vr: null, //object to check moves, store them, FEN..
orientation: "w", //useful if click on "flip board"
vr: null, //object to check moves, store them, FEN..
orientation: "w", //useful if click on "flip board"
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering