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1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class HiddenqueenRules extends ChessRules { | |
6 | // Analyse in Hiddenqueen mode makes no sense | |
7 | static get CanAnalyze() { | |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HIDDEN_QUEEN() { | |
12 | return 't'; | |
13 | } | |
14 | ||
15 | static get PIECES() { | |
16 | return ChessRules.PIECES.concat(Object.values(V.HIDDEN_CODE)); | |
17 | } | |
18 | ||
19 | getPiece(i, j) { | |
20 | const piece = this.board[i][j].charAt(1); | |
21 | if ( | |
22 | piece != V.HIDDEN_QUEEN || | |
23 | // 'side' is used to determine what I see: a pawn or a (hidden)queen? | |
24 | this.getColor(i, j) == this.side | |
25 | ) { | |
26 | return piece; | |
27 | } | |
28 | return V.PAWN; | |
29 | } | |
30 | ||
31 | getPpath(b, color, score) { | |
32 | if (b[1] == V.HIDDEN_QUEEN) { | |
33 | // Supposed to be hidden. | |
34 | if (score == "*" && (!color || color != b[0])) | |
35 | return b[0] + "p"; | |
36 | return "Hiddenqueen/" + b[0] + "t"; | |
37 | } | |
38 | return b; | |
39 | } | |
40 | ||
41 | isValidPawnMove(move) { | |
42 | const color = move.vanish[0].c; | |
43 | const pawnShift = color == "w" ? -1 : 1; | |
44 | const startRank = color == "w" ? V.size.x - 2 : 1; | |
45 | const lastRank = color == "w" ? 0 : V.size.x - 1; | |
46 | return ( | |
47 | // The queen is discovered if she reaches the 8th rank, | |
48 | // even if this would be a technically valid pawn move. | |
49 | move.end.x != lastRank && | |
50 | ( | |
51 | ( | |
52 | move.end.x - move.start.x == pawnShift && | |
53 | ( | |
54 | ( | |
55 | // Normal move | |
56 | move.end.y == move.start.y && | |
57 | this.board[move.end.x][move.end.y] == V.EMPTY | |
58 | ) | |
59 | || | |
60 | ( | |
61 | // Capture | |
62 | Math.abs(move.end.y - move.start.y) == 1 && | |
63 | this.board[move.end.x][move.end.y] != V.EMPTY | |
64 | ) | |
65 | ) | |
66 | ) | |
67 | || | |
68 | ( | |
69 | // Two-spaces initial jump | |
70 | move.start.x == startRank && | |
71 | move.end.y == move.start.y && | |
72 | move.end.x - move.start.x == 2 * pawnShift && | |
73 | this.board[move.end.x][move.end.y] == V.EMPTY | |
74 | ) | |
75 | ) | |
76 | ); | |
77 | } | |
78 | ||
79 | getPotentialMovesFrom([x, y]) { | |
80 | if (this.getPiece(x, y) == V.HIDDEN_QUEEN) { | |
b627d118 | 81 | const pawnMoves = this.getPotentialPawnMoves([x, y]); |
a97bdbda BA |
82 | let queenMoves = super.getPotentialQueenMoves([x, y]); |
83 | // Remove from queen moves those corresponding to a pawn move: | |
84 | queenMoves = queenMoves | |
85 | .filter(m => !this.isValidPawnMove(m)) | |
86 | // Hidden queen is revealed if moving like a queen: | |
87 | .map(m => { | |
88 | m.appear[0].p = V.QUEEN; | |
89 | return m; | |
90 | }); | |
91 | return pawnMoves.concat(queenMoves); | |
92 | } | |
93 | return super.getPotentialMovesFrom([x, y]); | |
94 | } | |
95 | ||
b627d118 BA |
96 | // TODO: find a more general way to describe pawn movements to avoid |
97 | // re-writing almost the same function for several variants. | |
98 | getPotentialPawnMoves([x, y]) { | |
99 | const color = this.turn; | |
100 | const piece = this.getPiece(x, y); | |
101 | let moves = []; | |
102 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
103 | const shiftX = color == "w" ? -1 : 1; | |
104 | const startRank = color == "w" ? sizeX - 2 : 1; | |
105 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
106 | ||
107 | const finalPieces = | |
108 | x + shiftX == lastRank | |
109 | ? piece == V.PAWN | |
110 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
111 | : [V.QUEEN] //hidden queen revealed | |
112 | : piece; | |
113 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
114 | // One square forward | |
115 | for (let p of finalPieces) { | |
