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Some advances in Checkered variant
[xogo.git]
/
base_rules.js
diff --git
a/base_rules.js
b/base_rules.js
index
d609a56
..
f9913c4
100644
(file)
--- a/
base_rules.js
+++ b/
base_rules.js
@@
-219,6
+219,7
@@
export default class ChessRules {
const s = FenUtil.setupPieces(
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
{
const s = FenUtil.setupPieces(
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
{
+ randomness: this.options["randomness"],
between: {p1: 'k', p2: 'r'},
diffCol: ['b'],
flags: ['r']
between: {p1: 'k', p2: 'r'},
diffCol: ['b'],
flags: ['r']
@@
-285,9
+286,9
@@
export default class ChessRules {
// Position part of the FEN string
getPosition() {
let position = "";
// Position part of the FEN string
getPosition() {
let position = "";
- for (let i = 0; i < this.size.
y
; i++) {
+ for (let i = 0; i < this.size.
x
; i++) {
let emptyCount = 0;
let emptyCount = 0;
- for (let j = 0; j < this.size.
x
; j++) {
+ for (let j = 0; j < this.size.
y
; j++) {
if (this.board[i][j] == "")
emptyCount++;
else {
if (this.board[i][j] == "")
emptyCount++;
else {
@@
-302,7
+303,7
@@
export default class ChessRules {
if (emptyCount > 0)
// "Flush remainder"
position += C.FenEmptySquares(emptyCount);
if (emptyCount > 0)
// "Flush remainder"
position += C.FenEmptySquares(emptyCount);
- if (i < this.size.
y
- 1)
+ if (i < this.size.
x
- 1)
position += "/"; //separate rows
}
return position;
position += "/"; //separate rows
}
return position;
@@
-556,7
+557,7
@@
export default class ChessRules {
chessboard.style.top = spaceTop + "px";
// Give sizes instead of recomputing them,
// because chessboard might not be drawn yet.
chessboard.style.top = spaceTop + "px";
// Give sizes instead of recomputing them,
// because chessboard might not be drawn yet.
- this.setupPieces({
+ this.setup
Visual
Pieces({
width: cbWidth,
height: cbHeight,
x: spaceLeft,
width: cbWidth,
height: cbHeight,
x: spaceLeft,
@@
-596,7
+597,7
@@
export default class ChessRules {
return board;
}
return board;
}
- setupPieces(r) {
+ setup
Visual
Pieces(r) {
let chessboard =
document.getElementById(this.containerId).querySelector(".chessboard");
if (!r)
let chessboard =
document.getElementById(this.containerId).querySelector(".chessboard");
if (!r)