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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
6808d7a1 | 3 | export const VariantRules = class ExtinctionRules extends ChessRules { |
d7c00f6a BA |
4 | static IsGoodPosition(position) { |
5 | if (!ChessRules.IsGoodPosition(position)) | |
6 | return false; | |
7 | // Also check that each piece type is present | |
8 | const rows = position.split("/"); | |
9 | let pieces = {}; | |
10 | for (let row of rows) { | |
11 | for (let i = 0; i < row.length; i++) { | |
12 | if (isNaN(parseInt(row[i])) && !pieces[row[i]]) | |
13 | pieces[row[i]] = true; | |
14 | } | |
15 | } | |
16 | if (Object.keys(pieces).length != 12) | |
17 | return false; | |
18 | return true; | |
19 | } | |
20 | ||
6808d7a1 | 21 | setOtherVariables(fen) { |
dac39588 BA |
22 | super.setOtherVariables(fen); |
23 | const pos = V.ParseFen(fen).position; | |
24 | // NOTE: no need for safety "|| []", because each piece type must be present | |
25 | // (otherwise game is already over!) | |
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26 | this.material = { |
27 | w: { | |
dac39588 BA |
28 | [V.KING]: pos.match(/K/g).length, |
29 | [V.QUEEN]: pos.match(/Q/g).length, | |
30 | [V.ROOK]: pos.match(/R/g).length, | |
31 | [V.KNIGHT]: pos.match(/N/g).length, | |
32 | [V.BISHOP]: pos.match(/B/g).length, | |
33 | [V.PAWN]: pos.match(/P/g).length | |
34 | }, | |
6808d7a1 | 35 | b: { |
dac39588 BA |
36 | [V.KING]: pos.match(/k/g).length, |
37 | [V.QUEEN]: pos.match(/q/g).length, | |
38 | [V.ROOK]: pos.match(/r/g).length, | |
39 | [V.KNIGHT]: pos.match(/n/g).length, | |
40 | [V.BISHOP]: pos.match(/b/g).length, | |
41 | [V.PAWN]: pos.match(/p/g).length | |
42 | } | |
43 | }; | |
44 | } | |
a6abf094 | 45 | |
6808d7a1 BA |
46 | getPotentialPawnMoves([x, y]) { |
47 | let moves = super.getPotentialPawnMoves([x, y]); | |
dac39588 BA |
48 | // Add potential promotions into king |
49 | const color = this.turn; | |
6808d7a1 BA |
50 | const shift = color == "w" ? -1 : 1; |
51 | const lastRank = color == "w" ? 0 : V.size.x - 1; | |
1221ac47 | 52 | |
6808d7a1 | 53 | if (x + shift == lastRank) { |
dac39588 | 54 | // Normal move |
6808d7a1 BA |
55 | if (this.board[x + shift][y] == V.EMPTY) |
56 | moves.push( | |
57 | this.getBasicMove([x, y], [x + shift, y], { c: color, p: V.KING }) | |
58 | ); | |
dac39588 | 59 | // Captures |
6808d7a1 BA |
60 | if ( |
61 | y > 0 && | |
62 | this.board[x + shift][y - 1] != V.EMPTY && | |
63 | this.canTake([x, y], [x + shift, y - 1]) | |
64 | ) { | |
65 | moves.push( | |
66 | this.getBasicMove([x, y], [x + shift, y - 1], { c: color, p: V.KING }) | |
67 | ); | |
dac39588 | 68 | } |
6808d7a1 BA |
69 | if ( |
70 | y < V.size.y - 1 && | |
71 | this.board[x + shift][y + 1] != V.EMPTY && | |
72 | this.canTake([x, y], [x + shift, y + 1]) | |
73 | ) { | |
74 | moves.push( | |
75 | this.getBasicMove([x, y], [x + shift, y + 1], { c: color, p: V.KING }) | |
76 | ); | |
dac39588 BA |
77 | } |
78 | } | |
1221ac47 | 79 | |
dac39588 BA |
80 | return moves; |
81 | } | |
1221ac47 | 82 | |
dac39588 | 83 | // TODO: verify this assertion |
6808d7a1 | 84 | atLeastOneMove() { |
dac39588 BA |
85 | return true; //always at least one possible move |
86 | } | |
a6abf094 | 87 | |
6808d7a1 | 88 | underCheck() { |
dac39588 BA |
89 | return false; //there is no check |
90 | } | |
a6abf094 | 91 | |
6808d7a1 | 92 | getCheckSquares() { |
dac39588 BA |
93 | return []; |
94 | } | |
a6abf094 | 95 | |
6808d7a1 | 96 | updateVariables(move) { |
dac39588 BA |
97 | super.updateVariables(move); |
98 | // Treat the promotion case: (not the capture part) | |
6808d7a1 | 99 | if (move.appear[0].p != move.vanish[0].p) { |
dac39588 BA |
100 | this.material[move.appear[0].c][move.appear[0].p]++; |
101 | this.material[move.appear[0].c][V.PAWN]--; | |
102 | } | |
6808d7a1 BA |
103 | if (move.vanish.length == 2 && move.appear.length == 1) |
104 | //capture | |
dac39588 BA |
105 | this.material[move.vanish[1].c][move.vanish[1].p]--; |
106 | } | |
a6abf094 | 107 | |
6808d7a1 | 108 | unupdateVariables(move) { |
dac39588 | 109 | super.unupdateVariables(move); |
6808d7a1 | 110 | if (move.appear[0].p != move.vanish[0].p) { |
dac39588 BA |
111 | this.material[move.appear[0].c][move.appear[0].p]--; |
112 | this.material[move.appear[0].c][V.PAWN]++; | |
113 | } | |
6808d7a1 | 114 | if (move.vanish.length == 2 && move.appear.length == 1) |
dac39588 BA |
115 | this.material[move.vanish[1].c][move.vanish[1].p]++; |
116 | } | |
a6abf094 | 117 | |
6808d7a1 BA |
118 | getCurrentScore() { |
119 | if (this.atLeastOneMove()) { | |
120 | // game not over? | |
dac39588 | 121 | const color = this.turn; |
6808d7a1 BA |
122 | if ( |
123 | Object.keys(this.material[color]).some(p => { | |
124 | return this.material[color][p] == 0; | |
125 | }) | |
126 | ) { | |
127 | return this.turn == "w" ? "0-1" : "1-0"; | |
dac39588 BA |
128 | } |
129 | return "*"; | |
130 | } | |
a6abf094 | 131 | |
6808d7a1 | 132 | return this.turn == "w" ? "0-1" : "1-0"; //NOTE: currently unreachable... |
dac39588 | 133 | } |
a6abf094 | 134 | |
6808d7a1 | 135 | evalPosition() { |
dac39588 | 136 | const color = this.turn; |
6808d7a1 BA |
137 | if ( |
138 | Object.keys(this.material[color]).some(p => { | |
139 | return this.material[color][p] == 0; | |
140 | }) | |
141 | ) { | |
dac39588 | 142 | // Very negative (resp. positive) if white (reps. black) pieces set is incomplete |
6808d7a1 | 143 | return (color == "w" ? -1 : 1) * V.INFINITY; |
dac39588 BA |
144 | } |
145 | return super.evalPosition(); | |
146 | } | |
6808d7a1 | 147 | }; |