| 1 | import ChessRules from "/base_rules"; |
| 2 | import GiveawayRules from "/variants/Giveaway"; |
| 3 | import { ArrayFun } from "/utils/array.js"; |
| 4 | import { Random } from "/utils/alea.js"; |
| 5 | import PiPo from "/utils/PiPo.js"; |
| 6 | import Move from "/utils/Move.js"; |
| 7 | |
| 8 | export class ChakartRules extends ChessRules { |
| 9 | |
| 10 | static get Options() { |
| 11 | return { |
| 12 | select: [ |
| 13 | { |
| 14 | label: "Randomness", |
| 15 | variable: "randomness", |
| 16 | defaut: 2, |
| 17 | options: [ |
| 18 | { label: "Deterministic", value: 0 }, |
| 19 | { label: "Symmetric random", value: 1 }, |
| 20 | { label: "Asymmetric random", value: 2 } |
| 21 | ] |
| 22 | } |
| 23 | ] |
| 24 | }; |
| 25 | } |
| 26 | |
| 27 | get pawnPromotions() { |
| 28 | return ['q', 'r', 'n', 'b', 'k']; |
| 29 | } |
| 30 | |
| 31 | get hasCastle() { |
| 32 | return false; |
| 33 | } |
| 34 | get hasEnpassant() { |
| 35 | return false; |
| 36 | } |
| 37 | |
| 38 | static get IMMOBILIZE_CODE() { |
| 39 | return { |
| 40 | 'p': 's', |
| 41 | 'r': 'u', |
| 42 | 'n': 'o', |
| 43 | 'b': 'c', |
| 44 | 'q': 't', |
| 45 | 'k': 'l' |
| 46 | }; |
| 47 | } |
| 48 | |
| 49 | static get IMMOBILIZE_DECODE() { |
| 50 | return { |
| 51 | 's': 'p', |
| 52 | 'u': 'r', |
| 53 | 'o': 'n', |
| 54 | 'c': 'b', |
| 55 | 't': 'q', |
| 56 | 'l': 'k' |
| 57 | }; |
| 58 | } |
| 59 | |
| 60 | static get INVISIBLE_QUEEN() { |
| 61 | return 'i'; |
| 62 | } |
| 63 | |
| 64 | // Fictive color 'a', bomb banana mushroom egg |
| 65 | static get BOMB() { |
| 66 | return 'w'; //"Wario" |
| 67 | } |
| 68 | static get BANANA() { |
| 69 | return 'd'; //"Donkey" |
| 70 | } |
| 71 | static get EGG() { |
| 72 | return 'e'; |
| 73 | } |
| 74 | static get MUSHROOM() { |
| 75 | return 'm'; |
| 76 | } |
| 77 | |
| 78 | genRandInitFen(seed) { |
| 79 | const gr = new GiveawayRules({mode: "suicide"}, true); |
| 80 | return ( |
| 81 | gr.genRandInitFen(seed).slice(0, -1) + |
| 82 | // Add Peach + Mario flags + capture counts |
| 83 | '{"flags": "1111", "ccount": "000000000000"}' |
| 84 | ); |
| 85 | } |
| 86 | |
| 87 | fen2board(f) { |
| 88 | return ( |
| 89 | f.charCodeAt() <= 90 |
| 90 | ? "w" + f.toLowerCase() |
| 91 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f |
| 92 | ); |
| 93 | } |
| 94 | |
| 95 | setFlags(fenflags) { |
| 96 | // King can send shell? Queen can be invisible? |
| 97 | this.powerFlags = { |
| 98 | w: {k: false, q: false}, |
| 99 | b: {k: false, q: false} |
| 100 | }; |
| 101 | for (let c of ['w', 'b']) { |
| 102 | for (let p of ['k', 'q']) { |
| 103 | this.powerFlags[c][p] = |
| 104 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | aggregateFlags() { |
| 110 | return this.powerFlags; |
| 111 | } |
| 112 | |
| 113 | disaggregateFlags(flags) { |
| 114 | this.powerFlags = flags; |
| 115 | } |
| 116 | |
| 117 | getFen() { |
| 118 | return super.getFen() + " " + this.getCapturedFen(); |
| 119 | } |
| 120 | |
| 121 | getFlagsFen() { |
| 122 | return ['w', 'b'].map(c => { |
| 123 | return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); |
| 124 | }).join(""); |
| 125 | } |
| 126 | |
| 127 | getCapturedFen() { |
| 128 | const res = ['w', 'b'].map(c => { |
| 129 | Object.values(this.captured[c]) |
| 130 | }); |
| 131 | return res[0].concat(res[1]).join(""); |
| 132 | } |
| 133 | |
| 134 | setOtherVariables(fenParsed) { |
| 135 | super.setOtherVariables(fenParsed); |
| 136 | // Initialize captured pieces' counts from FEN |
| 137 | const allCapts = fenParsed.captured.split("").map(x => parseInt(x, 10)); |
| 138 | const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; |
| 139 | this.captured = { |
| 140 | w: Array.toObject(pieces, allCapts.slice(0, 6)), |
| 141 | b: Array.toObject(pieces, allCapts.slice(6, 12)) |
| 142 | }; |
| 143 | this.reserve = { w: {}, b: {} }; //to be replaced by this.captured |
| 144 | this.effect = ""; |
| 145 | } |
| 146 | |
| 147 | // For Toadette bonus |
| 148 | getDropMovesFrom([c, p]) { |
| 149 | if (this.reserve[c][p] == 0) |
| 150 | return []; |
| 151 | let moves = []; |
| 152 | const start = (c == 'w' && p == 'p' ? 1 : 0); |
| 153 | const end = (color == 'b' && p == 'p' ? 7 : 8); |
| 154 | for (let i = start; i < end; i++) { |
| 155 | for (let j = 0; j < this.size.y; j++) { |
| 156 | const pieceIJ = this.getPiece(i, j); |
| 157 | if ( |
| 158 | this.board[i][j] == "" || |
| 159 | this.getColor(i, j) == 'a' || |
| 160 | pieceIJ == V.INVISIBLE_QUEEN |
| 161 | ) { |
| 162 | let m = new Move({ |
| 163 | start: {x: c, y: p}, |
| 164 | end: {x: i, y: j}, |
| 165 | appear: [new PiPo({x: i, y: j, c: c, p: p})], |
| 166 | vanish: [] |
| 167 | }); |
| 168 | // A drop move may remove a bonus (or hidden queen!) |
| 169 | if (this.board[i][j] != "") |
| 170 | m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); |
| 171 | moves.push(m); |
| 172 | } |
| 173 | } |
| 174 | } |
| 175 | return moves; |
| 176 | } |
| 177 | |
| 178 | |
| 179 | |
| 180 | |
| 181 | |
| 182 | |
| 183 | |
| 184 | |
| 185 | |
| 186 | |
| 187 | // TODO: rethink from here: |
| 188 | |
| 189 | getPotentialMovesFrom([x, y]) { |
| 190 | let moves = []; |
| 191 | if (this.subTurn == 1) { |
| 192 | moves = super.getPotentialMovesFrom([x, y]); |
| 193 | const finalPieces = V.PawnSpecs.promotions; |
| 194 | const color = this.turn; |
| 195 | const lastRank = (color == "w" ? 0 : 7); |
| 196 | let pMoves = []; |
| 197 | moves.forEach(m => { |
| 198 | if ( |
| 199 | m.appear.length > 0 && |
| 200 | ['p', 's'].includes(m.appear[0].p) && |
| 201 | m.appear[0].x == lastRank |
| 202 | ) { |
| 203 | for (let i = 1; i < finalPieces.length; i++) { |
| 204 | const piece = finalPieces[i]; |
| 205 | let otherM = JSON.parse(JSON.stringify(m)); |
| 206 | otherM.appear[0].p = |
| 207 | m.appear[0].p == V.PAWN |
| 208 | ? finalPieces[i] |
| 209 | : V.IMMOBILIZE_CODE[finalPieces[i]]; |
| 210 | pMoves.push(otherM); |
| 211 | } |
| 212 | // Finally alter m itself: |
| 213 | m.appear[0].p = |
| 214 | m.appear[0].p == V.PAWN |
| 215 | ? finalPieces[0] |
| 216 | : V.IMMOBILIZE_CODE[finalPieces[0]]; |
| 217 | } |
| 218 | }); |
| 219 | Array.prototype.push.apply(moves, pMoves); |
| 220 | } |
| 221 | else { |
| 222 | // Subturn == 2 |
| 223 | const L = this.effects.length; |
| 224 | switch (this.effects[L-1]) { |
| 225 | case "kingboo": |
| 226 | // Exchange position with any visible piece, |
| 227 | // except pawns if arriving on last rank. |
| 228 | const lastRank = { 'w': 0, 'b': 7 }; |
| 229 | const color = this.turn; |
| 230 | const allowLastRank = (this.getPiece(x, y) != V.PAWN); |
| 231 | for (let i=0; i<8; i++) { |
| 232 | for (let j=0; j<8; j++) { |
| 233 | const colIJ = this.getColor(i, j); |
| 234 | const pieceIJ = this.getPiece(i, j); |
| 235 | if ( |
| 236 | (i != x || j != y) && |
| 237 | this.board[i][j] != V.EMPTY && |
| 238 | pieceIJ != V.INVISIBLE_QUEEN && |
| 239 | colIJ != 'a' |
| 240 | ) { |
| 241 | if ( |
| 242 | (pieceIJ != V.PAWN || x != lastRank[colIJ]) && |
| 243 | (allowLastRank || i != lastRank[color]) |
| 244 | ) { |
| 245 | const movedUnit = new PiPo({ |
| 246 | x: x, |
| 247 | y: y, |
| 248 | c: colIJ, |
| 249 | p: this.getPiece(i, j) |
| 250 | }); |
| 251 | let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); |
| 252 | mMove.appear.push(movedUnit); |
| 253 | moves.push(mMove); |
| 254 | } |
| 255 | } |
| 256 | } |
| 257 | } |
| 258 | break; |
| 259 | case "toadette": |
| 260 | // Resurrect a captured piece |
| 261 | if (x >= V.size.x) moves = this.getReserveMoves([x, y]); |
| 262 | break; |
| 263 | case "daisy": |
| 264 | // Play again with any piece |
| 265 | moves = super.getPotentialMovesFrom([x, y]); |
| 266 | break; |
| 267 | } |
| 268 | } |
| 269 | return moves; |
| 270 | } |
| 271 | |
| 272 | // Helper for getBasicMove(): banana/bomb effect |
| 273 | getRandomSquare([x, y], steps) { |
| 274 | const validSteps = steps.filter(s => V.OnBoard(x + s[0], y + s[1])); |
