+ if (this.game.type == "corr" && move.color == this.game.mycolor)
+ {
+
+//TODO: if takeback, then time over occurs.
+
+ if (!confirm(this.st.tr["Move played:"] + " " + move.notation + "\n" + this.st.tr["Are you sure?"]))
+ return this.$set(this.game, "moveToUndo", move);
+ }