X-Git-Url: https://git.auder.net/js/rpsls.js?a=blobdiff_plain;f=client%2Fsrc%2Fbase_rules.js;h=0549139877e5ad5ebb1ed6bc54b318febb4ce212;hb=c11afcdfa8678a27ea6c0822f6d3fef83967701b;hp=6502679a3fb973fc326aa3aea2c4c90756fd6ab6;hpb=cb1165b46266a73b2a1f211a9c98470b1ceaacd3;p=vchess.git diff --git a/client/src/base_rules.js b/client/src/base_rules.js index 6502679a..05491398 100644 --- a/client/src/base_rules.js +++ b/client/src/base_rules.js @@ -22,8 +22,8 @@ export const Move = class Move { constructor(o) { this.appear = o.appear; this.vanish = o.vanish; - this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; - this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; + this.start = o.start || { x: o.vanish[0].x, y: o.vanish[0].y }; + this.end = o.end || { x: o.appear[0].x, y: o.appear[0].y }; } }; @@ -136,6 +136,11 @@ export const ChessRules = class ChessRules { return false; } + // At some stages, some games could wait clicks only: + onlyClick() { + return false; + } + // Some variants use click infos: doClick() { return null; @@ -163,7 +168,6 @@ export const ChessRules = class ChessRules { // Check if FEN describes a board situation correctly static IsGoodFen(fen) { -console.log("ddd"); const fenParsed = V.ParseFen(fen); // 1) Check position if (!V.IsGoodPosition(fenParsed.position)) return false; @@ -663,7 +667,7 @@ console.log("ddd"); case V.QUEEN: return this.getPotentialQueenMoves(sq); case V.KING: return this.getPotentialKingMoves(sq); } - return []; //never reached + return []; //never reached (but some variants may use it: Bario...) } // Build a regular move from its initial and destination squares. @@ -714,7 +718,7 @@ console.log("ddd"); let j = y + step[1]; while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { moves.push(this.getBasicMove([x, y], [i, j])); - if (oneStep) continue outerLoop; + if (!!oneStep) continue outerLoop; i += step[0]; j += step[1]; } @@ -1073,8 +1077,7 @@ console.log("ddd"); V.OnBoard(rx, ry) && this.board[rx][ry] != V.EMPTY && this.getPiece(rx, ry) == piece && - this.getColor(rx, ry) == color && - this.canTake([rx, ry], [x, y]) //for Paco-Sako (TODO: necessary?) + this.getColor(rx, ry) == color ) { return true; }