| 275 | const step = validSteps[randInt(validSteps.length)]; |
| 276 | return [x + step[0], y + step[1]]; |
| 277 | } |
| 278 | |
| 279 | // Apply mushroom, bomb or banana effect (hidden to the player). |
| 280 | // Determine egg effect, too, and apply its first part if possible. |
| 281 | getBasicMove_aux(psq1, sq2, tr, initMove) { |
| 282 | const [x1, y1] = [psq1.x, psq1.y]; |
| 283 | const color1 = this.turn; |
| 284 | const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); |
| 285 | const oppCol = V.GetOppCol(color1); |
| 286 | if (!sq2) { |
| 287 | let move = { |
| 288 | appear: [], |
| 289 | vanish: [] |
| 290 | }; |
| 291 | // banana or bomb defines next square, or the move ends there |
| 292 | move.appear = [ |
| 293 | new PiPo({ |
| 294 | x: x1, |
| 295 | y: y1, |
| 296 | c: color1, |
| 297 | p: piece1 |
| 298 | }) |
| 299 | ]; |
| 300 | if (this.board[x1][y1] != V.EMPTY) { |
| 301 | const initP1 = this.getPiece(x1, y1); |
| 302 | move.vanish = [ |
| 303 | new PiPo({ |
| 304 | x: x1, |
| 305 | y: y1, |
| 306 | c: this.getColor(x1, y1), |
| 307 | p: initP1 |
| 308 | }) |
| 309 | ]; |
| 310 | if ([V.BANANA, V.BOMB].includes(initP1)) { |
| 311 | const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; |
| 312 | move.next = this.getRandomSquare([x1, y1], steps); |
| 313 | } |
| 314 | } |
| 315 | move.end = { x: x1, y: y1 }; |
| 316 | return move; |
| 317 | } |
| 318 | const [x2, y2] = [sq2[0], sq2[1]]; |
| 319 | // The move starts normally, on board: |
| 320 | let move = super.getBasicMove([x1, y1], [x2, y2], tr); |
| 321 | if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) |
| 322 | const L = this.effects.length; |
| 323 | if ( |
| 324 | [V.PAWN, V.KNIGHT].includes(piece1) && |
| 325 | !!initMove && |
| 326 | (this.subTurn == 1 || this.effects[L-1] == "daisy") |
| 327 | ) { |
| 328 | switch (piece1) { |
| 329 | case V.PAWN: { |
| 330 | const twoSquaresMove = (Math.abs(x2 - x1) == 2); |
| 331 | const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); |
| 332 | move.appear.push( |
| 333 | new PiPo({ |
| 334 | x: mushroomX, |
| 335 | y: y1, |
| 336 | c: 'a', |
| 337 | p: V.MUSHROOM |
| 338 | }) |
| 339 | ); |
| 340 | if (this.getColor(mushroomX, y1) == 'a') { |
| 341 | move.vanish.push( |
| 342 | new PiPo({ |
| 343 | x: mushroomX, |
| 344 | y: y1, |
| 345 | c: 'a', |
| 346 | p: this.getPiece(mushroomX, y1) |
| 347 | }) |
| 348 | ); |
| 349 | } |
| 350 | break; |
| 351 | } |
| 352 | case V.KNIGHT: { |
| 353 | const deltaX = Math.abs(x2 - x1); |
| 354 | const deltaY = Math.abs(y2 - y1); |
| 355 | let eggSquare = [ |
| 356 | x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), |
| 357 | y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) |
| 358 | ]; |
| 359 | if ( |
| 360 | this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && |
| 361 | this.getColor(eggSquare[0], eggSquare[1]) != 'a' |
| 362 | ) { |
| 363 | eggSquare[0] = x1; |
| 364 | eggSquare[1] = y1; |
| 365 | } |
| 366 | move.appear.push( |
| 367 | new PiPo({ |
| 368 | x: eggSquare[0], |
| 369 | y: eggSquare[1], |
| 370 | c: 'a', |
| 371 | p: V.EGG |
| 372 | }) |
| 373 | ); |
| 374 | if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { |
| 375 | move.vanish.push( |
| 376 | new PiPo({ |
| 377 | x: eggSquare[0], |
| 378 | y: eggSquare[1], |
| 379 | c: 'a', |
| 380 | p: this.getPiece(eggSquare[0], eggSquare[1]) |
| 381 | }) |
| 382 | ); |
| 383 | } |
| 384 | break; |
| 385 | } |
| 386 | } |
| 387 | } |
| 388 | // For (wa)luigi effect: |
| 389 | const changePieceColor = (color) => { |
| 390 | let pieces = []; |
| 391 | const oppLastRank = (color == 'w' ? 7 : 0); |
| 392 | for (let i=0; i<8; i++) { |
| 393 | for (let j=0; j<8; j++) { |
| 394 | const piece = this.getPiece(i, j); |
| 395 | if ( |
| 396 | (i != move.vanish[0].x || j != move.vanish[0].y) && |
| 397 | this.board[i][j] != V.EMPTY && |
| 398 | piece != V.INVISIBLE_QUEEN && |
| 399 | this.getColor(i, j) == color |
| 400 | ) { |
