\n'; - pgn += '[Black "' + this.players[1] + '"]\n'; - pgn += '[Fen "' + this.fenStart + '"]\n'; + pgn += '[White "' + this.game.players[0] + '"]\n'; + pgn += '[Black "' + this.game.players[1] + '"]\n'; + pgn += '[Fen "' + this.game.fenStart + '"]\n'; pgn += '[Result "' + this.score + '"]\n\n'; let counter = 1; let i = 0; @@ -115,14 +132,14 @@ export default { }, showScoreMsg: function(score) { this.setEndgameMessage(score); - let modalBox = document.getElementById("modal-eog"); + let modalBox = document.getElementById("modalEog"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 2000); }, endGame: function(score) { this.score = score; this.showScoreMsg(score); - this.$emit("game-over"); + this.$emit("gameover"); //score not required (TODO?) }, animateMove: function(move) { let startSquare = document.getElementById(getSquareId(move.start)); @@ -203,7 +220,8 @@ export default { else //just show score on screen (allow undo) this.showScoreMsg(score); } - this.$emit("newmove", move); //post-processing (e.g. computer play) + if (!this.analyze) + this.$emit("newmove", move); //post-processing (e.g. computer play) }, undo: function(move) { let navigate = !move; @@ -219,16 +237,16 @@ export default { if (this.st.settings.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); this.incheck = this.vr.getCheckSquares(this.vr.turn); - if (this.analyze) //TODO: can this happen? + if (!navigate) this.moves.pop(); }, gotoMove: function(index) { - this.vr = new V(this.moves[index].fen); + this.vr.re_init(this.moves[index].fen); this.cursor = index; this.lastMove = this.moves[index]; }, gotoBegin: function() { - this.vr = new V(this.fenStart); + this.vr.re_init(this.game.fenStart); this.cursor = -1; this.lastMove = null; },