116 | moves.push( | |
117 | this.getBasicMove([x, y], [x + shiftX, y], { | |
118 | c: color, | |
119 | p: p | |
120 | }) | |
121 | ); | |
122 | } | |
123 | if ( | |
124 | x == startRank && | |
125 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
126 | ) { | |
127 | // Two squares jump | |
128 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
129 | } | |
130 | } | |
131 | // Captures | |
132 | for (let shiftY of [-1, 1]) { | |
133 | if ( | |
134 | y + shiftY >= 0 && | |
135 | y + shiftY < sizeY && | |
136 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
137 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
138 | ) { | |
139 | for (let p of finalPieces) { | |
140 | moves.push( | |
141 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
142 | c: color, | |
143 | p: p | |
144 | }) | |
145 | ); | |
146 | } | |
147 | } | |
148 | } | |
149 | ||
150 | if (V.HasEnpassant) { | |
151 | // En passant | |
152 | const Lep = this.epSquares.length; | |
153 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
154 | if ( | |
155 | !!epSquare && | |
156 | epSquare.x == x + shiftX && | |
157 | Math.abs(epSquare.y - y) == 1 | |
158 | ) { | |
159 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
160 | enpassantMove.vanish.push({ | |
161 | x: x, | |
162 | y: epSquare.y, | |
163 | p: "p", | |
164 | c: this.getColor(x, epSquare.y) | |
165 | }); | |
166 | moves.push(enpassantMove); | |
167 | } | |
168 | } | |
169 | ||
170 | return moves; | |
171 | } | |
172 | ||
a97bdbda BA |
173 | getPossibleMovesFrom(sq) { |
174 | this.side = this.turn; | |
175 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
176 | } | |
177 | ||
7ba4a5bc BA |
178 | static GenRandInitFen(randomness) { |
179 | let fen = ChessRules.GenRandInitFen(randomness); | |
180 | // Place hidden queens at random (always): | |
a97bdbda BA |
181 | let hiddenQueenPos = randInt(8); |
182 | let pawnRank = "PPPPPPPP".split(""); | |
183 | pawnRank[hiddenQueenPos] = "T"; | |
184 | fen = fen.replace("PPPPPPPP", pawnRank.join("")); | |
185 | hiddenQueenPos = randInt(8); | |
186 | pawnRank = "pppppppp".split(""); | |
187 | pawnRank[hiddenQueenPos] = "t"; | |
188 | fen = fen.replace("pppppppp", pawnRank.join("")); | |
189 | return fen; | |
190 | } | |
191 | ||
192 | updateVariables(move) { | |
193 | super.updateVariables(move); | |
194 | if (move.vanish.length == 2 && move.vanish[1].p == V.KING) | |
195 | // We took opponent king | |
196 | this.kingPos[this.turn] = [-1, -1]; | |
197 | } | |
198 | ||
199 | unupdateVariables(move) { | |
200 | super.unupdateVariables(move); | |
201 | const c = move.vanish[0].c; | |
202 | const oppCol = V.GetOppCol(c); | |
203 | if (this.kingPos[oppCol][0] < 0) | |
204 | // Last move took opponent's king: | |
205 | this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; | |
206 | } | |
207 | ||
208 | getCurrentScore() { | |
209 | const color = this.turn; | |
210 | if (this.kingPos[color][0] < 0) | |
211 | // King disappeared | |
212 | return color == "w" ? "0-1" : "1-0"; | |
213 | return super.getCurrentScore(); | |
214 | } | |
215 | ||
216 | // Search is biased, so not really needed to explore deeply | |
217 | static get SEARCH_DEPTH() { | |
218 | return 2; | |
219 | } | |
220 | ||
221 | static get VALUES() { | |
222 | return Object.assign( | |
223 | { t: 9 }, | |
224 | ChessRules.VALUES | |
225 | ); | |
226 | } | |
227 | ||
228 | getComputerMove() { | |
229 | this.side = this.turn; | |
230 | return super.getComputerMove(); | |
231 | } | |
b627d118 BA |
232 | |
233 | getNotation(move) { | |
234 | const notation = super.getNotation(move); | |
235 | if (notation.charAt(0) == 'T') | |
236 | // Do not reveal hidden queens | |
237 | return notation.substr(1); | |
238 | return notation; | |
239 | } | |
a97bdbda | 240 | }; |