| 401 | if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) |
| 402 | pieces.push({ x: i, y: j, p: piece }); |
| 403 | } |
| 404 | } |
| 405 | } |
| 406 | // Special case of the current piece (still at its initial position) |
| 407 | if (color == color1) |
| 408 | pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); |
| 409 | const cp = pieces[randInt(pieces.length)]; |
| 410 | if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { |
| 411 | move.vanish.push( |
| 412 | new PiPo({ |
| 413 | x: cp.x, |
| 414 | y: cp.y, |
| 415 | c: color, |
| 416 | p: cp.p |
| 417 | }) |
| 418 | ); |
| 419 | } |
| 420 | else move.appear.shift(); |
| 421 | move.appear.push( |
| 422 | new PiPo({ |
| 423 | x: cp.x, |
| 424 | y: cp.y, |
| 425 | c: V.GetOppCol(color), |
| 426 | p: cp.p |
| 427 | }) |
| 428 | ); |
| 429 | }; |
| 430 | const applyEggEffect = () => { |
| 431 | if (this.subTurn == 2) |
| 432 | // No egg effects at subTurn 2 |
| 433 | return; |
| 434 | // 1) Determine the effect (some may be impossible) |
| 435 | let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; |
| 436 | if (Object.values(this.captured[color1]).some(c => c >= 1)) |
| 437 | effects.push("toadette"); |
| 438 | const lastRank = { 'w': 0, 'b': 7 }; |
| 439 | if ( |
| 440 | this.board.some((b,i) => |
| 441 | b.some(cell => { |
| 442 | return ( |
| 443 | cell[0] == oppCol && |
| 444 | cell[1] != V.KING && |
| 445 | (cell[1] != V.PAWN || i != lastRank[color1]) |
| 446 | ); |
| 447 | }) |
| 448 | ) |
| 449 | ) { |
| 450 | effects.push("luigi"); |
| 451 | } |
| 452 | if ( |
| 453 | ( |
| 454 | piece1 != V.KING && |
| 455 | (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) |
| 456 | ) || |
| 457 | this.board.some((b,i) => |
| 458 | b.some(cell => { |
| 459 | return ( |
| 460 | cell[0] == color1 && |
| 461 | cell[1] != V.KING && |
| 462 | (cell[1] != V.PAWN || i != lastRank[oppCol]) |
| 463 | ); |
| 464 | }) |
| 465 | ) |
| 466 | ) { |
| 467 | effects.push("waluigi"); |
| 468 | } |
| 469 | const effect = effects[randInt(effects.length)]; |
| 470 | move.end.effect = effect; |
| 471 | // 2) Apply it if possible |
| 472 | if (!(["kingboo", "toadette", "daisy"].includes(effect))) { |
| 473 | switch (effect) { |
| 474 | case "koopa": |
| 475 | move.appear = []; |
| 476 | // Maybe egg effect was applied after others, |
| 477 | // so just shift vanish array: |
| 478 | move.vanish.shift(); |
| 479 | break; |
| 480 | case "chomp": |
| 481 | move.appear = []; |
| 482 | break; |
| 483 | case "bowser": |
| 484 | move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; |
| 485 | break; |
| 486 | case "luigi": |
| 487 | changePieceColor(oppCol); |
| 488 | break; |
| 489 | case "waluigi": |
| 490 | changePieceColor(color1); |
| 491 | break; |
| 492 | } |
| 493 | } |
| 494 | }; |
| 495 | const applyMushroomEffect = () => { |
| 496 | if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { |
| 497 | // Just make another similar step, if possible (non-capturing) |
| 498 | const [i, j] = [ |
| 499 | move.appear[0].x + (x2 - x1), |
| 500 | move.appear[0].y + (y2 - y1) |
| 501 | ]; |
| 502 | if ( |
| 503 | V.OnBoard(i, j) && |
| 504 | ( |
| 505 | this.board[i][j] == V.EMPTY || |
| 506 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || |
| 507 | this.getColor(i, j) == 'a' |
| 508 | ) |
| 509 | ) { |
| 510 | move.appear[0].x = i; |
| 511 | move.appear[0].y = j; |
| 512 | if (this.board[i][j] != V.EMPTY) { |
| 513 | const object = this.getPiece(i, j); |
| 514 | const color = this.getColor(i, j); |
| 515 | move.vanish.push( |
| 516 | new PiPo({ |
| 517 | x: i, |
| 518 | y: j, |
| 519 | c: color, |
| 520 | p: object |
| 521 | }) |
| 522 | ); |
| 523 | switch (object) { |
| 524 | case V.BANANA: |
| 525 | case V.BOMB: |
| 526 | const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; |
| 527 | move.next = this.getRandomSquare([i, j], steps); |
| 528 | break; |
| 529 | case V.EGG: |
| 530 | applyEggEffect(); |
| 531 | break; |
| 532 | case V.MUSHROOM: |
