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829f6574 | 1 | import { ChessRules } from "@/base_rules"; |
5fde3a01 | 2 | import { randInt } from "@/utils/alea"; |
829f6574 | 3 | |
32f6285e | 4 | export class MarseilleRules extends ChessRules { |
6808d7a1 | 5 | static IsGoodEnpassant(enpassant) { |
e71161fb BA |
6 | const squares = enpassant.split(","); |
7 | if (squares.length > 2) return false; | |
8 | for (let sq of squares) { | |
9 | if (sq != "-") { | |
dac39588 | 10 | const ep = V.SquareToCoords(sq); |
6808d7a1 | 11 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; |
dac39588 BA |
12 | } |
13 | } | |
14 | return true; | |
15 | } | |
6e62b1c7 | 16 | |
6808d7a1 | 17 | getTurnFen() { |
dac39588 BA |
18 | return this.turn + this.subTurn; |
19 | } | |
6e62b1c7 | 20 | |
dac39588 | 21 | // There may be 2 enPassant squares (if 2 pawns jump 2 squares in same turn) |
6808d7a1 | 22 | getEnpassantFen() { |
e71161fb BA |
23 | return this.epSquares[this.epSquares.length - 1].map( |
24 | epsq => epsq === undefined | |
25 | ? "-" //no en-passant | |
26 | : V.CoordsToSquare(epsq) | |
27 | ).join(","); | |
dac39588 | 28 | } |
6e62b1c7 | 29 | |
6808d7a1 | 30 | setOtherVariables(fen) { |
dac39588 BA |
31 | const parsedFen = V.ParseFen(fen); |
32 | this.setFlags(parsedFen.flags); | |
e71161fb BA |
33 | this.epSquares = [parsedFen.enpassant.split(",").map(sq => { |
34 | if (sq != "-") return V.SquareToCoords(sq); | |
35 | return undefined; | |
36 | })]; | |
3a2a7b5f | 37 | this.scanKings(fen); |
dac39588 BA |
38 | // Extract subTurn from turn indicator: "w" (first move), or |
39 | // "w1" or "w2" white subturn 1 or 2, and same for black | |
40 | const fullTurn = V.ParseFen(fen).turn; | |
41 | this.turn = fullTurn[0]; | |
9842aca2 BA |
42 | // At move 1, the subTurn doesn't need to be specified: |
43 | this.subTurn = fullTurn[1] || 1; | |
dac39588 | 44 | } |
6e62b1c7 | 45 | |
32f6285e | 46 | getEnpassantCaptures([x, y], shiftX) { |
dac39588 | 47 | let moves = []; |
dac39588 BA |
48 | // En passant: always OK if subturn 1, |
49 | // OK on subturn 2 only if enPassant was played at subturn 1 | |
50 | // (and if there are two e.p. squares available). | |
51 | const Lep = this.epSquares.length; | |
6808d7a1 | 52 | const epSquares = this.epSquares[Lep - 1]; //always at least one element |
dac39588 BA |
53 | let epSqs = []; |
54 | epSquares.forEach(sq => { | |
6808d7a1 | 55 | if (sq) epSqs.push(sq); |
dac39588 | 56 | }); |
6808d7a1 | 57 | if (epSqs.length == 0) return moves; |
32f6285e | 58 | const oppCol = V.GetOppCol(this.getColor(x, y)); |
6808d7a1 BA |
59 | for (let sq of epSqs) { |
60 | if ( | |
61 | this.subTurn == 1 || | |
62 | (epSqs.length == 2 && | |
63 | // Was this en-passant capture already played at subturn 1 ? | |
64 | // (Or maybe the opponent filled the en-passant square with a piece) | |
65 | this.board[epSqs[0].x][epSqs[0].y] != V.EMPTY) | |
66 | ) { | |
67 | if ( | |
68 | sq.x == x + shiftX && | |
69 | Math.abs(sq.y - y) == 1 && | |
dac39588 | 70 | // Add condition "enemy pawn must be present" |
6808d7a1 BA |
71 | this.getPiece(x, sq.y) == V.PAWN && |
72 | this.getColor(x, sq.y) == oppCol | |
73 | ) { | |
74 | let epMove = this.getBasicMove([x, y], [sq.x, sq.y]); | |
dac39588 BA |
75 | epMove.vanish.push({ |
76 | x: x, | |
77 | y: sq.y, | |
6808d7a1 | 78 | p: "p", |
dac39588 BA |
79 | c: oppCol |
80 | }); | |
