| 1 | <template lang="pug"> |
| 2 | div |
| 3 | table |
| 4 | thead |
| 5 | tr |
| 6 | th {{ st.tr["Variant"] }} |
| 7 | th {{ st.tr[showBoth ? "Players" : "Versus"] }} |
| 8 | th(v-if="showCadence") {{ st.tr["Cadence"] }} |
| 9 | th {{ st.tr["Result"] }} |
| 10 | tbody |
| 11 | tr(v-for="g in sortedGames" @click="$emit('show-game',g)" |
| 12 | :class="{'my-turn': g.myTurn}") |
| 13 | td {{ g.vname }} |
| 14 | td {{ player_s(g) }} |
| 15 | td(v-if="showCadence") {{ g.cadence }} |
| 16 | td(:class="{finished: g.score!='*'}" @click="deleteGame(g,$event)") |
| 17 | | {{ g.score }} |
| 18 | </template> |
| 19 | |
| 20 | <script> |
| 21 | import { store } from "@/store"; |
| 22 | import { GameStorage } from "@/utils/gameStorage"; |
| 23 | export default { |
| 24 | name: "my-game-list", |
| 25 | props: ["games","showBoth"], |
| 26 | data: function() { |
| 27 | return { |
| 28 | st: store.state, |
| 29 | showCadence: true, |
| 30 | }; |
| 31 | }, |
| 32 | mounted: function() { |
| 33 | // timeout to avoid calling too many time the adjust method |
| 34 | let timeoutLaunched = false; |
| 35 | window.addEventListener("resize", (e) => { |
| 36 | if (!timeoutLaunched) |
| 37 | { |
| 38 | timeoutLaunched = true; |
| 39 | setTimeout( () => { |
| 40 | this.showCadence = window.innerWidth >= 425; //TODO: arbitrary |
| 41 | timeoutLaunched = false; |
| 42 | }, 500); |
| 43 | } |
| 44 | }); |
| 45 | }, |
| 46 | computed: { |
| 47 | sortedGames: function() { |
| 48 | // Show in order: games where it's my turn, my running games, my games, other games |
| 49 | let minCreated = Number.MAX_SAFE_INTEGER |
| 50 | let maxCreated = 0 |
| 51 | let augmentedGames = this.games.map(g => { |
| 52 | let priority = 0; |
| 53 | if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid)) |
| 54 | { |
| 55 | priority++; |
| 56 | if (g.score == "*") |
| 57 | { |
| 58 | priority++; |
| 59 | const myColor = g.players[0].uid == this.st.user.id |
| 60 | || g.players[0].sid == this.st.user.sid |
| 61 | ? "w" |
| 62 | : "b"; |
| 63 | // I play in this game, so g.fen will be defined |
| 64 | if (!!g.fen.match(" " + myColor + " ")) |
| 65 | priority++; |
| 66 | } |
| 67 | } |
| 68 | if (g.created < minCreated) |
| 69 | minCreated = g.created; |
| 70 | if (g.created > maxCreated) |
| 71 | maxCreated = g.created; |
| 72 | return Object.assign({}, g, {priority: priority, myTurn: priority==3}); |
| 73 | }); |
| 74 | const deltaCreated = maxCreated - minCreated; |
| 75 | return augmentedGames.sort((g1,g2) => { |
| 76 | return g2.priority - g1.priority + |
| 77 | (g2.created - g1.created) / deltaCreated; |
| 78 | }); |
| 79 | }, |
| 80 | }, |
| 81 | methods: { |
| 82 | player_s: function(g) { |
| 83 | if (this.showBoth) |
| 84 | return (g.players[0].name || "@nonymous") + " - " + (g.players[1].name || "@nonymous"); |
| 85 | if (this.st.user.sid == g.players[0].sid || this.st.user.id == g.players[0].uid) |
| 86 | return g.players[1].name || "@nonymous"; |
| 87 | return g.players[0].name || "@nonymous"; |
| 88 | }, |
| 89 | deleteGame: function(game, e) { |
| 90 | if (game.score != "*") |
| 91 | { |
| 92 | if (confirm(this.st.tr["Remove game?"])) |
| 93 | GameStorage.remove(game.id); |
| 94 | e.stopPropagation(); |
| 95 | } |
| 96 | }, |
| 97 | }, |
| 98 | }; |
| 99 | </script> |
| 100 | |
| 101 | <style lang="sass" scoped> |
| 102 | // TODO: understand why the style applied to <tr> element doesn't work |
| 103 | tr.my-turn > td |
| 104 | background-color: #fcd785 |
| 105 | tr td.finished |
| 106 | background-color: #f5b7b1 |
| 107 | </style> |