| 533 | applyMushroomEffect(); |
| 534 | break; |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | } |
| 539 | else { |
| 540 | // Queen, bishop or rook: |
| 541 | const step = [ |
| 542 | (x2 - x1) / Math.abs(x2 - x1) || 0, |
| 543 | (y2 - y1) / Math.abs(y2 - y1) || 0 |
| 544 | ]; |
| 545 | const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; |
| 546 | if ( |
| 547 | V.OnBoard(next[0], next[1]) && |
| 548 | this.board[next[0]][next[1]] != V.EMPTY && |
| 549 | this.getPiece(next[0], next[1]) != V.INVISIBLE_QUEEN && |
| 550 | this.getColor(next[0], next[1]) != 'a' |
| 551 | ) { |
| 552 | const afterNext = [next[0] + step[0], next[1] + step[1]]; |
| 553 | if (V.OnBoard(afterNext[0], afterNext[1])) { |
| 554 | const afterColor = this.getColor(afterNext[0], afterNext[1]); |
| 555 | if ( |
| 556 | this.board[afterNext[0]][afterNext[1]] == V.EMPTY || |
| 557 | afterColor == 'a' |
| 558 | ) { |
| 559 | move.appear[0].x = afterNext[0]; |
| 560 | move.appear[0].y = afterNext[1]; |
| 561 | if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { |
| 562 | // object = banana, bomb, mushroom or egg |
| 563 | const object = this.getPiece(afterNext[0], afterNext[1]); |
| 564 | move.vanish.push( |
| 565 | new PiPo({ |
| 566 | x: afterNext[0], |
| 567 | y: afterNext[1], |
| 568 | c: afterColor, |
| 569 | p: object |
| 570 | }) |
| 571 | ); |
| 572 | switch (object) { |
| 573 | case V.BANANA: |
| 574 | case V.BOMB: |
| 575 | const steps = |
| 576 | V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; |
| 577 | move.next = this.getRandomSquare( |
| 578 | [afterNext[0], afterNext[1]], steps); |
| 579 | break; |
| 580 | case V.EGG: |
| 581 | applyEggEffect(); |
| 582 | break; |
| 583 | case V.MUSHROOM: |
| 584 | applyMushroomEffect(); |
| 585 | break; |
| 586 | } |
| 587 | } |
| 588 | } |
| 589 | } |
| 590 | } |
| 591 | } |
| 592 | }; |
| 593 | const color2 = this.getColor(x2, y2); |
| 594 | const piece2 = this.getPiece(x2, y2); |
| 595 | if (color2 == 'a') { |
| 596 | switch (piece2) { |
| 597 | case V.BANANA: |
| 598 | case V.BOMB: |
| 599 | const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; |
| 600 | move.next = this.getRandomSquare([x2, y2], steps); |
| 601 | break; |
| 602 | case V.MUSHROOM: |
| 603 | applyMushroomEffect(); |
| 604 | break; |
| 605 | case V.EGG: |
| 606 | if (this.subTurn == 1) |
| 607 | // No egg effect at subTurn 2 |
| 608 | applyEggEffect(); |
| 609 | break; |
| 610 | } |
| 611 | } |
| 612 | if ( |
| 613 | this.subTurn == 1 && |
| 614 | !move.next && |
| 615 | move.appear.length > 0 && |
| 616 | [V.ROOK, V.BISHOP].includes(piece1) |
| 617 | ) { |
| 618 | const finalSquare = [move.appear[0].x, move.appear[0].y]; |
| 619 | if ( |
| 620 | color2 != 'a' || |
| 621 | this.getColor(finalSquare[0], finalSquare[1]) != 'a' || |
| 622 | this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG |
| 623 | ) { |
| 624 | const validSteps = |
| 625 | V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { |
| 626 | const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; |
| 627 | return ( |
| 628 | V.OnBoard(i, j) && |
| 629 | // NOTE: do not place a bomb or banana on the invisible queen! |
| 630 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') |
| 631 | ); |
| 632 | }); |
| 633 | if (validSteps.length >= 1) { |
| 634 | const randIdx = randInt(validSteps.length); |
| 635 | const [x, y] = [ |
| 636 | finalSquare[0] + validSteps[randIdx][0], |
| 637 | finalSquare[1] + validSteps[randIdx][1] |
| 638 | ]; |
| 639 | move.appear.push( |
| 640 | new PiPo({ |
| 641 | x: x, |
| 642 | y: y, |
| 643 | c: 'a', |
| 644 | p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) |
| 645 | }) |
| 646 | ); |
| 647 | if (this.board[x][y] != V.EMPTY) { |
| 648 | move.vanish.push( |
| 649 | new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); |
| 650 | } |
| 651 | } |
| 652 | } |
| 653 | } |
| 654 | return move; |
| 655 | } |
| 656 | |
| 657 | getBasicMove(psq1, sq2, tr) { |
| 658 | let moves = []; |