81 | moves.push(epMove); | |
82 | } | |
83 | } | |
84 | } | |
dac39588 BA |
85 | return moves; |
86 | } | |
6e62b1c7 | 87 | |
6808d7a1 | 88 | play(move) { |
dac39588 BA |
89 | move.flags = JSON.stringify(this.aggregateFlags()); |
90 | move.turn = this.turn + this.subTurn; | |
91 | V.PlayOnBoard(this.board, move); | |
92 | const epSq = this.getEpSquare(move); | |
9842aca2 BA |
93 | if (this.movesCount == 0) { |
94 | // First move in game | |
dac39588 | 95 | this.turn = "b"; |
dac39588 | 96 | this.epSquares.push([epSq]); |
9842aca2 | 97 | this.movesCount = 1; |
dac39588 BA |
98 | } |
99 | // Does this move give check on subturn 1? If yes, skip subturn 2 | |
6808d7a1 | 100 | else if (this.subTurn == 1 && this.underCheck(V.GetOppCol(this.turn))) { |
dac39588 BA |
101 | this.turn = V.GetOppCol(this.turn); |
102 | this.epSquares.push([epSq]); | |
103 | move.checkOnSubturn1 = true; | |
9842aca2 | 104 | this.movesCount++; |
6808d7a1 BA |
105 | } else { |
106 | if (this.subTurn == 2) { | |
dac39588 | 107 | this.turn = V.GetOppCol(this.turn); |
6808d7a1 | 108 | let lastEpsq = this.epSquares[this.epSquares.length - 1]; |
dac39588 | 109 | lastEpsq.push(epSq); |
9842aca2 BA |
110 | } else { |
111 | this.epSquares.push([epSq]); | |
112 | this.movesCount++; | |
113 | } | |
dac39588 BA |
114 | this.subTurn = 3 - this.subTurn; |
115 | } | |
3a2a7b5f BA |
116 | this.postPlay(move); |
117 | } | |
118 | ||
119 | postPlay(move) { | |
120 | const c = move.turn.charAt(0); | |
121 | const piece = move.vanish[0].p; | |
122 | const firstRank = c == "w" ? V.size.x - 1 : 0; | |
123 | ||
124 | if (piece == V.KING && move.appear.length > 0) { | |
125 | this.kingPos[c][0] = move.appear[0].x; | |
126 | this.kingPos[c][1] = move.appear[0].y; | |
127 | if (V.HasCastle) this.castleFlags[c] = [V.size.y, V.size.y]; | |
128 | return; | |
129 | } | |
130 | const oppCol = V.GetOppCol(c); | |
131 | const oppFirstRank = V.size.x - 1 - firstRank; | |
132 | if ( | |
133 | move.start.x == firstRank && //our rook moves? | |
134 | this.castleFlags[c].includes(move.start.y) | |
135 | ) { | |
136 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
137 | this.castleFlags[c][flagIdx] = V.size.y; | |
138 | } else if ( | |
139 | move.end.x == oppFirstRank && //we took opponent rook? | |
140 | this.castleFlags[oppCol].includes(move.end.y) | |
141 | ) { | |
142 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
143 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
144 | } | |
dac39588 | 145 | } |
6e62b1c7 | 146 | |
6808d7a1 | 147 | undo(move) { |
dac39588 BA |
148 | this.disaggregateFlags(JSON.parse(move.flags)); |
149 | V.UndoOnBoard(this.board, move); | |
9842aca2 BA |
150 | if (this.movesCount == 1 || !!move.checkOnSubturn1 || this.subTurn == 2) { |
151 | // The move may not be full, but is fully undone: | |
dac39588 | 152 | this.epSquares.pop(); |
9842aca2 BA |
153 | // Moves counter was just incremented: |
154 | this.movesCount--; | |
155 | } else { | |
156 | // Undo the second half of a move | |
6808d7a1 | 157 | let lastEpsq = this.epSquares[this.epSquares.length - 1]; |
dac39588 BA |
158 | lastEpsq.pop(); |
159 | } | |
160 | this.turn = move.turn[0]; | |
161 | this.subTurn = parseInt(move.turn[1]); | |
3a2a7b5f | 162 | super.postUndo(move); |
dac39588 | 163 | } |
6e62b1c7 | 164 | |
dac39588 BA |
165 | // NOTE: GenRandInitFen() is OK, |
166 | // since at first move turn indicator is just "w" | |