| 659 | if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; |
| 660 | let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); |
| 661 | while (!!m.next) { |
| 662 | // Last move ended on bomb or banana, direction change |
| 663 | V.PlayOnBoard(this.board, m); |
| 664 | moves.push(m); |
| 665 | m = this.getBasicMove_aux( |
| 666 | { x: m.appear[0].x, y: m.appear[0].y }, m.next); |
| 667 | } |
| 668 | for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); |
| 669 | moves.push(m); |
| 670 | // Now merge moves into one |
| 671 | let move = {}; |
| 672 | // start is wrong for Toadette moves --> it's fixed later |
| 673 | move.start = { x: psq1.x, y: psq1.y }; |
| 674 | move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; |
| 675 | if (!!tr) move.promoteInto = moves[0].promoteInto; |
| 676 | let lm = moves[moves.length-1]; |
| 677 | if (this.subTurn == 1 && !!lm.end.effect) |
| 678 | move.end.effect = lm.end.effect; |
| 679 | if (moves.length == 1) { |
| 680 | move.appear = moves[0].appear; |
| 681 | move.vanish = moves[0].vanish; |
| 682 | } |
| 683 | else { |
| 684 | // Keep first vanish and last appear (if any) |
| 685 | move.appear = lm.appear; |
| 686 | move.vanish = moves[0].vanish; |
| 687 | if ( |
| 688 | move.vanish.length >= 1 && |
| 689 | move.appear.length >= 1 && |
| 690 | move.vanish[0].x == move.appear[0].x && |
| 691 | move.vanish[0].y == move.appear[0].y |
| 692 | ) { |
| 693 | // Loopback on initial square: |
| 694 | move.vanish.shift(); |
| 695 | move.appear.shift(); |
| 696 | } |
| 697 | for (let i=1; i < moves.length - 1; i++) { |
| 698 | for (let v of moves[i].vanish) { |
| 699 | // Only vanishing objects, not appearing at init move |
| 700 | if ( |
| 701 | v.c == 'a' && |
| 702 | ( |
| 703 | moves[0].appear.length == 1 || |
| 704 | moves[0].appear[1].x != v.x || |
| 705 | moves[0].appear[1].y != v.y |
| 706 | ) |
| 707 | ) { |
| 708 | move.vanish.push(v); |
| 709 | } |
| 710 | } |
| 711 | } |
| 712 | // Final vanish is our piece, but others might be relevant |
| 713 | // (for some egg bonuses at least). |
| 714 | for (let i=1; i < lm.vanish.length; i++) { |
| 715 | if ( |
| 716 | lm.vanish[i].c != 'a' || |
| 717 | moves[0].appear.length == 1 || |
| 718 | moves[0].appear[1].x != lm.vanish[i].x || |
| 719 | moves[0].appear[1].y != lm.vanish[i].y |
| 720 | ) { |
| 721 | move.vanish.push(lm.vanish[i]); |
| 722 | } |
| 723 | } |
| 724 | } |
| 725 | return move; |
| 726 | } |
| 727 | |
| 728 | getPotentialPawnMoves([x, y]) { |
| 729 | const color = this.turn; |
| 730 | const oppCol = V.GetOppCol(color); |
| 731 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 732 | const shiftX = V.PawnSpecs.directions[color]; |
| 733 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
| 734 | let moves = []; |
| 735 | if ( |
| 736 | this.board[x + shiftX][y] == V.EMPTY || |
| 737 | this.getColor(x + shiftX, y) == 'a' || |
| 738 | this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN |
| 739 | ) { |
| 740 | this.addPawnMoves([x, y], [x + shiftX, y], moves); |
| 741 | if ( |
| 742 | [firstRank, firstRank + shiftX].includes(x) && |
| 743 | ( |
| 744 | this.board[x + 2 * shiftX][y] == V.EMPTY || |
| 745 | this.getColor(x + 2 * shiftX, y) == 'a' || |
| 746 | this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN |
| 747 | ) |
| 748 | ) { |
| 749 | moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); |
| 750 | } |
| 751 | } |
| 752 | for (let shiftY of [-1, 1]) { |
| 753 | if ( |
| 754 | y + shiftY >= 0 && |
| 755 | y + shiftY < sizeY && |
| 756 | this.board[x + shiftX][y + shiftY] != V.EMPTY && |
| 757 | // Pawns cannot capture invisible queen this way! |
| 758 | this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && |
| 759 | ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) |
| 760 | ) { |
| 761 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); |
| 762 | } |
| 763 | } |
| 764 | return moves; |
| 765 | } |
| 766 | |
| 767 | getPotentialQueenMoves(sq) { |
| 768 | const normalMoves = super.getPotentialQueenMoves(sq); |
| 769 | // If flag allows it, add 'invisible movements' |
| 770 | let invisibleMoves = []; |
| 771 | if (this.powerFlags[this.turn][V.QUEEN]) { |
| 772 | normalMoves.forEach(m => { |
| 773 | if ( |
| 774 | m.appear.length == 1 && |
| 775 | m.vanish.length == 1 && |
| 776 | // Only simple non-capturing moves: |
| 777 | m.vanish[0].c != 'a' |
| 778 | ) { |
| 779 | let im = JSON.parse(JSON.stringify(m)); |
| 780 | im.appear[0].p = V.INVISIBLE_QUEEN; |
| 781 | im.end.noHighlight = true; |
| 782 | invisibleMoves.push(im); |
| 783 | } |
| 784 | }); |
| 785 | } |
| 786 | return normalMoves.concat(invisibleMoves); |
| 787 | } |
| 788 | |
| 789 | getPotentialKingMoves([x, y]) { |
| 790 | let moves = super.getPotentialKingMoves([x, y]); |
| 791 | const color = this.turn; |
| 792 | // If flag allows it, add 'remote shell captures' |
| 793 | if (this.powerFlags[this.turn][V.KING]) { |
| 794 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { |
| 795 | let [i, j] = [x + step[0], y + step[1]]; |
| 796 | while ( |
| 797 | V.OnBoard(i, j) && |
| 798 | ( |
| 799 | this.board[i][j] == V.EMPTY || |
| 800 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || |
| 801 | ( |
| 802 | this.getColor(i, j) == 'a' && |
| 803 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 804 | ) |
| 805 | ) |
| 806 | ) { |
| 807 | i += step[0]; |
| 808 | j += step[1]; |
| 809 | } |
| 810 | if (V.OnBoard(i, j)) { |
| 811 | const colIJ = this.getColor(i, j); |
| 812 | if (colIJ != color) { |
| 813 | // May just destroy a bomb or banana: |
| 814 | moves.push( |
| 815 | new Move({ |
| 816 | start: { x: x, y: y}, |
| 817 | end: { x: i, y: j }, |
| 818 | appear: [], |
| 819 | vanish: [ |
| 820 | new PiPo({ |
| 821 | x: i, y: j, c: colIJ, p: this.getPiece(i, j) |
| 822 | }) |
| 823 | ] |
| 824 | }) |
| 825 | ); |
| 826 | } |
| 827 | } |
| 828 | }); |
| 829 | } |
| 830 | return moves; |
| 831 | } |
| 832 | |
| 833 | getSlideNJumpMoves([x, y], steps, oneStep) { |
| 834 | let moves = []; |
| 835 | outerLoop: for (let step of steps) { |
| 836 | let i = x + step[0]; |
| 837 | let j = y + step[1]; |
| 838 | while ( |
| 839 | V.OnBoard(i, j) && |
| 840 | ( |
| 841 | this.board[i][j] == V.EMPTY || |
| 842 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || |
| 843 | ( |
| 844 | this.getColor(i, j) == 'a' && |
| 845 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) |
| 846 | ) |
| 847 | ) |
| 848 | ) { |
| 849 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); |
| 850 | if (oneStep) continue outerLoop; |
| 851 | i += step[0]; |
| 852 | j += step[1]; |
| 853 | } |
| 854 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
| 855 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); |
| 856 | } |
| 857 | return moves; |
| 858 | } |
| 859 | |
| 860 | getAllPotentialMoves() { |
| 861 | if (this.subTurn == 1) return super.getAllPotentialMoves(); |
| 862 | let moves = []; |
| 863 | const color = this.turn; |
| 864 | const L = this.effects.length; |
| 865 | switch (this.effects[L-1]) { |
| 866 | case "kingboo": { |
| 867 | let allPieces = []; |
| 868 | for (let i=0; i<8; i++) { |
| 869 | for (let j=0; j<8; j++) { |
| 870 | const colIJ = this.getColor(i, j); |
| 871 | const pieceIJ = this.getPiece(i, j); |
| 872 | if ( |
| 873 | i != x && j != y && |
| 874 | this.board[i][j] != V.EMPTY && |
| 875 | colIJ != 'a' && |
| 876 | pieceIJ != V.INVISIBLE_QUEEN |
| 877 | ) { |
| 878 | allPieces.push({ x: i, y: j, c: colIJ, p: pieceIJ }); |
| 879 | } |
| 880 | } |
| 881 | } |
| 882 | for (let x=0; x<8; x++) { |
| 883 | for (let y=0; y<8; y++) { |
| 884 | if (this.getColor(i, j) == color) { |
| 885 | // Add exchange with something |
| 886 | allPieces.forEach(pp => { |
| 887 | if (pp.x != i || pp.y != j) { |
| 888 | const movedUnit = new PiPo({ |
| 889 | x: x, |
| 890 | y: y, |
| 891 | c: pp.c, |
| 892 | p: pp.p |
| 893 | }); |