6e62b1c7 | 167 | |
6808d7a1 | 168 | static get VALUES() { |
dac39588 | 169 | return { |
6808d7a1 BA |
170 | p: 1, |
171 | r: 5, | |
172 | n: 3, | |
173 | b: 3, | |
174 | q: 7, //slightly less than in orthodox game | |
175 | k: 1000 | |
dac39588 BA |
176 | }; |
177 | } | |
0596f5e7 | 178 | |
dac39588 | 179 | // No alpha-beta here, just adapted min-max at depth 2(+1) |
6808d7a1 | 180 | getComputerMove() { |
dac39588 BA |
181 | const maxeval = V.INFINITY; |
182 | const color = this.turn; | |
183 | const oppCol = V.GetOppCol(this.turn); | |
51882959 | 184 | |
dac39588 BA |
185 | // Search best (half) move for opponent turn |
186 | const getBestMoveEval = () => { | |
dac39588 | 187 | let score = this.getCurrentScore(); |
6808d7a1 BA |
188 | if (score != "*") { |
189 | if (score == "1/2") return 0; | |
dac39588 BA |
190 | return maxeval * (score == "1-0" ? 1 : -1); |
191 | } | |
192 | let moves = this.getAllValidMoves(); | |
6808d7a1 BA |
193 | let res = oppCol == "w" ? -maxeval : maxeval; |
194 | for (let m of moves) { | |
dac39588 BA |
195 | this.play(m); |
196 | score = this.getCurrentScore(); | |
197 | // Now turn is oppCol,2 if m doesn't give check | |
198 | // Otherwise it's color,1. In both cases the next test makes sense | |
6808d7a1 | 199 | if (score != "*") { |
dac39588 | 200 | if (score == "1/2") |
6808d7a1 BA |
201 | res = oppCol == "w" ? Math.max(res, 0) : Math.min(res, 0); |
202 | else { | |
dac39588 BA |
203 | // Found a mate |
204 | this.undo(m); | |
205 | return maxeval * (score == "1-0" ? 1 : -1); | |
206 | } | |
207 | } | |
208 | const evalPos = this.evalPosition(); | |
6808d7a1 | 209 | res = oppCol == "w" ? Math.max(res, evalPos) : Math.min(res, evalPos); |
dac39588 BA |
210 | this.undo(m); |
211 | } | |
212 | return res; | |
213 | }; | |
6e62b1c7 | 214 | |
dac39588 BA |
215 | let moves11 = this.getAllValidMoves(); |
216 | let doubleMoves = []; | |
217 | // Rank moves using a min-max at depth 2 | |
6808d7a1 | 218 | for (let i = 0; i < moves11.length; i++) { |
dac39588 | 219 | this.play(moves11[i]); |
6808d7a1 | 220 | if (this.turn != color) { |
dac39588 | 221 | // We gave check with last move: search the best opponent move |
6808d7a1 BA |
222 | doubleMoves.push({ moves: [moves11[i]], eval: getBestMoveEval() }); |
223 | } else { | |
dac39588 | 224 | let moves12 = this.getAllValidMoves(); |
6808d7a1 | 225 | for (let j = 0; j < moves12.length; j++) { |
dac39588 BA |
226 | this.play(moves12[j]); |
227 | doubleMoves.push({ | |
6808d7a1 BA |
228 | moves: [moves11[i], moves12[j]], |
229 | eval: getBestMoveEval() | |
230 | }); | |
dac39588 BA |
231 | this.undo(moves12[j]); |
232 | } | |
233 | } | |
234 | this.undo(moves11[i]); | |
235 | } | |
6e62b1c7 | 236 | |
6808d7a1 BA |
237 | doubleMoves.sort((a, b) => { |
238 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
239 | }); | |
dac39588 | 240 | let candidates = [0]; //indices of candidates moves |
6808d7a1 BA |
241 | for ( |
242 | let i = 1; | |
243 | i < doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval; | |
244 | i++ | |
245 | ) { | |
dac39588 BA |
246 | candidates.push(i); |
247 | } | |
78bab51e | 248 | |
dac39588 | 249 | const selected = doubleMoves[randInt(candidates.length)].moves; |
6808d7a1 | 250 | if (selected.length == 1) return selected[0]; |
dac39588 BA |
251 | return selected; |
252 | } | |
6808d7a1 | 253 | }; |