| 894 | let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); |
| 895 | mMove.appear.push(movedUnit); |
| 896 | moves.push(mMove); |
| 897 | } |
| 898 | }); |
| 899 | } |
| 900 | } |
| 901 | } |
| 902 | break; |
| 903 | } |
| 904 | case "toadette": { |
| 905 | const x = V.size.x + (this.turn == 'w' ? 0 : 1); |
| 906 | for (let y = 0; y < 8; y++) |
| 907 | Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); |
| 908 | break; |
| 909 | } |
| 910 | case "daisy": |
| 911 | moves = super.getAllPotentialMoves(); |
| 912 | break; |
| 913 | } |
| 914 | return moves; |
| 915 | } |
| 916 | |
| 917 | |
| 918 | |
| 919 | |
| 920 | |
| 921 | |
| 922 | |
| 923 | |
| 924 | |
| 925 | |
| 926 | |
| 927 | prePlay(move) { |
| 928 | if (move.effect == "toadette") |
| 929 | this.reserve = this.captured; |
| 930 | else |
| 931 | this.reserve = { w: {}, b: {} };; |
| 932 | const color = this.turn; |
| 933 | if ( |
| 934 | move.vanish.length == 2 && |
| 935 | move.vanish[1].c != 'a' && |
| 936 | move.appear.length == 1 //avoid king Boo! |
| 937 | ) { |
| 938 | // Capture: update this.captured |
| 939 | let capturedPiece = move.vanish[1].p; |
| 940 | if (capturedPiece == V.INVISIBLE_QUEEN) |
| 941 | capturedPiece = V.QUEEN; |
| 942 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) |
| 943 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; |
| 944 | this.captured[move.vanish[1].c][capturedPiece]++; |
| 945 | } |
| 946 | else if (move.vanish.length == 0) { |
| 947 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; |
| 948 | // A piece is back on board |
| 949 | this.captured[move.appear[0].c][move.appear[0].p]--; |
| 950 | } |
| 951 | if (move.appear.length == 0) { |
| 952 | // Three cases: king "shell capture", Chomp or Koopa |
| 953 | if (this.getPiece(move.start.x, move.start.y) == V.KING) |
| 954 | // King remote capture: |
| 955 | this.powerFlags[color][V.KING] = false; |
| 956 | else if (move.end.effect == "chomp") |
| 957 | this.captured[color][move.vanish[0].p]++; |
| 958 | } |
| 959 | else if (move.appear[0].p == V.INVISIBLE_QUEEN) |
| 960 | this.powerFlags[move.appear[0].c][V.QUEEN] = false; |
| 961 | if (this.subTurn == 2) return; |
| 962 | if ( |
| 963 | move.turn[1] == 1 && |
| 964 | move.appear.length == 0 || |
| 965 | !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) |
| 966 | ) { |
| 967 | // Look for an immobilized piece of my color: it can now move |
| 968 | for (let i=0; i<8; i++) { |
| 969 | for (let j=0; j<8; j++) { |
| 970 | if (this.board[i][j] != V.EMPTY) { |
| 971 | const piece = this.getPiece(i, j); |
| 972 | if ( |
| 973 | this.getColor(i, j) == color && |
| 974 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) |
| 975 | ) { |
| 976 | this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; |
| 977 | move.wasImmobilized = [i, j]; |
| 978 | } |
| 979 | } |
| 980 | } |
| 981 | } |
| 982 | } |
| 983 | // Also make opponent invisible queen visible again, if any |
| 984 | const oppCol = V.GetOppCol(color); |
| 985 | for (let i=0; i<8; i++) { |
| 986 | for (let j=0; j<8; j++) { |
| 987 | if ( |
| 988 | this.board[i][j] != V.EMPTY && |
| 989 | this.getColor(i, j) == oppCol && |
| 990 | this.getPiece(i, j) == V.INVISIBLE_QUEEN |
| 991 | ) { |
| 992 | this.board[i][j] = oppCol + V.QUEEN; |
| 993 | move.wasInvisible = [i, j]; |
| 994 | } |
| 995 | } |
| 996 | } |
| 997 | } |
| 998 | |
| 999 | play(move) { |
| 1000 | this.prePlay(move); |
| 1001 | this.playOnBoard(move); |
| 1002 | if (["kingboo", "toadette", "daisy"].includes(move.effect)) { |
| 1003 | this.effect = move.effect; |
| 1004 | this.subTurn = 2; |
| 1005 | } |
| 1006 | else { |
| 1007 | this.turn = C.GetOppCol(this.turn); |
| 1008 | this.movesCount++; |
| 1009 | this.subTurn = 1; |
| 1010 | } |
| 1011 | } |
| 1012 | |
| 1013 | filterValid(moves) { |
| 1014 | return moves; |
| 1015 | } |
| 1016 | |
| 1017 | // TODO + display bonus messages |
| 1018 | // + animation + multi-moves for bananas/bombs/mushrooms |
| 1019 | |
| 1020 | }; |